Esempio n. 1
0
 ///
 ///Accumulate on input event, outputting the new state each time.
 ///
 public Behavior <TS> Accum <TS>(TS initState, Func <TA, TS, TS> f)
 {
     return(Transaction.Run(() =>
     {
         Event <TA> ea = this;
         var es = new EventLoop <TS>();
         Behavior <TS> s = es.Hold(initState);
         Event <TS> esOut = ea.Snapshot(s, f);
         es.Loop(esOut);
         return esOut.Hold(initState);
     }));
 }
Esempio n. 2
0
 ///
 ///Transform an event with a generalized state loop (a mealy machine). The function
 ///is passed the input and the old state and returns the new state and output value.
 ///
 public Event <TB> Collect <TB, TS>(TS initState, Func <TA, TS, Tuple <TB, TS> > f)
 {
     return(Transaction.Run(() =>
     {
         Event <TA> ea = this;
         var es = new EventLoop <TS>();
         Behavior <TS> s = es.Hold(initState);
         Event <Tuple <TB, TS> > ebs = ea.Snapshot(s, f);
         Event <TB> eb = ebs.Map(bs => bs.Item1);
         Event <TS> esOut = ebs.Map(bs => bs.Item2);
         es.Loop(esOut);
         return eb;
     }));
 }