private void dispatchDeadEvent(SnakeSprite snake) { if (_scene.snakeDeadEvent != null) { _scene.snakeDeadEvent(snake); } }
public BodyUpdate(SnakeSprite snake) { _snake = snake; _bodyTempList = new List <Sprite>(); _prevPts = new List <Point>(); _appendBodyCounter = 0; }
private void _setupPlayer() { _scoreValue = 0; _updateScoreBitmap(); // int centerX = game.gameWindow.width / 2; // int centerY = game.gameWindow.height / 2; _player = _scene.newSnake(); _player.x = 0; _player.y = 0; //_player.x = _rand.Next(centerX - 10, centerX + 20); //_player.y = _rand.Next(centerY - 10, centerY + 20); _player.colors.Add(Color.FromArgb(255, 231, 56, 40)); _player.colors.Add(Color.FromArgb(255, 234, 84, 20)); _player.colors.Add(Color.FromArgb(255, 248, 182, 44)); _player.colors.Add(Color.FromArgb(255, 0, 255, 0)); _player.colors.Add(Color.FromArgb(255, 0, 0, 255)); _player.colors.Add(Color.FromArgb(255, 18, 13, 105)); _player.colors.Add(Color.FromArgb(255, 83, 62, 124)); //_player.color = Color.FromArgb(255, 255, 255, 255); _player.setup(); }
private void _scene_scoreAddEvent(SnakeSprite snake, int score) { if(snake == _player) { _scoreValue += score; _updateScoreBitmap(); } }
public SnakeNPC(GamePlay gamePlay, SnakeSprite snake) { this.snake = snake; _gamePlay = gamePlay; _transform = new System.Drawing.Drawing2D.Matrix(); _ignorePreventCollisionIds = new List <int>() { snake.id }; }
private void _scene_snakeDeadEvent(SnakeSprite snake) { //Console.WriteLine("_scene_snakeDeadEvent {0}", snake); int counter = 0; foreach(var rect in snake.iterBodyHitRects()) { if(counter > 1) { counter = 0; if(Game.random.Next(0, 100) > 30) { int bodySize = (rect.Width + rect.Height) / 2; int minSize = bodySize - 10; if (minSize < 16) { minSize = 16; } int maxSize = minSize + 10; var food = _scene.spawnFood(Game.random.Next(minSize, maxSize)); food.x = rect.X; food.y = rect.Y; } } counter++; } /* int centerX = game.gameWindow.width / 2 + _scene.boundRect.X; int centerY = game.gameWindow.height / 2 + _scene.boundRect.Y; food.x = centerX + Game.random.Next(-512, 512); food.y = centerY + Game.random.Next(-512, 512);*/ if(snake == _player) { _player = null; _topContainer.addChild(game.newSprite<GameOverSprite>(this)); } if (_getNpcById.ContainsKey(snake.id)) { var npc = _getNpcById[snake.id]; _getNpcById.Remove(snake.id); _npcs.Remove(npc); } }
public void addPlayer(SnakeSprite snake) { _playerContainer.addChild(snake); _snakeById[snake.id] = snake; }