static void Main(string[] args) { Console.SetWindowSize(80, 25); Console.SetBufferSize(80, 25); Walls walls = new Walls(Console.BufferWidth, Console.BufferHeight); walls.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.Right); snake.Draw(); FoodCreator foodCreator = new FoodCreator(Console.BufferWidth, Console.BufferHeight, '$'); Point food = foodCreator.CreateFood(); food.Draw(); Console.CursorVisible = false; while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleMoving(key.Key); } } walls.EndGame(); Console.ReadLine(); }