public void FixedUpdate() { if (CachedTimeOfDay != null && sun.intensity > 0.75f) { //its light outside, charge the battery! if (OverallCharge < MaxCharge) { OverallCharge += Time.fixedDeltaTime * RechargeRate * 0.25f; UIManager.Close <DeadBatteryMenu>(); } } else { //its dark outside, dont charge! if (OverallCharge > 0) { OverallCharge -= Time.fixedDeltaTime * 0.25f; } else { UIManager.Open <DeadBatteryMenu>(); } } if ((OverallCharge > MaxCharge * 0.001f && OverallCharge < MaxCharge * 0.1f) || (OverallCharge > MaxCharge * 0.49f && OverallCharge < MaxCharge * 0.51f) || (OverallCharge > MaxCharge * 0.89f && OverallCharge < MaxCharge * 0.91f)) { UIManager.Open <ChargeTrackingMenu>(); } else { UIManager.GetMenu <ChargeTrackingMenu>().Close(); } }
public override void Interact() { if (Interactible) { if (PlayerInventory.GetIngredientAmount(desiredObject) > 0) { PlayerInventory.RemoveInventoryItem(desiredObject, 1); foreach (GameObject go in objectsToDeactivate) { go.SetActive(false); } foreach (GameObject go in objectsToActivate) { go.SetActive(true); } silhouetteSeen.SetActive(false); silhouetteInteractible.SetActive(false); hasItem = true; interactible = false; } else { StopAllCoroutines(); MessageMenu messageMenu = UIManager.Open <MessageMenu>(); messageMenu.SetText(string.Format(NEGATIVE_STRING, desiredObject.displayName), 1); StartCoroutine(CloseMessage()); } } }
public void OpenCrafting(bool b = true) { if (b) { if (!IsActive) { Open(); } CloseAll(); UIManager.Open <Crafting>(); } }
public void OpenLogs(bool b = true) { if (b) { UIManager.Close <SystemMenu>(); UIManager.Close <Inventory>(); if (!IsActive) { Open(); } UIManager.Open <LogMenu>(); Open(); } }
private void Transfer() { Close(); UIManager.Open <Container>(); }