/// ///Transform a behavior with a generalized state loop (a mealy machine). The function ///is passed the input and the old state and returns the new state and output value. /// public Behavior <TB> Collect <TB, TS>(TS initState, Func <TA, TS, Tuple <TB, TS> > f) { return(Transaction.Run(() => { Event <TA> ea = Updates().Coalesce((fst, snd) => snd); Func <Tuple <TB, TS> > zbs = () => f(SampleNoTrans(), initState); var ebs = new EventLoop <Tuple <TB, TS> >(); Behavior <Tuple <TB, TS> > bbs = ebs.HoldLazy(zbs); Behavior <TS> bs = bbs.Map((x => x.Item2)); Event <Tuple <TB, TS> > ebsOut = ea.Snapshot(bs, f); ebs.Loop(ebsOut); return bbs.Map(x => x.Item1); })); }
/// <summary> /// Unwrap a cell inside a behavior to give a time-varying cell implementation. /// </summary> /// <typeparam name="T">The type of the cell.</typeparam> /// <param name="bca">The behavior containing a cell.</param> /// <returns>The unwrapped cell.</returns> public static Cell <T> SwitchC <T>(this Behavior <Cell <T> > bca) => new Cell <T>(bca.Map(c => c.AsBehavior()).SwitchC());