// constructor (SPAWN) public SodaMachine() { hopperIn = new List <Coin>(); hopperOut = new List <Coin>(); register = new List <Coin>(); Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickel nickel = new Nickel(); Penny penny = new Penny(); AddToInventory(quarter, 20); AddToInventory(dime, 10); AddToInventory(nickel, 20); AddToInventory(penny, 50); inventory = new List <Can>(); Cola cola = new Cola(); OrangeSoda orangeSoda = new OrangeSoda(); RootBeer rootBeer = new RootBeer(); AddToInventory(cola, 5); AddToInventory(orangeSoda, 5); AddToInventory(rootBeer, 5); cardPaymentBalance = 0; }
public void MixChange() { for (int i = 0; i < 8; i++) { Coin quarter = new Quarter(); MyChange.Add(quarter); } for (int i = 0; i < 10; i++) { Coin dime = new Dime(); MyChange.Add(dime); } for (int i = 0; i < 20; i++) { Coin nickel = new Nickel(); MyChange.Add(nickel); } for (int i = 0; i < 100; i++) { Coin penny = new Penny(); MyChange.Add(penny); } }
public List <Nickel> stockNickels() { for (int nickelStock = 0; nickelStock < 20; nickelStock++) { Nickel nickel = new Nickel(); nickels.Add(nickel); } return(nickels); }
// constructor public Wallet() { coins = new List <Coin>(); Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickel nickel = new Nickel(); Penny penny = new Penny(); AddMoney(quarter, 12); // $3 in quarters AddMoney(dime, 10); // $1 in dimes AddMoney(nickel, 15); // $.75 in nickels; AddMoney(penny, 25); // $.25 in pennies card = new Card(); }