Esempio n. 1
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 private void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
 }
Esempio n. 2
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen(ScreenManager, UI));
 }
Esempio n. 3
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 private void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 4
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }