Esempio n. 1
0
        void SendTLSRecord(TLSRecord record, bool bAppend)
        {
            if (SocketClient.ShowDebug == true)
            {
                record.DebugDump(false);
            }

            if (bAppend == true)
            {
                AllHandShakeMessages.AppendData(record.Content);
                if (SocketClient.ShowDebug == true)
                {
                    System.Diagnostics.Debug.WriteLine("AllHandShakeMessages Length is now {0}", AllHandShakeMessages.Size);
                }
            }
            else
            {
            }

            /// Encrypt the record if we are in that state
            byte[] bEncryptedGenericBlockCipher = state.CompressEncryptOutgoingData(record);
            byte[] bSend = record.GetBytesWithEncryptedContent(bEncryptedGenericBlockCipher);


            Client.Send(bSend, bSend.Length, false);
        }
Esempio n. 2
0
        void BuildAndSendApplicationRecords(byte [] bData)
        {
            int nLengthRemaining = bData.Length;
            int nAt = 0;

            while (nLengthRemaining > 0)
            {
                int nLengthToSend = ((bData.Length - nAt) > TLSRecord.MaxUncompressedRecordSize) ? TLSRecord.MaxUncompressedRecordSize : bData.Length - nAt;

                TLSApplicationMessage msg = new TLSApplicationMessage();
                msg.ApplicationData = new byte[nLengthToSend];
                Array.Copy(bData, nAt, msg.ApplicationData, 0, nLengthToSend);

                TLSRecord record = new TLSRecord();
                record.ContentType = TLSContentType.Application;
                record.Messages.Add(msg);

                /// Encrypt the record if we are in that state
                byte[] bEncryptedGenericBlockCipher = state.CompressEncryptOutgoingData(record);
                byte[] bSend = record.GetBytesWithEncryptedContent(bEncryptedGenericBlockCipher);


                /// Leave this to the higer layer to send, though we could send it here
                Client.Send(bSend, bSend.Length, false);

                nAt += nLengthToSend;
                nLengthRemaining -= nLengthToSend;
            }
        }
Esempio n. 3
0
        void SendTLSRecord(TLSRecord record, bool bAppend)
        {
            if (SocketClient.ShowDebug == true)
               record.DebugDump(false);

            if (bAppend == true)
            {
                AllHandShakeMessages.AppendData(record.Content);
                if (SocketClient.ShowDebug == true)
                   System.Diagnostics.Debug.WriteLine("AllHandShakeMessages Length is now {0}", AllHandShakeMessages.Size);
            }
            else
            {
            }

            /// Encrypt the record if we are in that state
            byte[] bEncryptedGenericBlockCipher = state.CompressEncryptOutgoingData(record);
            byte[] bSend = record.GetBytesWithEncryptedContent(bEncryptedGenericBlockCipher);

            Client.Send(bSend, bSend.Length, false);
        }
Esempio n. 4
0
        void BuildAndSendApplicationRecords(byte [] bData)
        {
            int nLengthRemaining = bData.Length;
            int nAt = 0;
            while (nLengthRemaining > 0)
            {
                int nLengthToSend = ((bData.Length - nAt) > TLSRecord.MaxUncompressedRecordSize) ? TLSRecord.MaxUncompressedRecordSize : bData.Length - nAt;

                TLSApplicationMessage msg = new TLSApplicationMessage();
                msg.ApplicationData = new byte[nLengthToSend];
                Array.Copy(bData, nAt, msg.ApplicationData, 0, nLengthToSend);

                TLSRecord record = new TLSRecord();
                record.ContentType = TLSContentType.Application;
                record.Messages.Add(msg);

                /// Encrypt the record if we are in that state
                byte[] bEncryptedGenericBlockCipher = state.CompressEncryptOutgoingData(record);
                byte[] bSend = record.GetBytesWithEncryptedContent(bEncryptedGenericBlockCipher);

                /// Leave this to the higer layer to send, though we could send it here
                Client.Send(bSend, bSend.Length, false);

                nAt += nLengthToSend;
                nLengthRemaining -= nLengthToSend;
            }
        }