public SolarSystemProgram() { Moon moon1 = new Moon(); Sun sun1 = new Sun(); Stars stars = new Stars(); Earth earth = new Earth(); int month = 0; // The Unix epoch (or Unix time or POSIX time or Unix timestamp) // is the number of seconds that have elapsed since January 1, 1970 var computerTime = Math.Round((DateTime.Now.Subtract(new System.DateTime(1970, 1, 1))).TotalDays / 365); for (long year = 0; year < computerTime; year++) { // Earth completes it's orbit once a year Planet.CompletedRotation(); // lunar eclipse 0-3 times per year for (int day = 0; day < 365; day++) { // Earth completing 1 rotation creates 1 day Planet.CompletedRotation(); // The moon pulls tides every day Moon.PullTides(); if (day % 30 == 0) { // The moon completes it's orbit and a full rotation once a month Moon.CompletedOrbit(); Moon.CompletedRotation(); month++; } // The moon wanes and waxes mid-way if (day % 15 == 0) { moon1.waning = !moon1.waning; moon1.waxing = !moon1.waxing; } } Console.WriteLine(new DateTime(1970, 1, 1).ToString("d")); //Light travels 300,000 kilometers per second! int kilometers = 300000; int second = 1; // One lightyear is 9.5 trillion km // new LightYear(kilometers, second); var ly = new LightYear(kilometers, second); } }
public SolarSystemProgram() { Moon moon1 = new Moon(); Sun sun1 = new Sun(); Stars stars = new Stars(); Earth earth = new Earth(); var month = 0; // The Unix epoch (or Unix time or POSIX time or Unix timestamp) // is the number of seconds that have elapsed since January 1, 1970 var computerTime = Math.Round((DateTime.Now.Subtract(new System.DateTime(1970, 1, 1))).TotalDays / 365); for (long year = 0; year < computerTime; year++) { // Earth completes it's orbit once a year earth.CompletedOrbit(); // lunar eclipse 0-3 times per year for (int day = 0; day < 365; day++) { // Earth completing 1 rotation creates 1 day earth.CompletedRotation(); // The moon pulls tides every day moon1.PullTides(); if (day % 30 == 0) { // The moon completes it's orbit and a full rotation once a month moon1.CompletedOrbit(); moon1.CompletedRotation(); month++; } // The moon wanes and waxes mid-way if (day % 15 == 0) { moon1.waning = !moon1.waning; moon1.waxing = !moon1.waxing; } } } }
private void loadContent(PlanetParameters planetParams, ContentManager content) { this.planets = new List <Planet>(); this.rings = new List <PlanetRing>(); VAO planetVao = content.GetVao("sphere"); skybox = new SkyBox("content/textures/skybox"); sun = new Sun("sun", planetParams, null, planetVao, content.getTexture("sun")); Planet mercury = new Planet("mercury", planetParams, sun, planetVao, content.getTexture("mercury")); Planet venus = new Planet("venus", planetParams, sun, planetVao, content.getTexture("venus")); earth = new Earth("earth", planetParams, sun, planetVao, content.getTexture("earth"), content.getTexture("earth_spec"), content.getTexture("earth_night"), content.getTexture("earth_normal"), content.getTexture("earth_clouds")); Planet moon = new Planet("moon", planetParams, earth, planetVao, content.getTexture("moon")); Planet mars = new Planet("mars", planetParams, sun, planetVao, content.getTexture("mars")); Planet jupiter = new Planet("jupiter", planetParams, sun, planetVao, content.getTexture("jupiter")); Planet saturn = new Planet("saturn", planetParams, sun, planetVao, content.getTexture("saturn")); Planet uranus = new Planet("uranus", planetParams, sun, planetVao, content.getTexture("uranus")); Planet neptune = new Planet("neptune", planetParams, sun, planetVao, content.getTexture("neptune")); Planet pluto = new Planet("pluto", planetParams, sun, planetVao, content.getTexture("pluto")); //PlanetRing saturnRings = new PlanetRing(content.GetVao("saturnRings"), content.getTexture("saturnRings.png"), saturn); //PlanetRing uranusRings = new PlanetRing(content.GetVao("uranusRings"), content.getTexture("uranusRings.png"), uranus); planets.Add(mercury); planets.Add(venus); planets.Add(moon); planets.Add(mars); planets.Add(jupiter); planets.Add(saturn); planets.Add(uranus); planets.Add(neptune); planets.Add(pluto); //rings.Add(saturnRings); //rings.Add(uranusRings); }
protected override void Initialize() { Sun = new Sun(0, 0, 0); Earth = new Earth(); Moon = new Moon(); Children.Add(Sun); Children.Add(Earth); Children.Add(Moon); Children.Add(new Monitor()); base.Initialize(); }
private void loadContent(PlanetParameters planetParams, Dictionary<Enums.MeshVBOs, MeshVBOs> VBOs, Dictionary<Enums.Textures, Texture> textures) { this.planets = new List<Planet>();; this.rings = new List<PlanetRing>();; this.stars = new Mesh(VBOs[Enums.MeshVBOs.planet], textures[Enums.Textures.starsT], defaultShader); stars.Scale = 4500f; MeshVBOs planetVBOs = VBOs[Enums.MeshVBOs.planet]; sun = new Sun("sun", planetParams, null, planetVBOs, textures[Enums.Textures.sunT], sunShader, lineShader); Planet mercury = new Planet("mercury", planetParams, sun, planetVBOs, textures[Enums.Textures.mercury], defaultShader, lineShader); Planet venus = new Planet("venus", planetParams, sun, planetVBOs, textures[Enums.Textures.venusT], defaultShader, lineShader); Earth earth = new Earth("earth", planetParams, sun, planetVBOs, textures[Enums.Textures.earthT], textures[Enums.Textures.earth_SpecT], textures[Enums.Textures.earth_NightT], textures[Enums.Textures.earth_NormalT], textures[Enums.Textures.earty_CloudsT], earthShader, lineShader); Planet moon = new Planet("moon", planetParams, earth, planetVBOs, textures[Enums.Textures.moonT], defaultShader, lineShader); Planet mars = new Planet("mars", planetParams, sun, planetVBOs, textures[Enums.Textures.marsT], defaultShader, lineShader); Planet jupiter = new Planet("jupiter", planetParams, sun, planetVBOs, textures[Enums.Textures.jupiterT], defaultShader, lineShader); Planet saturn = new Planet("saturn", planetParams, sun, planetVBOs, textures[Enums.Textures.saturnT], defaultShader, lineShader); Planet uranus = new Planet("uranus", planetParams, sun, planetVBOs, textures[Enums.Textures.uranusT], defaultShader, lineShader); Planet neptune = new Planet("neptune", planetParams, sun, planetVBOs, textures[Enums.Textures.neptuneT], defaultShader, lineShader); Planet pluto = new Planet("pluto", planetParams, sun, planetVBOs, textures[Enums.Textures.plutoT], defaultShader, lineShader); PlanetRing saturnRings = new PlanetRing(VBOs[Enums.MeshVBOs.saturnRings], textures[Enums.Textures.saturn_RingsT], saturn); PlanetRing uranusRings = new PlanetRing(VBOs[Enums.MeshVBOs.uranusRings], textures[Enums.Textures.uranus_RingsT], uranus); planets.Add(sun); planets.Add(mercury); planets.Add(venus); planets.Add(earth); planets.Add(moon); planets.Add(mars); planets.Add(jupiter); planets.Add(saturn); planets.Add(uranus); planets.Add(neptune); planets.Add(pluto); rings.Add(saturnRings); rings.Add(uranusRings); cam = new Camera(); cam.setFocus(sun); foreach (Planet p in planets) { p.DrawOrbit = true; p.DrawAxisTilt = true; } }
protected override void Initialize() { Setting = new Setting(); Camera = new Camera(); Children = new List<GameEntity>(); Skybox = new Skybox(); Sound = new Sound(); Sun = new Sun(0, 0, 0); Earth = new Earth(); Moon = new Moon(); Children.Add(Sound); Children.Add(Sun); Children.Add(Earth); Children.Add(Moon); Children.Add(new SatelliteManager()); Children.Add(new Monitor()); base.Initialize(); }