private void initGame() { myLogic = new SnakeLogic(); // Инициализация логики Thread.CurrentThread.Priority = ThreadPriority.Highest; scoreLabel.SetResourceReference(DataContextProperty, "Score"); score_t = scoreLabel.Content.ToString(); scoreLabel.Content += " : " + counterScore; speedLabel.SetResourceReference(DataContextProperty, "Speed"); speed_t = speedLabel.Content.ToString(); gameStatusLabel.SetResourceReference(DataContextProperty, "Status"); status_t = gameStatusLabel.Content.ToString(); // Начальное положение змейки: for (int i = 0; i < dots; i++) { x[i] = 192 - (i * DOT_SIZE); y[i] = 144; } timer = new DispatcherTimer(); timer.Tick += MainGameLoop; timer.Start(); UpdateSpeed(); myLogic.createApple(SIZE, DOT_SIZE, x, y); // Генерация яблочка BackgroundMusic.Open(new Uri("../../Resources/MGS_Encounter.wav", UriKind.RelativeOrAbsolute)); BackgroundMusic.Play(); }
public FormSnake() { InitializeComponent(); mySnakeLogic = new SnakeLogic(20, 15); mySnakeLogic.SnakeMoved += MySnakeLogic_SnakeMoved; ///przepisywanie metody obslugującej mySnakeLogic.SnakeGameEnd += MySnakeLogic_SnakeGameEnd; pictureBoxSnakeBoard.Image = new Bitmap(mySnakeLogic.Width * fieldSize + 1, mySnakeLogic.Height * fieldSize + 1); ///tworzenie bitmapu graphics = Graphics.FromImage(pictureBoxSnakeBoard.Image); RepaintBoard(); }
public SnakeForm() { InitializeComponent(); mySnakeLogic = new SnakeLogic(20, 15); mySnakeLogic.SnakeMoved += MySnakeLogic_SnakeMoved; mySnakeLogic.GameEnded += MySnakeLogic_GameEnded; pictureBoxSnakeBoard.Image = new Bitmap(mySnakeLogic.Width * fieldSize + 1, mySnakeLogic.Height * fieldSize + 1); graphics = Graphics.FromImage(pictureBoxSnakeBoard.Image); RepaintBoard(); }
public Form1() { InitializeComponent(); // Größe auf die Client-Größe setzen logic = new SnakeLogic(this.ClientSize); logic.OnDesirePaint += (s, e) => { snakePanel.Invalidate(); }; snakePanel = new SnakePanel(logic) { // Panel ist so groß wie die Client-Größe (dockt an) Dock = DockStyle.Fill }; Controls.Add(snakePanel); }
public SnakePanel(SnakeLogic logic) : base() { _snakeLogic = logic; (this as Control).KeyDown += OnKeyDown; }