public static IBitmap GenerateFloorMap(SokobanMap Map) { Bitmap boundry = Map.ToBitmap(CellStates.Floor); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.FloorCrate)); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.FloorGoal)); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.FloorGoalCrate)); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.FloorGoalPlayer)); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.FloorPlayer)); return boundry; }
public static Bitmap GenerateWallMap(SokobanMap map) { Bitmap result = map.ToBitmap(CellStates.Wall); return result; }
/// <summary> /// Get map for the crates /// </summary> /// <param name="Map"></param> /// <returns></returns> public static Bitmap GenerateCrateMap(SokobanMap Map) { Bitmap result = Map.ToBitmap(CellStates.FloorCrate); result = result.BitwiseOR(Map.ToBitmap(CellStates.FloorGoalCrate)); return result; }
/// <summary> /// Get a simple boundry map /// </summary> /// <param name="Map"></param> /// <returns></returns> public static Bitmap GenerateBoundryMap(SokobanMap Map) { Bitmap boundry = Map.ToBitmap(CellStates.Wall); boundry = boundry.BitwiseOR(Map.ToBitmap(CellStates.Void)); return boundry; }