Esempio n. 1
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 public TreasureMapEntry(TreasureMapEntry.TreasureMapID enMapID, Level.ZoneEnum enZone, Vector2 v2BuriedPos, Trophies.TrophyReward xReward, FlagCodex.FlagID enFlag)
 {
     this.enMapID = enMapID;
     this.enFlag = enFlag;
     this.v2BuriedPos = v2BuriedPos;
     this.xReward = xReward;
     this.enZone = enZone;
 }
Esempio n. 2
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 public void SetTrophyCompleted(Trophies.Trophy xTrophyAwarded)
 {
     if (this.iTrophyGetCounter == 0)
     {
         this.iTrophyGetCounter = 1;
         this.xTrophyAwarded = xTrophyAwarded;
         Program.GetTheGame().xSoundSystem.PlayInterfaceCue("LevelUp");
         return;
     }
     this.lxTrophyQueue.Add(xTrophyAwarded);
 }
Esempio n. 3
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 public Trophy(Trophies.TrophyTypes enType, string sFullName, string sDescription, Texture2D txIcon, Trophies.TrophyReward xReward)
 {
     this.enType = enType;
     this.sFullName = sFullName;
     this.sDescription = sDescription;
     this.txIcon = txIcon;
     this.xReward = xReward;
 }