// Loading the content and setting up said content
        public void LoadContent(ContentManager Content, GraphicsDevice graphicsDevice)
        {
            backgroundManager.LoadContent(Content, graphicsDevice, @"Backgrounds\Clouds\Cloud-Blue-1", @"Backgrounds\Clouds\Cloud-Blue-2");

            HeaderFont = Content.Load<SpriteFont>(@"Fonts\StartMenuHeaderFont");
            HUDFont = Content.Load<SpriteFont>(@"Fonts\HUDFont");

            HeaderPosition = new Vector2(Game1.ViewPortWidth / 2 - (HeaderFont.MeasureString("Levi Challenge").X / 2), Game1.ViewPortHeight / 20);
            MadeByPosition = new Vector2(10, Game1.ViewPortHeight - HUDFont.MeasureString("Made by Nathan Todd").Y);

            boxHeaderLine = new GuiBox(new Vector2(Game1.ViewPortWidth / 2 - (float)((HeaderFont.MeasureString("Levi Challenge").X * 1.3) / 2), Game1.ViewPortHeight / 6), (int)(HeaderFont.MeasureString("Levi Challenge").X * 1.3), 2, 0, Color.White * 0.4f, Color.White, graphicsDevice);

            btnNewGame = new GuiButton(new Vector2(Game1.ViewPortWidth / 2 - 168, Game1.ViewPortHeight / 4), 336, 69, 0, Color.Black * 0.3f, Color.YellowGreen * 0.3f, Color.White, Color.White * 0.6f, "New Game", @"Fonts\StartMenuButtonFont");
            btnContinue = new GuiButton(new Vector2(Game1.ViewPortWidth / 2 - 168, Game1.ViewPortHeight / 4 + 69), 336, 69, 0, Color.Black * 0.15f, Color.YellowGreen * 0.15f, Color.White, Color.White * 0.6f, "Continue", @"Fonts\StartMenuButtonFont");
            btnOptions = new GuiButton(new Vector2(Game1.ViewPortWidth / 2 - 168, Game1.ViewPortHeight / 4 + 138), 336, 69, 0, Color.Black * 0.3f, Color.YellowGreen * 0.3f, Color.White, Color.White * 0.6f, "Options", @"Fonts\StartMenuButtonFont");
            btnExit = new GuiButton(new Vector2(Game1.ViewPortWidth / 2 - 168, Game1.ViewPortHeight / 4 + 207), 336, 69, 0, Color.Black * 0.15f, Color.YellowGreen * 0.15f, Color.White, Color.White * 0.6f, "Exit", @"Fonts\StartMenuButtonFont");

            guiSystem.Add(boxHeaderLine);
            guiSystem.Add(btnNewGame);
            guiSystem.Add(btnContinue);
            guiSystem.Add(btnOptions);
            guiSystem.Add(btnExit);

            guiSystem.LoadContent(Content, graphicsDevice);
            guiSystem.ButtonIndexUpdate(0);
        }
Esempio n. 2
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 // Loads any content required
 public void LoadContent(ContentManager content, GraphicsDevice graphicsdevice)
 {
     if (TexturePath != null)
     {
         Texture = content.Load<Texture2D>(TexturePath);
         Scale = new Vector2(1, 1);
     }
     else
         myBox = new GuiBox(Position, Width, Height, BWidth, MColor, BColor, graphicsdevice);
 }
Esempio n. 3
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 // Loads any content required
 public void LoadContent(ContentManager content, GraphicsDevice graphicsdevice)
 {
     if (TexturePath != null)
     {
         Texture = content.Load <Texture2D>(TexturePath);
         Scale   = new Vector2(1, 1);
     }
     else
     {
         myBox = new GuiBox(Position, Width, Height, BWidth, MColor, BColor, graphicsdevice);
     }
 }
Esempio n. 4
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 public void LoadContent(ContentManager content, GraphicsDevice graphicsdevice)
 {
     Font = content.Load<SpriteFont>(FontPath);
     if (TexturePath != null)
     {
         MainTexture = content.Load<Texture2D>(TexturePath); ;
         CurrentTexture = MainTexture;
         TextPosition = new Vector2((int)(Position.X + (CurrentTexture.Width / 2) - (Font.MeasureString(Text).X / 2)), (int)(Position.Y + (CurrentTexture.Height / 2) - (Font.MeasureString(Text).Y / 2)));
     }
     else
     {
         DefaultBox = new GuiBox(Position, Width, Height, BWidth, MColor, BColor, graphicsdevice);
         TextPosition = new Vector2((int)(Position.X + (Width / 2) - (Font.MeasureString(Text).X / 2)), (int)(Position.Y + (Height / 2) - (Font.MeasureString(Text).Y / 2)));
     }
 }
Esempio n. 5
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 public void LoadContent(ContentManager content, GraphicsDevice graphicsdevice)
 {
     Font = content.Load <SpriteFont>(FontPath);
     if (TexturePath != null)
     {
         MainTexture    = content.Load <Texture2D>(TexturePath);;
         CurrentTexture = MainTexture;
         TextPosition   = new Vector2((int)(Position.X + (CurrentTexture.Width / 2) - (Font.MeasureString(Text).X / 2)), (int)(Position.Y + (CurrentTexture.Height / 2) - (Font.MeasureString(Text).Y / 2)));
     }
     else
     {
         DefaultBox   = new GuiBox(Position, Width, Height, BWidth, MColor, BColor, graphicsdevice);
         TextPosition = new Vector2((int)(Position.X + (Width / 2) - (Font.MeasureString(Text).X / 2)), (int)(Position.Y + (Height / 2) - (Font.MeasureString(Text).Y / 2)));
     }
 }
Esempio n. 6
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        public void LoadContent(ContentManager content, GraphicsDevice graphicsDevice)
        {
            txtBoxWaves = new GuiTextBox(new Vector2(Game1.ViewPortWidth - 147, Game1.ViewPortHeight - 39), 137, 29, 1, Color.Black * 0.39f, new Color(98, 0, 0), "Waves: " + SpawnManager.WaveCount, @"Fonts\HUDFont");
            boxLifeBars = new GuiBox(new Vector2(10, Game1.ViewPortHeight - 54), 162, 44, 1, Color.Black * 0.39f, new Color(98, 0, 0), graphicsDevice);
            lfbHealthBar = new GuiLifeBar(new Vector2(28, Game1.ViewPortHeight - 45), playerRef.myShip.Health, @"Sprites\GUI\Health-Bar");
            lfbShieldBar = new GuiLifeBar(new Vector2(28, Game1.ViewPortHeight - 29), playerRef.myShip.Shield, @"Sprites\GUI\Shield-Bar");

            guiSystem.Add(txtBoxScore);
            guiSystem.Add(txtBoxFlamoca);
            guiSystem.Add(txtBoxWaves);
            guiSystem.Add(boxLifeBars);
            guiSystem.Add(lfbHealthBar);
            guiSystem.Add(lfbShieldBar);

            guiSystem.LoadContent(content, graphicsDevice);
        }
Esempio n. 7
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 // The Add function is used for adding any GUI Object to the lists above.
 public void Add(GuiBox guiBox)
 {
     GuiBoxList.Add(guiBox);
 }
Esempio n. 8
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 // The Add function is used for adding any GUI Object to the lists above.
 public void Add(GuiBox guiBox)
 {
     GuiBoxList.Add(guiBox);
 }