Esempio n. 1
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        public void Serialize(UserItems user)
        {
            FileStream    fs  = new FileStream("user.xml", FileMode.Create, FileAccess.Write);
            XmlSerializer xml = new XmlSerializer(typeof(UserItems));

            xml.Serialize(fs, user);
            fs.Close();
        }
Esempio n. 2
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        public void DeSerialize(UserItems user)
        {
            FileStream    fs  = new FileStream("user.xml", FileMode.Open, FileAccess.Read);
            XmlSerializer xml = new XmlSerializer(typeof(UserItems));

            user = xml.Deserialize(fs) as UserItems;
            fs.Close();
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            Console.Title = "SNAKE FOR PP2";
            Console.WriteLine("Enter your name:");
            string    username = Console.ReadLine();
            UserItems user     = new UserItems(username, 0);

            Console.CursorVisible = false;
            Game game = new Game(user);

            game.Start();
        }
Esempio n. 4
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        public Game(UserItems user)
        {
            this.user = user;
            g_objects = new List <GameObject>();
            snake     = new Snake(20, 20, "(", ConsoleColor.White);
            food      = new Food(0, 0, "@", ConsoleColor.Red);
            wall      = new Wall("#", ConsoleColor.Green);

            wall.LoadLevel();
            while (food.IsCollisionwithObject(snake) || food.IsCollisionwithObject(wall))
            {
                food.Generate();
            }

            g_objects.Add(snake);
            g_objects.Add(food);
            g_objects.Add(wall);

            isAlive = true;
        }