public static string RequestSaveDeck(NetworkMessage message) { string[] args = message.CommandArgs.Split(">".ToCharArray()); int deckID = int.Parse(args[0]); try { hotEntities he = new hotEntities(); user u = he.users.First(o => o.Username == message.SendingPlayerName); switch (deckID) { case 0: u.Deck0 = args[1]; break; case 1: u.Deck1 = args[1]; break; case 2: u.Deck2 = args[1]; break; case 3: u.Deck3 = args[1]; break; case 4: u.Deck4 = args[1]; break; case 5: u.Deck5 = args[1]; break; case 6: u.Deck6 = args[1]; break; case 7: u.Deck7 = args[1]; break; case 8: u.Deck8 = args[1]; break; } he.SaveChanges(); return("Success"); } catch (Exception) { return("Failure"); } }
public static void CacheRaces() { Console.WriteLine("Caching Races.."); hotEntities he = new hotEntities(); foreach (race r in he.races) { CachedRace cr = new CachedRace(); cr.Accuracy = r.Accuracy; cr.Attack = r.Attack; cr.BludgeoningResistance = r.BludgeoningResistance; cr.Dodge = r.Dodge; cr.FireResistance = r.FireResistance; cr.HitPoints = r.HitPoints; cr.Magic = r.Magic; cr.MagicResistance = r.MagicResistance; cr.MovementSpeed = r.MovementSpeed; cr.PiercingResistance = r.PiercingResistance; cr.SlashResistance = r.SlashResistance; cr.Description = r.Description; cr.Name = r.Name; CachedRaces.Add(cr); } Console.WriteLine("Races Cached: " + CachedRaces.Count.ToString()); }
public static string RequestRaceData() { string returnString = ""; hotEntities he = new hotEntities(); List <race> races = new List <race>(); races = he.races.ToList(); foreach (race r in races) { returnString = returnString + r.Name + ">"; returnString = returnString + r.Description + ">"; returnString = returnString + r.Attack + ">"; returnString = returnString + r.Dodge + ">"; returnString = returnString + r.Accuracy + ">"; returnString = returnString + r.HitPoints + ">"; returnString = returnString + r.Magic + ">"; returnString = returnString + r.MovementSpeed + ">"; returnString = returnString + r.FireResistance + ">"; returnString = returnString + r.MagicResistance + ">"; returnString = returnString + r.SlashResistance + ">"; returnString = returnString + r.PiercingResistance + ">"; returnString = returnString + r.BludgeoningResistance + "#"; } return(returnString); }
public static string RequestPlayerData(NetworkMessage message) { string username = message.CommandArgs; hotEntities he = new hotEntities(); user u = he.users.First(a => a.Username == username); string returnString = ""; returnString = returnString + u.Gold.ToString() + ","; returnString = returnString + u.Dust.ToString() + ","; returnString = returnString + u.Rank.ToString() + ","; returnString = returnString + u.Deck0.ToString() + ","; returnString = returnString + u.Deck1.ToString() + ","; returnString = returnString + u.Deck2.ToString() + ","; returnString = returnString + u.Deck3.ToString() + ","; returnString = returnString + u.Deck4.ToString() + ","; returnString = returnString + u.Deck5.ToString() + ","; returnString = returnString + u.Deck6.ToString() + ","; returnString = returnString + u.Deck7.ToString() + ","; returnString = returnString + u.Deck8.ToString(); return(returnString); }
public static Agent CreateAgentFromVaultUnit(int id) { Agent agent = new Agent(); hotEntities he = new hotEntities(); unitvault uv = he.unitvaults.First(a => a.ID == id); CachedCatalogueUnit cachedUnit = CachedObjectContainer.GetCachedCatUnitByID(int.Parse(uv.CatalogueID)); CachedRace cachedRace = CachedObjectContainer.GetCachedRaceByName(cachedUnit.Race); agent.ID = uv.ID; agent.CATID = cachedUnit.CatalogueID; agent.Name = cachedUnit.Name; agent.UnitType = cachedUnit.UnitType; agent.Faction = cachedUnit.Faction; agent.Rarity = cachedUnit.Rarity; agent.Collection = cachedUnit.Collection; agent.Race = cachedUnit.Race; agent.DamageType = cachedUnit.DamageType; agent.BaseAttack = cachedUnit.Attack + int.Parse(uv.Attack) + cachedRace.Attack; agent.BaseAccuracy = cachedUnit.Accuracy + int.Parse(uv.Accuracy) + cachedRace.Accuracy; agent.BaseDodge = cachedUnit.Dodge + int.Parse(uv.Dodge) + cachedRace.Dodge; agent.BaseHitPoints = cachedUnit.HitPoints + int.Parse(uv.HitPoints) + cachedRace.HitPoints; agent.BaseMagic = cachedUnit.Magic + int.Parse(uv.Magic) + cachedRace.Magic; agent.BaseMagicResistance = cachedUnit.MagicResistance + int.Parse(uv.MagicResistance) + cachedRace.MagicResistance; agent.BaseFireResistance = cachedUnit.FireResistance + int.Parse(uv.FireResistance) + cachedRace.FireResistance; agent.BaseSlashResistance = cachedUnit.SlashResistance + int.Parse(uv.SlashResistance) + cachedRace.SlashResistance; agent.BasePiercingResistance = cachedUnit.PiercingResistance + int.Parse(uv.PiercingResistance) + cachedRace.PiercingResistance; agent.BaseBludgeoningResistance = cachedUnit.BludgeoningResistance + int.Parse(uv.BludgeoningResistance) + cachedRace.BludgeoningResistance; agent.BaseMovementSpeed = cachedUnit.MovementSpeed + int.Parse(uv.MovementSpeed) + cachedRace.MovementSpeed; agent.BaseMinAttackRange = cachedUnit.MinAttackRange + int.Parse(uv.MinAttRange); agent.BaseMaxAttackRange = cachedUnit.MaxAttackRange + int.Parse(uv.MaxAttRange); agent.BaseMinAttackRange = cachedUnit.MinAttackRange + int.Parse(uv.MinAttRange); agent.BaseMinAttackRange = cachedUnit.MinAttackRange + int.Parse(uv.MinAttRange); agent.Level = uv.Level; agent.Owner = uv.Owner; //players team id //hex to spawn on // agent.Abilities = uv.Abilities; string returnString = ""; // unit.iLevel.ToString().ToString() + ">" + // NetworkManager.Instance.cPlayer.sName + ">" + // GameManager.Instance.GetPlayersTeamID().ToString() + ">" + // hex.gameObject.name + ">" + // unit.Abilities; return(agent); }
public static string RequestNewUnitVaultUnit(NetworkMessage message) { string returnString = ""; hotEntities he = new hotEntities(); int i = int.Parse(message.CommandArgs); unitcatalogue catalogueUnit = he.unitcatalogues.First(o => o.CatalogueID == i); unitvault vaultUnit = new unitvault(); vaultUnit.Abilities = catalogueUnit.Abilities; vaultUnit.CatalogueID = catalogueUnit.CatalogueID.ToString(); vaultUnit.Accuracy = 0.ToString(); vaultUnit.Attack = 0.ToString(); vaultUnit.BludgeoningResistance = 0.ToString(); vaultUnit.Dodge = 0.ToString(); vaultUnit.Experience = 0; vaultUnit.FireResistance = 0.ToString(); vaultUnit.HitPoints = 0.ToString(); vaultUnit.Level = 0; vaultUnit.Magic = 0.ToString(); vaultUnit.MagicResistance = 0.ToString(); vaultUnit.MaxAttRange = 0.ToString(); vaultUnit.MinAttRange = 0.ToString(); vaultUnit.MovementSpeed = 0.ToString(); vaultUnit.Owner = message.SendingPlayerName; vaultUnit.PiercingResistance = 0.ToString(); vaultUnit.SlashResistance = 0.ToString(); try { he.unitvaults.Add(vaultUnit); he.SaveChanges(); } catch (Exception e) { Console.WriteLine(e); } returnString = vaultUnit.ID.ToString(); return(returnString); }
public static string RequestUsersUnits(NetworkMessage message) { string returnString = ""; hotEntities he = new hotEntities(); List <unitvault> vaultUnits = new List <unitvault>(); vaultUnits = he.unitvaults.ToList(); List <unitvault> myUnits = new List <unitvault>(); foreach (unitvault vaultUnit in vaultUnits) { if (vaultUnit.Owner == message.CommandArgs) { myUnits.Add(vaultUnit); } } foreach (unitvault myUnit in myUnits) { returnString = returnString + myUnit.ID + ","; returnString = returnString + myUnit.CatalogueID + ",0,"; returnString = returnString + myUnit.Attack + ","; returnString = returnString + myUnit.Accuracy + ","; returnString = returnString + myUnit.Dodge + ","; returnString = returnString + myUnit.HitPoints + ","; returnString = returnString + myUnit.MovementSpeed + ","; returnString = returnString + myUnit.Magic + ","; returnString = returnString + myUnit.MagicResistance + ","; returnString = returnString + myUnit.FireResistance + ","; returnString = returnString + myUnit.PiercingResistance + ","; returnString = returnString + myUnit.SlashResistance + ","; returnString = returnString + myUnit.BludgeoningResistance + ",0 ,0 ,"; returnString = returnString + myUnit.Experience + ","; returnString = returnString + myUnit.Level + ","; returnString = returnString + myUnit.Abilities + "#"; } return(returnString); }
public static string RequestMapMetaData() { List <mapmetadata> mapMetas = new List <mapmetadata>(); hotEntities he = new hotEntities(); mapMetas = he.mapmetadatas.ToList(); string returnString = ""; foreach (mapmetadata mapMeta in mapMetas) { returnString = returnString + mapMeta.Name + ","; returnString = returnString + mapMeta.Expansion + ","; returnString = returnString + mapMeta.PlayerCount.ToString() + ","; returnString = returnString + mapMeta.MapType + "#"; } return(returnString); }
public static void CacheCatalogueUnits() { Console.WriteLine("Caching Catalogue Units..."); hotEntities he = new hotEntities(); foreach (unitcatalogue uc in he.unitcatalogues) { CachedCatalogueUnit ccu = new CachedCatalogueUnit(); ccu.CatalogueID = uc.CatalogueID; ccu.Name = uc.Name; ccu.UnitType = uc.UnitType; ccu.Faction = uc.Faction; ccu.Rarity = uc.Rarity; ccu.Collection = uc.Collection; ccu.Race = uc.Race; ccu.DamageType = uc.DamageType; ccu.Attack = int.Parse(uc.Attack); ccu.Accuracy = uc.Accuracy; ccu.Dodge = uc.Dodge; ccu.HitPoints = uc.HitPoints; ccu.MovementSpeed = int.Parse(uc.MovementSpeed); ccu.Magic = uc.Magic; ccu.MagicResistance = uc.MagicResistance; ccu.FireResistance = uc.FireResistance; ccu.SlashResistance = uc.SlashResistance; ccu.PiercingResistance = uc.PiercingResistance; ccu.BludgeoningResistance = uc.BludgeoningResistance; ccu.MinAttackRange = int.Parse(uc.MinAttackRange); ccu.MaxAttackRange = int.Parse(uc.MaxAttackRange); ccu.Abilities = uc.Abilities; ccu.Artist = uc.Artist; ccu.FlavourText = uc.FlavourText; CachedCatalogueUnits.Add(ccu); } Console.WriteLine("Catalogue Units cached: " + CachedCatalogueUnits.Count.ToString()); }
//Recieves a Signup request from the client. //1st queries the database to make sure the username isnt taken //if the username isnt taken we insert a new user public static string RequestSignup(NetworkMessage message) { string[] args = message.CommandArgs.Split(">".ToCharArray()); string requestedUsername = args[0]; string requestedPassword = args[1]; //initialise database entity hotEntities he = new hotEntities(); try { user u = he.users.First(a => a.Username == requestedUsername); return("Sadly this Username has been taken"); } catch (Exception e) { user u = new user(); u.Username = requestedUsername; u.Password = requestedPassword; u.Rank = 0; u.Gold = 300; u.Dust = 0; u.Deck0 = ""; u.Deck1 = ""; u.Deck2 = ""; u.Deck3 = ""; u.Deck4 = ""; u.Deck5 = ""; u.Deck6 = ""; u.Deck7 = ""; u.Deck8 = ""; he.users.Add(u); he.SaveChanges(); return("Success>" + u.Gold.ToString() + ">" + u.Dust.ToString()); } }
public static string RequestUnitCatalogue() { string returnString = ""; hotEntities he = new hotEntities(); List <unitcatalogue> catalogueUnits = new List <unitcatalogue>(); catalogueUnits = he.unitcatalogues.ToList(); foreach (unitcatalogue curUnit in catalogueUnits) { returnString = returnString + curUnit.CatalogueID + ">"; returnString = returnString + curUnit.Name + ">"; returnString = returnString + curUnit.UnitType + ">"; returnString = returnString + curUnit.Faction + ">"; returnString = returnString + curUnit.Rarity + ">"; returnString = returnString + curUnit.Collection + ">"; returnString = returnString + curUnit.Race + ">"; returnString = returnString + curUnit.DamageType + ">"; returnString = returnString + curUnit.Attack + ">"; returnString = returnString + curUnit.Accuracy + ">"; returnString = returnString + curUnit.Dodge.ToString() + ">"; returnString = returnString + curUnit.HitPoints.ToString() + ">"; returnString = returnString + curUnit.MovementSpeed + ">"; returnString = returnString + curUnit.Magic + ">"; returnString = returnString + curUnit.MagicResistance + ">"; returnString = returnString + curUnit.FireResistance + ">"; returnString = returnString + curUnit.SlashResistance + ">"; returnString = returnString + curUnit.PiercingResistance + ">"; returnString = returnString + curUnit.BludgeoningResistance + ">"; returnString = returnString + curUnit.MinAttackRange + ">"; returnString = returnString + curUnit.MaxAttackRange + ">"; returnString = returnString + curUnit.Abilities + ">"; returnString = returnString + curUnit.Artist + ">"; returnString = returnString + curUnit.FlavourText + "@"; } return(returnString); }
//Recieves a Login request from the client. Queries the database //to 1: check the user exists , 2: check the password. //Then we tell the client if we were successfull or not public static string RequestLogin(NetworkMessage message) { //First split relevant details out of the message string[] args = message.CommandArgs.Split(">".ToCharArray()); string requestedUsername = args[0]; string requestedPassword = args[1]; //initialise database entity hotEntities he = new hotEntities(); try { user u = he.users.First(a => a.Username == requestedUsername); if (u != null) { if (u.Password == requestedPassword) { return("Success"); } else { return("Invalid Password"); } } else { return("Invalid Username"); } } catch (Exception e) { return("Invalid Username"); } }
public void LoadAgents() { List <UnitSpawnPoint> spawnPoints = new List <UnitSpawnPoint>(); foreach (UnitSpawnPoint sp in myRoom.RoomMap.SpawnPoints) { if (sp.iPlayerTeamId == myRoom.Players.Count - 1) { spawnPoints.Add(sp); } } hotEntities he = new hotEntities(); List <int> idsToLoad = new List <int>(); user user = he.users.First(o => o.Username == Name); string deckString = ""; switch (SelectedDeckIndex) { case (0): deckString = user.Deck0; break; case (1): deckString = user.Deck1; break; case (2): deckString = user.Deck2; break; case (3): deckString = user.Deck3; break; case (4): deckString = user.Deck4; break; case (5): deckString = user.Deck5; break; case (6): deckString = user.Deck6; break; case (7): deckString = user.Deck7; break; case (8): deckString = user.Deck8; break; } string[] deckArgs = deckString.Split("(".ToCharArray()); string[] idArgs = deckArgs[3].Split("*".ToCharArray()); foreach (string s in idArgs) { if (s != "") { idsToLoad.Add(int.Parse(s)); } } }