Esempio n. 1
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        /// <summary>
        /// Determines if there is overlap in the non-transparent pixels between two Color arrays.
        /// </summary>
        /// <param name="dataA">The first Color array.</param>
        /// <param name="destA">The destination rectangle for Color array A.</param>
        /// <param name="srcA">The source rectangle for Color array A.</param>
        /// <param name="srcA">The width of each line in Color array A.</param>
        /// <param name="dataB">The second Color array.</param>
        /// <param name="destB">The destination rectangle for Color array B.</param>
        /// <param name="srcB">The source rectangle for Color array B.</param>
        /// <param name="srcB">The width of each line in Color array B.</param>
        public static bool PerPixelIntersect(Color[] dataA, Rectangle destA, Rectangle srcA, int dataAWidth,
            Color[] dataB, Rectangle destB, Rectangle srcB, int dataBWidth)
        {
            if (destA.Intersects(destB))
            {
                int top = Math.Max(destA.Top, destB.Top);
                int bottom = Math.Min(destA.Bottom, destB.Bottom);
                int left = Math.Max(destA.Left, destB.Left);
                int right = Math.Min(destA.Right, destB.Right);

                for (int y = top; y < bottom; y++)
                {
                    for (int x = left; x < right; x++)
                    {
                        int xA = srcA.Left + (x - destA.Left);
                        int yA = srcA.Top + (y - destA.Top);

                        Color colorA = dataA[xA + (yA * dataAWidth)];

                        int xB = srcB.Left + (x - destB.Left);
                        int yB = srcB.Top + (y - destB.Top);

                        Color colorB = dataB[xB + (yB * dataBWidth)];

                        if (colorA.A != 0 && colorB.A != 0)
                            return true;
                    }
                }
            }

            return false;
        }
Esempio n. 2
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        protected override void Draw(GameTime gameTime)
        {
            if (this.graphicsDevice.BeginDraw())
            {
                this.graphicsDevice.Clear(Color.CornflowerBlue);

                this.effect.SetValue<float>("StartX", 100.0f);
                this.effect.SetValue<float>("Time", (float)gameTime.TotalTime.TotalSeconds);

                this.graphics.Begin(this.effect, 0, 0);

                int totalChunks = 100;
                int chunkSize = this.texture.Width / totalChunks;
                Rectangle destination = new Rectangle(100, 142, chunkSize, this.texture.Height);
                Rectangle source = new Rectangle(0, 0, chunkSize, this.texture.Height);

                for (int i = 0; i < totalChunks; i++)
                {
                    this.graphics.DrawTexture(this.texture, destination, source, Color.White);

                    destination.X += chunkSize;
                    source.X += chunkSize;
                }

                this.graphics.End();

                this.graphicsDevice.EndDraw();

                this.graphicsDevice.Present();
            }
        }
        public void PerPixelIntersectWithSrc()
        {
            Rectangle destA = new Rectangle(0, 0, 4, 4);
            Rectangle srcA = new Rectangle(0, 0, 4, 4);
            Color[] dataA = CreateTwoFrameColorData();

            Rectangle destB = new Rectangle(0, 0, 4, 4);
            Rectangle srcB = new Rectangle(4, 0, 4, 4);
            Color[] dataB = CreateTwoFrameColorData();

            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));

            destB = new Rectangle(1, 1, 4, 4);
            Assert.IsFalse(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));

            destB = new Rectangle(2, 1, 4, 4);
            Assert.IsFalse(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));

            destB = new Rectangle(-1, -1, 4, 4);
            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));

            destB = new Rectangle(-1, 0, 4, 4);
            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));

            destB = new Rectangle(0, -1, 4, 4);
            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, srcA, 8, dataB, destB, srcB, 8));
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="baseRectangle"></param>
        /// <param name="origin"></param>
        /// <param name="rotation"></param>
        public RotatableRectangle(Rectangle baseRectangle, Vector2 origin, float rotation)
        {
            this.BaseRectangle = baseRectangle;
            this.origin = origin;
            this.rotation = rotation;

            this.recalculateCorners = true;
        }
Esempio n. 5
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        protected override void Draw(GameTime gameTime)
        {
            if (this.graphicsDevice.BeginDraw())
            {
                this.graphicsDevice.Clear(Color.Black);

                this.graphics.Begin();

                Vector2 oneThirdScreen = new Vector2((int)(this.graphicsDevice.BackBufferWidth / 3), (int)(this.graphicsDevice.BackBufferHeight / 3));

                Rectangle oneThirdScreenRectangle = new Rectangle(0, 0, (int)oneThirdScreen.X, (int)oneThirdScreen.Y);

                for (int y = 0; y < 3; y++)
                {
                    for (int x = 0; x < 3; x++)
                    {
                        oneThirdScreenRectangle.X = (int)oneThirdScreen.X * x;
                        oneThirdScreenRectangle.Y = (int)oneThirdScreen.Y * y;
                        this.graphics.DrawFilledRectangle(oneThirdScreenRectangle, new Color((byte)(80 * x), (byte)(80 * (x - y)), (byte)(80 * (3 - y)), 255));
                    }
                }

                this.graphics.DrawTextBlock(this.topLeftTextBlock, new Vector2(0, 0), Color.White);
                this.graphics.DrawTextBlock(this.topCenterTextBlock, new Vector2(oneThirdScreen.X, 0), Color.White);
                this.graphics.DrawTextBlock(this.topRightTextBlock, new Vector2(oneThirdScreen.X * 2, 0), Color.White);

                this.graphics.DrawTextBlock(this.middleLeftTextBlock, new Vector2(0, oneThirdScreen.Y), Color.White);
                this.graphics.DrawTextBlock(this.middleCenterTextBlock, new Vector2(oneThirdScreen.X, oneThirdScreen.Y), Color.White);
                this.graphics.DrawTextBlock(this.middleRightTextBlock, new Vector2(oneThirdScreen.X * 2, oneThirdScreen.Y), Color.White);

                this.graphics.DrawTextBlock(this.bottomLeftTextBlock, new Vector2(0, oneThirdScreen.Y * 2), Color.White);
                this.graphics.DrawTextBlock(this.bottomCenterTextBlock, new Vector2(oneThirdScreen.X, oneThirdScreen.Y * 2), Color.White);
                this.graphics.DrawTextBlock(this.bottomRightTextBlock, new Vector2(oneThirdScreen.X * 2, oneThirdScreen.Y * 2), Color.White);

                this.graphics.End();

                this.graphicsDevice.EndDraw();

                this.graphicsDevice.Present();
            }
        }
        public void PerPixelIntersectWithoutSrc()
        {
            Rectangle destA = new Rectangle(0, 0, 4, 4);
            Color[] dataA = CreateOneFrameColorData();

            Rectangle destB = new Rectangle(0, 0, 4, 4);
            Color[] dataB = CreateOneFrameColorData();

            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, dataB, destB));

            destB = new Rectangle(0, 1, 4, 4);
            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, dataB, destB));

            destB = new Rectangle(1, 1, 4, 4);
            Assert.IsTrue(CollisionHelper.PerPixelIntersect(dataA, destA, dataB, destB));

            destB = new Rectangle(2, 2, 4, 4);
            Assert.IsFalse(CollisionHelper.PerPixelIntersect(dataA, destA, dataB, destB));

            destB = new Rectangle(3, 3, 4, 4);
            Assert.IsFalse(CollisionHelper.PerPixelIntersect(dataA, destA, dataB, destB));
        }
Esempio n. 7
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        /// <summary>
        /// Determines if there is overlap in the non-transparent pixels between two Color arrays.
        /// </summary>
        /// <param name="dataA">The first Color array.</param>
        /// <param name="destA">The destination rectangle for Color array A.</param>
        /// <param name="dataB">The second Color array.</param>
        /// <param name="destB">The destination rectangle for Color array B.</param>
        public static bool PerPixelIntersect(Color[] dataA, Rectangle destA, Color[] dataB, Rectangle destB)
        {
            if (destA.Intersects(destB))
            {
                int top = Math.Max(destA.Top, destB.Top);
                int bottom = Math.Min(destA.Bottom, destB.Bottom);
                int left = Math.Max(destA.Left, destB.Left);
                int right = Math.Min(destA.Right, destB.Right);

                for (int y = top; y < bottom; y++)
                {
                    for (int x = left; x < right; x++)
                    {
                        Color colorA = dataA[x - destA.Left + ((y - destA.Top) * destA.Width)];
                        Color colorB = dataB[x - destB.Left + ((y - destB.Top) * destB.Width)];

                        if (colorA.A != 0 && colorB.A != 0)
                            return true;
                    }
                }
            }

            return false;
        }
        private void DoDraw()
        {
            if (GraphicsDevice.BeginDraw())
            {
                GraphicsDevice.Clear(new Snowball.Color(this.BackColor.R, this.BackColor.G, this.BackColor.B, this.BackColor.A));

                this.OnDraw(graphicsDeviceEventArgs);

                GraphicsDevice.EndDraw();

                Snowball.Rectangle rect = new Snowball.Rectangle(0, 0, this.Width, this.Height);
                GraphicsDevice.Present(rect, rect, this.Handle);
            }
        }
Esempio n. 9
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 /// <summary>
 /// Returns true if r1 instersects r2.
 /// </summary>
 /// <param name="r1"></param>
 /// <param name="r2"></param>
 /// <returns></returns>
 public static bool Intersects(Rectangle r1, Rectangle r2)
 {
     return Intersects(ref r1, ref r2);
 }
Esempio n. 10
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 /// <summary>
 /// Returns true if the Rectangle intersects with the other.
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool Intersects(ref Rectangle other)
 {
     return Intersects(ref this, ref other);
 }
Esempio n. 11
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        /// <summary>
        /// Returns true if r1 intersects r2.
        /// </summary>
        /// <param name="r1"></param>
        /// <param name="r2"></param>
        /// <returns></returns>
        public static bool Intersects(ref Rectangle r1, ref Rectangle r2)
        {
            if (r2.Left > r1.Right || r2.Right < r1.Left ||
               r2.Top > r1.Bottom || r2.Bottom < r1.Top)
            {
                return false;
            }

            return true;
        }
Esempio n. 12
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        /// <summary>
        /// Returns true if the given Rectangle is colliding with the given axis.
        /// </summary>
        /// <param name="other"></param>
        /// <param name="axis"></param>
        /// <returns></returns>
        private bool IsAxisCollision(Rectangle other, Vector2 axis)
        {
            int thisMinScaler, otherMinScaler, thisMaxScaler, otherMaxScaler;

            // this scalers
            int scaler = GenerateScalar(this.topLeft, axis);

            thisMinScaler = scaler;
            thisMaxScaler = scaler;

            scaler = GenerateScalar(this.topRight, axis);

            if (scaler < thisMinScaler)
                thisMinScaler = scaler;

            if (scaler > thisMaxScaler)
                thisMaxScaler = scaler;

            scaler = GenerateScalar(this.bottomLeft, axis);

            if (scaler < thisMinScaler)
                thisMinScaler = scaler;

            if (scaler > thisMaxScaler)
                thisMaxScaler = scaler;

            scaler = GenerateScalar(this.bottomRight, axis);

            if (scaler < thisMinScaler)
                thisMinScaler = scaler;

            if (scaler > thisMaxScaler)
                thisMaxScaler = scaler;

            // other scalers
            scaler = GenerateScalar(new Vector2(other.Left, other.Top), axis);

            otherMinScaler = scaler;
            otherMaxScaler = scaler;

            scaler = GenerateScalar(new Vector2(other.Right, other.Top), axis);

            if (scaler < otherMinScaler)
                otherMinScaler = scaler;

            if (scaler > otherMaxScaler)
                otherMaxScaler = scaler;

            scaler = GenerateScalar(new Vector2(other.Left, other.Bottom), axis);

            if (scaler < otherMinScaler)
                otherMinScaler = scaler;

            if (scaler > otherMaxScaler)
                otherMaxScaler = scaler;

            scaler = GenerateScalar(new Vector2(other.Right, other.Bottom), axis);

            if (scaler < otherMinScaler)
                otherMinScaler = scaler;

            if (scaler > otherMaxScaler)
                otherMaxScaler = scaler;

            if (thisMinScaler <= otherMaxScaler && thisMaxScaler >= otherMaxScaler)
                return true;
            else if (otherMinScaler <= thisMaxScaler && otherMaxScaler >= thisMaxScaler)
                return true;

            return false;
        }
Esempio n. 13
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 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="baseRectangle"></param>
 public RotatableRectangle(Rectangle baseRectangle)
     : this(baseRectangle, Vector2.Zero, 0.0f)
 {
 }
Esempio n. 14
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        /// <summary>
        /// Returns true if the Rectangle intersects the other Rectangle.
        /// </summary>
        /// <param name="other"></param>
        /// <returns></returns>
        public bool Intersects(Rectangle other)
        {
            if (this.recalculateCorners)
                CalculateCorners();

            Vector2 axis1 = this.topRight - this.topLeft;
            Vector2 axis2 = this.topRight - this.bottomRight;
            Vector2 axis3 = new Vector2(0, other.Top - other.Bottom);
            Vector2 axis4 = new Vector2(other.Left - other.Right, 0);

            if (!IsAxisCollision(other, axis1))
                return false;

            if (!IsAxisCollision(other, axis2))
                return false;

            if (!IsAxisCollision(other, axis3))
                return false;

            if (!IsAxisCollision(other, axis4))
                return false;

            return true;
        }
Esempio n. 15
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 /// <summary>
 /// Determines if there is overlap in the non-transparent pixels between two SpriteSheets.
 /// </summary>
 /// <param name="spriteSheetA">The first SpriteSheet.</param>
 /// <param name="destA">The destination rectangle for SpriteSheet A.</param>
 /// <param name="currentFrameA">The current frame for SpriteSheet A.</param>
 /// <param name="spriteSheetB">The second SpriteSheet.</param>
 /// <param name="destB">The destination rectangle for SpriteSheet B.</param>
 /// <param name="currentFrameB">The current frame for SpriteSheet B.</param>
 /// <returns></returns>
 public static bool PerPixelIntersect(SpriteSheet spriteSheetA, Rectangle destA, int currentFrameA,
     SpriteSheet spriteSheetB, Rectangle destB, int currentFrameB)
 {
     return PerPixelIntersect(spriteSheetA.GetColorData(), destA, spriteSheetA[currentFrameA], spriteSheetA.Texture.Width,
                              spriteSheetB.GetColorData(), destB, spriteSheetB[currentFrameB], spriteSheetB.Texture.Width);
 }