Esempio n. 1
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 public Map(int[,] inputMap, PointOnMap[] goals, PointOnMap[] diamonds, PointOnMap robotPosition, Route wholeRoute)
 {
     map                = inputMap;
     this.goals         = goals;
     this.diamonds      = diamonds;
     this.robotPosition = robotPosition;
     this.wholeRoute    = wholeRoute;
 }
Esempio n. 2
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        /// <summary>
        /// Constructor of Map
        /// </summary>
        public Map(int mapWidth, int mapHeight, int inputDiamonds, int inputGoals, String[] mapString)
        {
            map        = new int[mapHeight, mapWidth]; // mapHeight = rows     mapWidth = cols
            diamonds   = new PointOnMap[inputDiamonds];
            goals      = new PointOnMap[inputGoals];
            wholeRoute = new Route();

            int x = 0, y = 0, diamondCounter = 0, goalCounter = 0;

            foreach (string row in mapString)
            {
                foreach (char field in row)
                {
                    switch (field)
                    {
                    case '.':
                        map[x, y] = (int)FieldType.Walkable;
                        break;

                    case 'J':
                        map[x, y] = (int)FieldType.Diamond;
                        diamonds[diamondCounter] = new PointOnMap(x, y, FieldType.Diamond);
                        diamondCounter++;
                        break;

                    case 'M':
                        map[x, y]     = (int)FieldType.Robot;
                        robotPosition = new PointOnMap(x, y, FieldType.Robot);
                        break;

                    case 'G':
                        map[x, y]          = (int)FieldType.Goal;
                        goals[goalCounter] = new PointOnMap(x, y, FieldType.Goal);
                        goalCounter++;
                        break;

                    case 'X':
                        map[x, y] = (int)FieldType.Unwalkable;
                        break;

                    case ' ':
                        map[x, y] = (int)FieldType.Unwalkable;
                        break;

                    default:
                        Console.Error.WriteLine("Faulty Input Letter: " + field);
                        Environment.Exit(1);
                        Console.Read();
                        break;
                    }
                    y++;
                }
                y = 0;
                x++;
            }
        }
Esempio n. 3
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        public Robot(Map currentMap)
        {
            map                   = currentMap;
            currentPosition       = map.robotPosition;
            diamondPositions      = map.diamonds;
            currentPosition.order = 1;

            usefulRoutes = calculateUsefulRoutes(calculateShiftPoints(), calculatePossibleRobotPositions());
            // foreach (Route r in usefulRoutes)
            ///{
            //   Console.Write(r.ToString() + "----------\n\n");
            //}
            //List<Tuple<PointOnMap, PointOnMap>> possibleShiftPoints
        }
Esempio n. 4
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        public int[,] calculatePossibleRobotPositions()
        {
            int[,] movementMap = (int[, ]) this.map.map.Clone();  // Deep Copy
            Array.Clear(movementMap, 0, movementMap.Length);

            List <PointOnMap> stillToInspect = new List <PointOnMap>();

            stillToInspect.Add(currentPosition);

            while (stillToInspect.Count > 0)
            {
                PointOnMap currentlyInspectedPosition = stillToInspect[0];
                stillToInspect.RemoveAt(0);

                if ((currentlyInspectedPosition.FieldType == FieldType.Robot ||
                     currentlyInspectedPosition.FieldType == FieldType.Goal ||
                     currentlyInspectedPosition.FieldType == FieldType.Walkable)
                    &&
                    (currentlyInspectedPosition.order < movementMap[currentlyInspectedPosition.Row, currentlyInspectedPosition.Column] ||
                     movementMap[currentlyInspectedPosition.Row, currentlyInspectedPosition.Column] == 0))
                {
                    movementMap[currentlyInspectedPosition.Row, currentlyInspectedPosition.Column] = currentlyInspectedPosition.order;

                    PointOnMap pNorth = map.GetElementNorth(currentlyInspectedPosition);
                    pNorth.order = currentlyInspectedPosition.order + 1;
                    stillToInspect.Add(pNorth);

                    PointOnMap pEast = map.GetElementEast(currentlyInspectedPosition);
                    pEast.order = currentlyInspectedPosition.order + 1;
                    stillToInspect.Add(pEast);

                    PointOnMap pSouth = map.GetElementSouth(currentlyInspectedPosition);
                    pSouth.order = currentlyInspectedPosition.order + 1;
                    stillToInspect.Add(pSouth);

                    PointOnMap pWest = map.GetElementWest(currentlyInspectedPosition);
                    pWest.order = currentlyInspectedPosition.order + 1;
                    stillToInspect.Add(pWest);
                }
            }
            //printMovementMap(movementMap);
            return(movementMap);
        }
Esempio n. 5
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        private void searchDiamonds()
        {
            //Console.WriteLine("Diamonds: ");
            int diamondCounter = 0;

            for (int i = 0; i < map.GetLength(0); i++)
            {
                for (int j = 0; j < map.GetLength(1); j++)
                {
                    if ((FieldType)map[i, j] == FieldType.Diamond)
                    {
                        diamonds[diamondCounter] = new PointOnMap(i, j, (FieldType)map[i, j]);
                        //Console.WriteLine(diamonds[diamondCounter].ToString() + " ");
                        diamondCounter++;
                    }
                }
            }
            if (diamondCounter < goals.Length)
            {
                throw new Exception("Impossible!");
            }
        }
Esempio n. 6
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 public void Append(PointOnMap nextStep)
 {
     route.Add(nextStep);
 }
Esempio n. 7
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 public PointOnMap GetElementWest(PointOnMap current)
 {
     return(new PointOnMap(current.Row, current.Column - 1, (FieldType)map[current.Row, current.Column - 1]));
 }
Esempio n. 8
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 public PointOnMap GetElementSouth(PointOnMap current)
 {
     return(new PointOnMap(current.Row + 1, current.Column, (FieldType)map[current.Row + 1, current.Column]));
 }
Esempio n. 9
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        public Map executeRoute(Route routeToBeExecuted)
        {
            int[,] result = new int[map.GetLength(0), map.GetLength(1)];
            Array.Copy(map, result, map.Length);

            PointOnMap[] newDiamonds = new PointOnMap[diamonds.Length];
            if (diamonds.Length < goals.Length)
            {
                throw new Exception("What the f**k!");
            }
            int i = 0;

            foreach (PointOnMap diamond in diamonds)
            {
                newDiamonds[i] = new PointOnMap(diamond.Row, diamond.Column, (FieldType)map[diamond.Row, diamond.Column]);
                i++;
            }

            Map newMap = new Map(result, this.goals, newDiamonds, robotPosition, wholeRoute.Append(routeToBeExecuted));

            // Set new shift Position where the robot has to go in order to push the diamond
            int        shiftPostionX = routeToBeExecuted.GetSecondLast().Row;
            int        shiftPostionY = routeToBeExecuted.GetSecondLast().Column;
            PointOnMap shiftPosition = new PointOnMap(shiftPostionX, shiftPostionY, (FieldType)newMap.map[shiftPostionX, shiftPostionY]);

            // Set new robot Position where the robot will be after pushing forward the diamond
            int newRobotPositionX = routeToBeExecuted.GetLast().Row;
            int newRobotPositionY = routeToBeExecuted.GetLast().Column;

            // The robot is placed on position of diamond
            newMap.map[newRobotPositionX, newRobotPositionY] = (int)FieldType.Robot;
            PointOnMap newRobotPosition = new PointOnMap(newRobotPositionX, newRobotPositionY, (FieldType)newMap.map[newRobotPositionX, newRobotPositionY]);

            // Set old position of robot to walkable
            newMap.map[robotPosition.Row, robotPosition.Column] = (int)FieldType.Walkable;
            // if old robot-position was goal, set to goal instead of walkable
            foreach (PointOnMap goal in goals)
            {
                if (robotPosition == goal)
                {
                    newMap.map[robotPosition.Row, robotPosition.Column] = (int)FieldType.Goal;
                }
            }

            // Diamond position has to be updated
            switch (PointOnMap.DirectionOfNeighbor(newMap, shiftPosition, newRobotPosition))
            {
            case Direction.North:
                newMap.map[GetElementNorth(newRobotPosition).Row, GetElementNorth(newRobotPosition).Column] = (int)FieldType.Diamond;
                break;

            case Direction.East:
                newMap.map[GetElementEast(newRobotPosition).Row, GetElementEast(newRobotPosition).Column] = (int)FieldType.Diamond;
                break;

            case Direction.South:
                newMap.map[GetElementSouth(newRobotPosition).Row, GetElementSouth(newRobotPosition).Column] = (int)FieldType.Diamond;
                break;

            case Direction.West:
                newMap.map[GetElementWest(newRobotPosition).Row, GetElementWest(newRobotPosition).Column] = (int)FieldType.Diamond;
                break;

            default:
                Console.WriteLine("nicht gut!");
                throw new Exception("Lost a diamond!");
                break;
            }



            newMap.robotPosition = newRobotPosition;
            newMap.searchDiamonds(); // Update Diamondpositions!
            return(newMap);
        }
Esempio n. 10
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        public List <Route> calculateUsefulRoutes(List <Tuple <PointOnMap, PointOnMap> > possibleShiftPoints, int[,] movementMap)
        {
            List <Route> allUsefulRoutes = new List <Route>();

            // List of Tuples where the first Element specifies the
            // robot position and the second Element represents the diamond that can be moved
            foreach (Tuple <PointOnMap, PointOnMap> shiftPoint in possibleShiftPoints)
            {
                //Console.WriteLine(shiftPoint.Item1.Row + "|" + shiftPoint.Item1.Column);
                // Is it possible to move robot to several Shift Points?
                if (movementMap[shiftPoint.Item1.Row, shiftPoint.Item1.Column] != 0)
                {
                    //Let's create a route from Robot to shift Position! The final position must be the diamond itself
                    // The diamond must move in the right direction!
                    // The route is equal to following the numbers backwards
                    Route routeToShiftPoint = new Route();
                    routeToShiftPoint.Append(shiftPoint.Item2);
                    routeToShiftPoint.Append(shiftPoint.Item1);

                    int        toRobotCounter = movementMap[shiftPoint.Item1.Row, shiftPoint.Item1.Column];
                    PointOnMap current        = shiftPoint.Item1;

                    while (toRobotCounter != 1)
                    {
                        toRobotCounter -= 1;
                        if (movementMap[map.GetElementNorth(current).Row, map.GetElementNorth(current).Column] ==
                            toRobotCounter)
                        {
                            current = map.GetElementNorth(current);
                            routeToShiftPoint.Append(current);
                            continue;
                        }

                        if (movementMap[map.GetElementEast(current).Row, map.GetElementEast(current).Column] ==
                            toRobotCounter)
                        {
                            current = map.GetElementEast(current);
                            routeToShiftPoint.Append(current);
                            continue;
                        }

                        if (movementMap[map.GetElementSouth(current).Row, map.GetElementSouth(current).Column] ==
                            toRobotCounter)
                        {
                            current = map.GetElementSouth(current);
                            routeToShiftPoint.Append(current);
                            continue;
                        }

                        if (movementMap[map.GetElementWest(current).Row, map.GetElementWest(current).Column] ==
                            toRobotCounter)
                        {
                            current = map.GetElementWest(current);
                            routeToShiftPoint.Append(current);
                            continue;
                        }
                    }
                    allUsefulRoutes.Add(routeToShiftPoint.Reverse());
                }
            }
            return(allUsefulRoutes);
        }