private void Construct(float x, float y) { _moveSpeed = 2.0f; MaxHP = 2000; HP = MaxHP; XP = 0; Strength = 10; AttackPriority = 5; Faction = "Allies"; CollisionGroup = "Shadow"; LightSource = new LightSource(); LightSource.Width = 32 * 8; LightSource.Height = 32 * 8; LightSource.Pulse = 0.15f; LightSource.Color = Color.White; LightSource.PositionType = LightPositionType.Relative; QuickEquip("PlateHelmet"); QuickEquip("PlatePants"); QuickEquip("PlateGloves"); QuickEquip("PlateChest"); QuickEquip("PlateBoots"); QuickEquip("Rapier"); }
private void Construct(float x, float y) { HP = 2000; XP = 0; CollisionDetection = true; LightSource = new LightSource(); LightSource.Width = 32 * 8; LightSource.Height = 32 * 8; LightSource.Pulse = 0.15f; LightSource.Color = Color.White; LightSource.PositionType = LightPositionType.Relative; Equip(ItemRepository.GameItems["RobeHood"]); Equip(ItemRepository.GameItems["RobeSkirt"]); Equip(ItemRepository.GameItems["PlateGloves"]); Equip(ItemRepository.GameItems["RobeShirt"]); Equip(ItemRepository.GameItems["PlateBoots"]); }