public TreasureMapEntry(TreasureMapEntry.TreasureMapID enMapID, Level.ZoneEnum enZone, Vector2 v2BuriedPos, Trophies.TrophyReward xReward, FlagCodex.FlagID enFlag) { this.enMapID = enMapID; this.enFlag = enFlag; this.v2BuriedPos = v2BuriedPos; this.xReward = xReward; this.enZone = enZone; }
public void SetTrophyCompleted(Trophies.Trophy xTrophyAwarded) { if (this.iTrophyGetCounter == 0) { this.iTrophyGetCounter = 1; this.xTrophyAwarded = xTrophyAwarded; Program.GetTheGame().xSoundSystem.PlayInterfaceCue("LevelUp"); return; } this.lxTrophyQueue.Add(xTrophyAwarded); }
public Trophy(Trophies.TrophyTypes enType, string sFullName, string sDescription, Texture2D txIcon, Trophies.TrophyReward xReward) { this.enType = enType; this.sFullName = sFullName; this.sDescription = sDescription; this.txIcon = txIcon; this.xReward = xReward; }