void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((SnakeWPF.MainWindow)(target)); #line 10 "..\..\MainWindow.xaml" this.window.ContentRendered += new System.EventHandler(this.Window_ContextRendered); #line default #line hidden #line 10 "..\..\MainWindow.xaml" this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 11 "..\..\MainWindow.xaml" this.window.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseDown); #line default #line hidden return; case 2: this.pnlTItleBar = ((System.Windows.Controls.Grid)(target)); return; case 3: this.tbStatusScore = ((System.Windows.Controls.TextBlock)(target)); return; case 4: this.tbStatusSpeed = ((System.Windows.Controls.TextBlock)(target)); return; case 5: this.btnClose = ((System.Windows.Controls.Button)(target)); #line 46 "..\..\MainWindow.xaml" this.btnClose.Click += new System.Windows.RoutedEventHandler(this.BtnClose_Click); #line default #line hidden return; case 6: this.GameArea = ((System.Windows.Controls.Canvas)(target)); return; case 7: this.bdrWelcomeMessage = ((System.Windows.Controls.Border)(target)); return; case 8: this.btnShowHighscoreList = ((System.Windows.Controls.Button)(target)); #line 55 "..\..\MainWindow.xaml" this.btnShowHighscoreList.Click += new System.Windows.RoutedEventHandler(this.BtnShowHighscoreList_Click); #line default #line hidden return; case 9: this.bdrHighscoreList = ((System.Windows.Controls.Border)(target)); return; case 10: this.bdrNewHighscore = ((System.Windows.Controls.Border)(target)); return; case 11: this.txtPlayerName = ((System.Windows.Controls.TextBox)(target)); return; case 12: this.btnAddToHighscoreList = ((System.Windows.Controls.Button)(target)); #line 82 "..\..\MainWindow.xaml" this.btnAddToHighscoreList.Click += new System.Windows.RoutedEventHandler(this.BtnAddToHighscoreList_Click); #line default #line hidden return; case 13: this.bdrEndOfGame = ((System.Windows.Controls.Border)(target)); return; case 14: this.tbFinalScore = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((SnakeWPF.MainWindow)(target)); #line 12 "..\..\MainWindow.xaml" this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.GameField_KeyDown); #line default #line hidden return; case 2: this.GameGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.TimeValue = ((System.Windows.Controls.MenuItem)(target)); return; case 4: this.ScoreValue = ((System.Windows.Controls.MenuItem)(target)); return; case 5: this.GameField = ((System.Windows.Controls.Canvas)(target)); #line 26 "..\..\MainWindow.xaml" this.GameField.KeyDown += new System.Windows.Input.KeyEventHandler(this.GameField_KeyDown); #line default #line hidden return; case 6: this.debug_snakeX = ((System.Windows.Controls.Label)(target)); return; case 7: this.debug_snakeY = ((System.Windows.Controls.Label)(target)); return; case 8: this.debug_snakePointsNum = ((System.Windows.Controls.Label)(target)); return; case 9: this.debug_lastButton = ((System.Windows.Controls.Label)(target)); return; case 10: this.MenuGrid = ((System.Windows.Controls.Grid)(target)); return; case 11: this.languageList = ((System.Windows.Controls.ComboBox)(target)); return; case 12: this.MenuStatus = ((System.Windows.Controls.Label)(target)); return; case 13: #line 68 "..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Menu_Play_Click); #line default #line hidden return; case 14: #line 72 "..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Menu_Exit_Click); #line default #line hidden return; } this._contentLoaded = true; }