AddInventoryItem() public method

public AddInventoryItem ( Ingredient ingredient, int count ) : void
ingredient Ingredient
count int
return void
Esempio n. 1
0
        public IEnumerator HarvestCoroutine()
        {
            harvestButton.enabled = false;
            Inventory inventory   = UIManager.GetMenu <Inventory>();
            float     desiredTime = 1f;

            switch (myTier)
            {
            case Tier.first:
                desiredTime = 5f;
                break;

            case Tier.second:
                desiredTime = 10f;
                break;

            case Tier.third:
                desiredTime = 15f;
                break;

            default:
                break;
            }

            desiredTime = Mathf.Clamp(desiredTime - player.Stats.HarvestSpeed, 0f, 10f);
            float elapsedTime = 0f;

            while (elapsedTime < desiredTime)
            {
                fillIcon2.fillAmount = 1 - (elapsedTime / desiredTime);

                elapsedTime += Time.deltaTime;
                yield return(null);
            }

            fillIcon2.fillAmount = 1;

            int val = ingredient.amount;

            ingredient.amount = Mathf.RoundToInt(Random.Range(val - variance, val + variance));
            inventory.AddInventoryItem(ingredient.ingredient, ingredient.amount);
            ingredient.amount = val;

            if (Random.Range(0f, 1f) < RareDropChance)
            {
                inventory.AddInventoryItem(rareIngredient.ingredient, rareIngredient.amount);
            }

            if (!inventory.IsActive)
            {
                inventory.Open();
            }

            harvestButton.enabled = true;
        }
Esempio n. 2
0
        public void OpenTransferModal()
        {
            Inventory     inventory     = UIManager.GetMenu <Inventory>();
            Container     container     = UIManager.GetMenu <Container>();
            TransferModal transferModal = UIManager.GetMenu <TransferModal>();
            int           amount        = 0;

            //TODO remove duplicated code!!
            if (toInventory)
            {
                //we need to add to the inventory
                amount = container.GetIngredientAmount(inventoryIngredient.ingredient);

                if (amount > 5)
                {
                    //open the modal, theres a bunch of things.
                    transferModal = UIManager.GetMenu <TransferModal>();
                    transferModal.Open(amount, inventoryIngredient, toInventory);

                    Close();
                }
                else
                {
                    //we just need to throw one over
                    Debug.Log("container -> inventory");
                    if (amount == 1)
                    {
                        Close();
                    }
                    inventory.AddInventoryItem(inventoryIngredient.ingredient, 1);
                    container.RemoveInventoryItem(inventoryIngredient.ingredient, 1);
                }
            }
            else
            {
                //we need to add to the container
                amount = inventory.GetIngredientAmount(inventoryIngredient.ingredient);

                if (amount > 5)
                {
                    //open the modal, theres a bunch of things.
                    transferModal = UIManager.GetMenu <TransferModal>();
                    transferModal.Open(amount, inventoryIngredient, toInventory);

                    Close();
                }
                else
                {
                    //we just need to throw one over
                    Debug.Log("inventory -> container");
                    if (amount == 1)
                    {
                        Close();
                    }
                    inventory.RemoveInventoryItem(inventoryIngredient.ingredient, 1);
                    container.AddInventoryItem(inventoryIngredient.ingredient, 1);
                }
            }
        }
Esempio n. 3
0
        private void OpenTransferToolTip()
        {
            Inventory inventory = UIManager.GetMenu <Inventory>();
            Container container = UIManager.GetMenu <Container>();

            if (amount > 5)
            {
                //need to pull up a modal
            }
            else
            {
                //throw one over
                inventory.AddInventoryItem(SlotIngredient, 1);
                container.RemoveInventoryItem(SlotIngredient, 1);
            }

            CloseHoverTooltip();
        }
Esempio n. 4
0
        public void Transfer()
        {
            Inventory playerInventory = UIManager.GetMenu <Inventory>();
            Container container       = UIManager.GetMenu <Container>();

            if (toInventory)
            {
                playerInventory.AddInventoryItem(ingredient, Mathf.RoundToInt(slider.value));
                container.RemoveInventoryItem(ingredient, Mathf.RoundToInt(slider.value));
                Close();
            }
            else
            {
                playerInventory.RemoveInventoryItem(ingredient, Mathf.RoundToInt(slider.value));
                container.AddInventoryItem(ingredient, Mathf.RoundToInt(slider.value));
                Close();
            }
        }