Esempio n. 1
0
        /// <summary>
        /// Inserts a new piece to the snake's body
        /// </summary>
        private void GrowSnake()
        {
            double         xPos     = GameObjects[mTailIndex].Transformation.Position.X;
            double         yPos     = GameObjects[mTailIndex].Transformation.Position.Y;
            double         rotation = GameObjects[mTailIndex].Transformation.RotationAngle;
            SnakeComponent piece    = new SnakeComponent(SNAKE_WIDTH, SNAKE_HEIGHT, TextureManager.GetTexture("Assets\\Textures\\Snake\\snake_body.png"), new Point(xPos, yPos), rotation, new Point(1.0, 1.0));

            AddGameObject(piece);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates the snake
        /// </summary>
        private void CreateSnake()
        {
            SnakeComponent head = new SnakeComponent(SNAKE_WIDTH, SNAKE_HEIGHT, TextureManager.GetTexture("Assets\\Textures\\Snake\\snake_head.png"), new Point(80, 104), 0, new Point(1.0, 1.0));
            SnakeComponent tail = new SnakeComponent(SNAKE_WIDTH, SNAKE_HEIGHT, TextureManager.GetTexture("Assets\\Textures\\Snake\\snake_tail.png"), new Point(80, 64), 0, new Point(1.0, 1.0));

            GameObjects.Add(tail);
            mTailIndex = GameObjects.Count - 1;
            GameObjects.Add(head);

            GrowSnake();
        }