Esempio n. 1
0
 public static void StartGame()
 {
     Reader.GetHighScore(fullPath);
     score          = 0;
     snakeOne       = new Object.Snake(25, 15, width, heigth);
     snakeTwo       = new Object.Snake(15, 5, width, heigth);
     appleOne       = new Object.Apple(width, heigth, 1);
     appleTwo       = new Object.Apple(width, heigth, 10);
     gameOverStatus = 0;
 }
Esempio n. 2
0
        static public void GamePlayer2(Object.Snake snake)
        {
            KeyboardState keyState = Keyboard.GetState();

            if (keyState.IsKeyDown(Keys.W) & (snake.Direction != 2))
            {
                snake.Direction = 0;
            }
            if ((keyState.IsKeyDown(Keys.D)) & (snake.Direction != 3))
            {
                snake.Direction = 1;
            }
            if ((keyState.IsKeyDown(Keys.S)) & (snake.Direction != 0))
            {
                snake.Direction = 2;
            }
            if ((keyState.IsKeyDown(Keys.A)) & (snake.Direction != 1))
            {
                snake.Direction = 3;
            }
        }
Esempio n. 3
0
        static public void GamePlayer1(Object.Snake snake)
        {
            KeyboardState keyState = Keyboard.GetState();

            if (keyState.IsKeyDown(Keys.Up) & (snake.Direction != 2))
            {
                snake.Direction = 0;
            }
            if ((keyState.IsKeyDown(Keys.Right)) & (snake.Direction != 3))
            {
                snake.Direction = 1;
            }
            if ((keyState.IsKeyDown(Keys.Down)) & (snake.Direction != 0))
            {
                snake.Direction = 2;
            }
            if ((keyState.IsKeyDown(Keys.Left)) & (snake.Direction != 1))
            {
                snake.Direction = 3;
            }
        }