Esempio n. 1
0
 private void Connect()
 {
     AgainPanel.Visible = false;
     AgainButton.Enabled = false;
     Draw = false;
     Server = new Client();
     Server.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
     SetStatus("Connecting to " + ConnectTo + "...");
     Server.Connect(ConnectTo, 1991);
     Server.Received += new Client.ReceiveDelegate(Server_Received);
     Server.Connected += new Client.ConnectDelegate(delegate
     {
         try { Invoke((MethodInvoker)delegate { AgainPanel.Visible = false; AgainButton.Enabled = false; }); }
         catch { }
     });
     Server.Closed += new Client.CloseDelegate(delegate(object o, Client.CloseEventArgs ea)
     {
         if (!GameOver) { SetStatus("Connection failed", ErrorColor); }
         try { Invoke((MethodInvoker)delegate { AgainPanel.Visible = true; AgainButton.Enabled = true; }); }
         catch { }
     });
 }
Esempio n. 2
0
        void Client_Received(object sender, Client.TransmitEventArgs e)
        {
            if (e.Text.StartsWith("#D "))
            {
                switch (e.Text.Substring(3))
                {
                    case "U": DirectionQueue.Add(Direction.Up); break;
                    case "D": DirectionQueue.Add(Direction.Down); break;
                    case "L": DirectionQueue.Add(Direction.Left); break;
                    case "R": DirectionQueue.Add(Direction.Right); break;
                }
                if (DirectionQueue.Count > 2) { DirectionQueue = DirectionQueue.Skip(DirectionQueue.Count - 2).Take(2).ToList(); }
            }

            if (e.Text == "#Turbo on")
            {
                if (this.Turbo > 0) { this.TurboEnabled = true; }
            }

            if (e.Text == "#Turbo off")
            {
                this.TurboEnabled = false;
            }

            if (e.Text == "#MaxTurbo")
            {
                this.Turbo = 100;
            }
        }
Esempio n. 3
0
 protected void AbortGame(object sender, Client.CloseEventArgs e)
 {
     if (Aborting) { return; }
     Clock.Stop();
     CountDown.Stop();
     this.Aborting = true;
     try
     {
         foreach (SnakePlayer P in Players)
         {
             try { P.Disconnect(); }
             catch { P.Abort(); }
         }
     }
     catch { }
     finally
     {
         GameOver(this, new EventArgs());
         MessageLogged(this, new LogEventArgs("Players disconnected."));
     }
 }
Esempio n. 4
0
        void Server_Received(object sender, Client.TransmitEventArgs e)
        {
            if (e.Text.StartsWith("#Player "))
            {
                Me = int.Parse(e.Text.Substring(8));
                if (Me == 1) { SetStatus("Waiting for an opponent..."); }
            }

            if (e.Text.StartsWith("#Countdown "))
            {
                ThreadPool.QueueUserWorkItem(new WaitCallback(delegate
                {
                    for (int i = 0; i < int.Parse(e.Text.Substring(11)); i++)
                    {
                        SetStatus("Get ready: " + (3 - i).ToString(), WarningColor);
                        Thread.Sleep(1000);
                    }
                }));
            }

            if (e.Text == "#Draw")
            {
                GameOver = true;
                SetStatus("It's a DRAW!", WarningColor);
            }

            if (e.Text.StartsWith("#Winner "))
            {
                GameOver = true;
                if (int.Parse(e.Text.Substring(8)) == Me)
                {
                    SetStatus("You're the WINNER!", SuccessColor);
                }
                else
                {
                    SetStatus("You LOST!", ErrorColor);
                }
            }

            if (e.Text.StartsWith("#Status "))
            {
                string[] pqq = e.Text.Substring(8).Split('\t');
                Wall = FromRepresentation(pqq[0]);
                Food = FromRepresentation(pqq[1]);
                Turbo = FromRepresentation(pqq[2]);
                Delay = FromRepresentation(pqq[3]);
                SnakeOne = FromRepresentation(pqq[4]);
                SnakeTwo = FromRepresentation(pqq[5]);
                TurboEnabled = pqq[6] == "E";
                TurboCounter = int.Parse(pqq[7]);
                ClearStatus();
                Draw = true;
                RePaint();
            }
        }
Esempio n. 5
0
 /// <summary>
 /// Called when the connection is closed or dropped. Updates the connection status.
 /// </summary>
 /// <param name="sender">The source of the event.</param>
 /// <param name="e">A Client.CloseEventArgs object that contains the reason the connection was closed.</param>
 protected void ControlSocket_Closed(object sender, Client.CloseEventArgs e)
 {
     this._Connected = false;
 }