/// <summary>
        /// //接收异步事件返回的数据,用于对数据进行缓存和分包
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="offset"></param>
        /// <param name="count"></param>
        /// <returns></returns>
        public virtual bool ProcessReceive(byte[] buffer, int offset, int count)
        {
            m_activeDT = DateTime.UtcNow;
            DynamicBufferManager receiveBuffer = m_asyncSocketUserToken.ReceiveBuffer;

            receiveBuffer.WriteBuffer(buffer, offset, count);
            bool result = true;

            while (receiveBuffer.DataCount > sizeof(int))
            {
                //按照长度分包
                int packetLength = BitConverter.ToInt32(receiveBuffer.Buffer, 0); //获取包长度
                if (NetByteOrder)
                {
                    packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength);             //把网络字节顺序转为本地字节顺序
                }
                if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.DataCount > 10 * 1024 * 1024)) //最大Buffer异常保护
                {
                    return(false);
                }

                if ((receiveBuffer.DataCount - sizeof(int)) >= packetLength) //收到的数据达到包长度
                {
                    result = ProcessPacket(receiveBuffer.Buffer, sizeof(int), packetLength);
                    if (result)
                    {
                        receiveBuffer.Clear(packetLength + sizeof(int)); //从缓存中清理
                    }
                    else
                    {
                        return(result);
                    }
                }
                else
                {
                    return(true);
                }
            }
            return(true);
        }