public NodeEffectCircle(GameUI myGameUI, int myDepth, VectorInt myPos)
     : base(myGameUI, myDepth)
 {
     CurrentAbsolute = myPos;
     Path = new Linear(new VectorInt(10, 10), new VectorInt(32, 32), new VectorDouble(1, 1), false);
     pen = new Pen(Color.Goldenrod, 1.5f);
 }
Esempio n. 2
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        /// <summary>
        /// Simple Constructor. Display a random message
        /// Linear Path (diagonal), Arial 12, Yellow, Shaddow. 
        /// </summary>
        /// <param name="myGameUI">GameUI</param>
        /// <param name="myDepth">Depth Z-order</param>
        /// <param name="Text">Display Message</param>
        /// <param name="Start">StartPosition</param>
        public NodeEffectText(GameUI myGameUI, int myDepth, string[] Text, VectorInt Start)
            : base(myGameUI, myDepth)
        {
            CurrentAbsolute = Start;

            font = myGameUI.ResourceFactory[ResourceID.GameMiscFontDefault].DataAsFont;
            brush = myGameUI.ResourceFactory[ResourceID.GameMiscFontDefaultBrush].DataAsBrush;
            brushShaddow = myGameUI.ResourceFactory[ResourceID.GameMiscFontDefaultBrushShaddow].DataAsBrush;
            Path = new Linear(CurrentAbsolute, new VectorInt(20, 20), new VectorDouble(1, 1), false);
            text = RandomHelper.Select<string>(Text);
            IsVisible = true;

            UpdateSize();
        }
Esempio n. 3
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        /// <summary>
        /// Simple Constructor. Display a random message
        /// Linear Path (diagonal), Arial 12, Yellow, Shaddow. 
        /// </summary>
        /// <param name="myGameUI">GameUI</param>
        /// <param name="myDepth">Depth Z-order</param>
        /// <param name="Text">Display Message</param>
        /// <param name="Start">StartPosition</param>
        public NodeEffectText(GameUI myGameUI, int myDepth, string[] Text, VectorInt Start)
            : base(myGameUI, myDepth)
        {
            CurrentAbsolute = Start;

            font = new Font("Arial", 12, FontStyle.Bold);
            brush = new SolidBrush(Color.Yellow);
            brushShaddow = new SolidBrush(Color.FromArgb(80, 80, 80));
            Path = new Linear(CurrentAbsolute, new VectorInt(20, 20), new VectorDouble(1, 1), false);
            text = RandomHelper.Select<string>(Text);
            IsVisible = true;

            UpdateSize();
        }