public void InitializeRegister() { for (int i = 0; i < 20; i++) { quarter = new Quarter(); register.Add(quarter); } //20 quarters for (int i = 0; i < 10; i++) { dime = new Dime(); register.Add(dime); } //10 dimes for (int i = 0; i < 20; i++) { nickel = new Nickel(); register.Add(nickel); } for (int i = 0; i < 50; i++) { penny = new Penny(); register.Add(penny); } }
//constructor public Wallet() { coins = new List <Coin>(); Coin Nickle = new Coin(); Coin Dime = new Coin(); Coin Quarter = new Coin(); for (int i = 0; i < 50; i++) { Penny penny = new Penny(); coins.Add(penny); } for (int i = 0; i < 10; i++) { coins.Add(Nickle); } for (int i = 0; i < 20; i++) { coins.Add(Dime); } for (int i = 0; i < 8; i++) { coins.Add(Quarter); } }
//Member Methods (Can Do) //Fills wallet with starting money private void FillRegister() { Coins = new List <Coin>(); Coin quarter = new Quarter(); Coin dime = new Dime(); Coin nickel = new Nickel(); Coin penny = new Penny(); Coins.Add(quarter); Coins.Add(dime); Coins.Add(nickel); Coins.Add(penny); for (int i = 0; i < 12; i++) { Coins.Add(quarter); } for (int i = 0; i < 16; i++) { Coins.Add(dime); } for (int i = 0; i < 6; i++) { Coins.Add(nickel); } for (int i = 0; i < 10; i++) { Coins.Add(penny); } }
public SodaMachineA() { register = new List <Coin>(); cans = new List <Can>(); Quarter quarter = new Quarter(); SetStartingMoney(20, quarter); Nickel nickel = new Nickel(); SetStartingMoney(20, nickel); Penny penny = new Penny(); SetStartingMoney(50, penny); Dime dime = new Dime(); SetStartingMoney(10, dime); Cola cola = new Cola(); SetStartingCans(10, cola); OrangeSoda orange = new OrangeSoda(); SetStartingCans(10, orange); RootBeer rootbeer = new RootBeer(); SetStartingCans(10, rootbeer); }
public void FillRegister() { Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickle nickle = new Nickle(); Penny penny = new Penny(); for (int i = 0; i < 20; i++) { quarter = new Quarter(); register.Add(quarter); } for (int i = 0; i < 10; i++) { dime = new Dime(); register.Add(dime); } for (int i = 0; i < 20; i++) { nickle = new Nickle(); register.Add(nickle); } for (int i = 0; i < 50; i++) { penny = new Penny(); register.Add(penny); } }
//Member Methods (Can Do) //Fills wallet with starting money private void FillRegister() { for (int i = 0; i <= 8; i++) { Quarter quarter = new Quarter(); Coins.Add(quarter); } for (int i = 0; i <= 15; i++) { Dime dime = new Dime(); Coins.Add(dime); } for (int i = 0; i <= 20; i++) { Nickel nickel = new Nickel(); Coins.Add(nickel); } for (int i = 0; i <= 50; i++) { Penny penny = new Penny(); Coins.Add(penny); } }
//Member Methods (Can Do) //Fills wallet with starting money private void FillRegister() { for (int i = 0; i < 20; i++) { Coin myCoin = new Quarter(); Coins.Add(myCoin); } for (int i = 0; i < 10; i++) { Coin myCoin = new Dime(); Coins.Add(myCoin); } for (int i = 0; i < 20; i++) { Coin myCoin = new Nickel(); Coins.Add(myCoin); } for (int i = 0; i < 50; i++) { Coin myCoin = new Penny(); Coins.Add(myCoin); } Card myCard = new Card(); myCard.availableFunds.Equals(100); }
//Member Methods (Can Do) //A method to fill the sodamachines register with coin objects. public void FillRegister() { for (int i = 0; i <= 20; i++) { Quarter quarter = new Quarter(); // self note: here we are INSTANTIATING a NEW coin(QUARTER) each time !!! _register.Add(quarter); } for (int i = 0; i <= 10; i++) { Dime dime = new Dime(); _register.Add(dime); } for (int i = 0; i <= 20; i++) { Nickel nickel = new Nickel(); _register.Add(nickel); } for (int i = 0; i <= 50; i++) { Penny penny = new Penny(); _register.Add(penny); } }
public List <Coin> ChooseCoins(Coin coin, string coinName) { List <Coin> coins = new List <Coin>(); while (coinName != "stop") { if (coinName == "quarter") { coin = new Quarter(); coins.Add(coin); } else if (coinName == "nickel") { coin = new Nickle(); coins.Add(coin); } else if (coinName == "dime") { coin = new Dime(); coins.Add(coin); } else if (coinName == "penny") { coin = new Penny(); coins.Add(coin); } } return(coins); }
//Member Methods (Can Do) //A method to fill the sodamachines register with coin objects. public void FillRegister() { _register = new List <Coin>(); Coin quarter = new Quarter(); Coin dime = new Dime(); Coin nickel = new Nickel(); Coin penny = new Penny(); _register.Add(quarter); _register.Add(dime); _register.Add(nickel); _register.Add(penny); for (int i = 0; i < 20; i++) { _register.Add(quarter); } for (int i = 0; i < 10; i++) { _register.Add(dime); } for (int i = 0; i < 20; i++) { _register.Add(nickel); } for (int i = 0; i < 50; i++) { _register.Add(penny); } }
//member methods public void AddCoinstoWallet() { //create a for loop to add the coins for (int i = 0; i < 10; i++) { Penny penny = new Penny(); coins.Add(penny); } for (int i = 0; i < 12; i++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); coins.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); coins.Add(nickle); } }
public SodaMachine() { register = new List <Coin>(); inventory = new List <Can>(); temporaryRegister = new List <Coin>(); for (int i = 0; i < 20; i++) { Quarter quarter = new Quarter(); register.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); register.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); register.Add(nickle); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); register.Add(penny); } for (int i = 0; i < 10; i++) { RootBeer rootBeer = new RootBeer(); Cola cola = new Cola(); OrangeSoda orangeSoda = new OrangeSoda(); inventory.Add(cola); inventory.Add(rootBeer); inventory.Add(orangeSoda); } }
//Member Methods (Can Do) //A method to fill the sodamachines register with coin objects. public void FillRegister() { // I want to add coin objects to my register // 20 quarters, 10 dimes, 20 nickels, 50 pennies // Create coin objects // Then add them to the register // A for loop would allow us to do the "create coin, then add" operation // multiple times and stop at a certain number for (int i = 0; i <= 20; i++) { Quarter quarter = new Quarter(); _register.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); _register.Add(dime); } for (int i = 0; i < 20; i++) { Nickel nickel = new Nickel(); _register.Add(nickel); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); _register.Add(penny); } }
public Wallet() { coins = new List <Coin>(); for (int index = 0; index < 16; index++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int index = 0; index < 10; index++) { Dime dime = new Dime(); coins.Add(dime); } for (int index = 0; index < 10; index++) { Nickle nickle = new Nickle(); coins.Add(nickle); } for (int index = 0; index < 50; index++) { Penny penny = new Penny(); coins.Add(penny); } card = new Card(); }
static void Main(string[] args) { Coin penny = new Penny(); double totalChange = 0; totalChange += penny.Value; List <int> numbers = new List <int>() { 5, 4, 3, 2, 1 }; Console.WriteLine(numbers.Count); numbers.Count = 10; for (int i = 0; i < numbers.Count; i++) { } Console.WriteLine(); UserInterface.DisplayOpeningMessage(); Simulation simulation = new Simulation(); simulation.; }
public List <Coin> GetCoinsList(int[] coinSelection) { List <Coin> output = new List <Coin>(); for (int i = 0; i < coinSelection.Length; i++) { for (int j = 0; j < coinSelection[i]; j++) { Coin coin; switch (i) { case 0: coin = new Quarter(); output.Add(coin); break; case 1: coin = new Dime(); output.Add(coin); break; case 2: coin = new Nickel(); output.Add(coin); break; case 3: coin = new Penny(); output.Add(coin); break; } } } return(output); }
private void StockPennies() { for (int i = 0; i < 50; i++) { Penny penny = new Penny(); register.Add(penny); } }
public void AddPennys() { for (int i = 0; i < 50; i++) { Penny addPennys = new Penny(); PennyHolder.Add(addPennys); } }
private void AddPenniesToRegister(int startingPennies) { for (int i = 0; i < startingPennies; i++) { Penny penny = new Penny(); _register.Add(penny); } }
private void AddPennies(int count) { for (int i = 0; i < count; i++) { Coin coin = new Penny(); coins.Add(coin); } }
public void AddPennyToCashBox(int numberOfPennies) { for (int i = 0; i < numberOfPennies; i++) { Penny penny = new Penny(); pennies.Add(penny); } }
private void AddPenniesToWallet(int startingPennies) { for (int i = 0; i < startingPennies; i++) { Penny penny = new Penny(); Coins.Add(penny); } }
public void AddPenniesToWallet() { for (int i = 0; i < 20; i++) { Penny penny = new Penny(); coins.Add(penny); } }
public void AddPennies() { Pennies = new List <Penny>(); for (int i = 0; i < 50; i++) { Penny penny = new Penny(); Pennies.Add(penny); } }
//Member Methods (Can Do) //Fills wallet with starting money private void FillRegister()///use this space for loops for coins { Coin pennyInWallet = new Penny(); Coins.Add(pennyInWallet); Console.WriteLine(pennyInWallet.Name + " with a value of: " + pennyInWallet.Value + " was generated from my wallet constructor "); }
private int[] MakeChange(double change) { bool success = true; Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickel nickle = new Nickel(); Penny penny = new Penny(); int[] changeReturned = new int[4] { 0, 0, 0, 0 }; do { if (change > quarter.Value && RegisterContainsCoin(quarter.name)) { success = RemoveCoinFromRegister(quarter.name); change -= quarter.Value; changeReturned[0]++; } else if (change > dime.Value && RegisterContainsCoin(dime.name)) { success = RemoveCoinFromRegister(dime.name); change -= dime.Value; changeReturned[1]++; } else if (change > nickle.Value && RegisterContainsCoin(nickle.name)) { success = RemoveCoinFromRegister(nickle.name); change -= nickle.Value; changeReturned[2]++; } else if (change > penny.Value && RegisterContainsCoin(penny.name)) { //else if (change>penny.Value && RegisterContainsCoin(penny.name)) //why are we always using doubles for money? Decimals are for money. success = RemoveCoinFromRegister(penny.name); change -= penny.Value; changeReturned[3]++; } else { success = false; } } while (change >= 1 && success == true); if (success) { return(changeReturned); } else { AddToRegister(changeReturned[0], changeReturned[1], changeReturned[2], changeReturned[3]); return(null); } }
public void PayInPennies() { Console.WriteLine("How many pennies are you putting in?"); usersPenny = int.Parse(Console.ReadLine()); for (int i = 0; i < usersPenny; i++) { Penny p = new Penny(); userCoinPurse.Add(p); } }
//Member Methods (Can Do) //A method to fill the sodamachines register with coin objects. public void FillRegister() { Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickel nickel = new Nickel(); Penny penny = new Penny(); AdministratorDepositCoinsIntoRegister(quarter, 20); AdministratorDepositCoinsIntoRegister(dime, 10); AdministratorDepositCoinsIntoRegister(nickel, 20); AdministratorDepositCoinsIntoRegister(penny, 50); }
//Member Methods (Can Do) //Fills wallet with starting money private void FillRegister() { Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickel nickel = new Nickel(); Penny penny = new Penny(); InitialDepositOfCoinsIntoWallet(quarter, 14); InitialDepositOfCoinsIntoWallet(dime, 11); InitialDepositOfCoinsIntoWallet(nickel, 6); InitialDepositOfCoinsIntoWallet(penny, 10); }
void FillWallet() { quarter = new Quarter(); dime = new Dime(); nickel = new Nickel(); penny = new Penny(); Functions.CreateCoins(quarter, 9, coin); Functions.CreateCoins(dime, 17, coin); Functions.CreateCoins(nickel, 8, coin); Functions.CreateCoins(penny, 83, coin); card.AvailableFunds = 1.32; }