Esempio n. 1
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 static void Main()
 {
     using (var game = new SnakeGame())
     {
         game.Run();
     }
 }
Esempio n. 2
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        static void Main(string[] args)
        {
            SnakeGame Game = new SnakeGame(40, 20);

            Game.Run(100);
            Console.ReadLine();
        }
Esempio n. 3
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 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (SnakeGame game = new SnakeGame())
     {
         game.Run();
     }
 }
Esempio n. 4
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        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            SnakeGame oyun = new SnakeGame(_oyunAlaniGenislik, _oyunAlaniYükseklik);

            oyun.OyunBasliyor     += new OyunBasliyorHandler(YilaniVeYemiCiz);
            oyun.YilanHareketEtti += new YilanHareketiHandler(yilan_HareketEtti);
            oyun.Baslat();
            do
            {
                switch (Console.ReadKey().Key)
                {
                case ConsoleKey.UpArrow:
                    oyun.YilaniHareketEttir(Direction.Up);
                    break;

                case ConsoleKey.DownArrow:
                    oyun.YilaniHareketEttir(Direction.Down);
                    break;

                case ConsoleKey.RightArrow:
                    oyun.YilaniHareketEttir(Direction.Right);
                    break;

                case ConsoleKey.LeftArrow:
                    oyun.YilaniHareketEttir(Direction.Left);
                    break;
                }
            } while (true);
        }
Esempio n. 5
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        private void playButton_Click(object sender, EventArgs e)
        {
            SnakeGame gameForm = new SnakeGame();

            gameForm.FormClosed += new FormClosedEventHandler(gameFormClose);
            gameForm.Show();
            this.Hide();
        }
Esempio n. 6
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        public GamePage()
        {
            this.InitializeComponent();

            // Create the game.
            var launchArguments = string.Empty;

            _game = MonoGame.Framework.XamlGame <SnakeGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
        }
Esempio n. 7
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        void StartGameClick(object sender, RoutedEventArgs e)
        {
            Menu.Visibility       = Visibility.Collapsed;
            GameScreen.Visibility = Visibility.Visible;
            SnakeGame.StartGame();

            Tick();
            timer.Start();
        }
Esempio n. 8
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        // Constructor
        public GamePage()
        {
            InitializeComponent();

            _game = XamlGame<SnakeGame>.Create("", this);

            // Sample code to localize the ApplicationBar
            //BuildLocalizedApplicationBar();
        }
Esempio n. 9
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        public static void MoveBodyLogic()
        {
            for (int i = GamePlay.Instance.mySnake.Count - 1; i >= 0; i--) //mutare punct cu punct, cap+corp
            {                                                              //daca capul este activ
                if (i == 0)
                {
                    switch (GamePlay.Instance.direction)//mut fiecare parte a corpului, cf directiei data de cap
                    {
                    case Direction.Right:
                        GamePlay.Instance.mySnake[i].x++;    //punctul curent din sarpe
                        break;

                    case Direction.Left:
                        GamePlay.Instance.mySnake[i].x--;
                        break;

                    case Direction.Up:
                        GamePlay.Instance.mySnake[i].y--;
                        break;

                    case Direction.Down:
                        GamePlay.Instance.mySnake[i].y++;
                        break;
                    }
                    //limitez sarpele la screen, spatiul de joc
                    //GamePlay.Instance.maxX = screen.Size.Width / GamePlay.Instance.Width;//pozitia max x si y
                    //GamePlay.Instance.maxY = screen.Size.Height / GamePlay.Instance.Height;
                    if (GamePlay.Instance.mySnake[i].x < 0 || GamePlay.Instance.mySnake[i].y < 0 ||
                        GamePlay.Instance.mySnake[i].x >= GamePlay.Instance.maxX || GamePlay.Instance.mySnake[i].y >= GamePlay.Instance.maxY)

                    {//la fiecare coleziune cu peretii, die
                        SnakeGame.Die();
                    }
                    for (int j = 1; j < GamePlay.Instance.mySnake.Count; j++)//coleziunea cu corpul
                    {
                        if (GamePlay.Instance.mySnake[i].x == GamePlay.Instance.mySnake[j].x &&
                            GamePlay.Instance.mySnake[i].y == GamePlay.Instance.mySnake[j].y)
                        {
                            SnakeGame.Die();
                        }
                    }

                    //detecteaza coleziunea cu mancarea
                    if (GamePlay.Instance.mySnake[0].x == GamePlay.Instance.food.x && GamePlay.Instance.mySnake[0].y == GamePlay.Instance.food.y)
                    {
                        Food.EatLogic();
                    }
                }
                else
                {
                    //daca nu apare niciun obstacol, Move body
                    GamePlay.Instance.mySnake[i].x = GamePlay.Instance.mySnake[i - 1].x;//muta urmatorul cerc conform cercului de dinainte, va apara ca sarpele se afla intr-o miscare continua
                    GamePlay.Instance.mySnake[i].y = GamePlay.Instance.mySnake[i - 1].y;
                }
            }
        }
Esempio n. 10
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        public MainWindow()
        {
            InitializeComponent();
            GameAreaGrid.SizeChanged += HandleSizeChange;
            KeyDown += new KeyEventHandler(OnButtonKeyDown);

            SnakeGame.Initialise();

            GenerateCanvasCells();
            timer = InitTimer(new TimeSpan(0, 0, 0, 0, 300));
        }
Esempio n. 11
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 public static void Action()
 {
     if (cursorx == (Console.WindowWidth / 2) - 8)
     {
         Console.Clear();
         SnakeGame.Start();
     }
     else if (cursorx == (Console.WindowWidth / 2) + 4)
     {
         Console.Clear();
     }
 }
Esempio n. 12
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        static void Main(string[] args)
        {
#if !MACOS
            Game = new SnakeGame();
            Game.Run();
#else
				NSApplication.Init ();
				using (var p = new NSAutoreleasePool ()) {
					NSApplication.SharedApplication.Delegate = new AppDelegate ();
					NSApplication.Main (args);
				}
#endif
        }
Esempio n. 13
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        static void Main(string[] args)
        {
#if !MACOS
            Game = new SnakeGame();
            Game.Run();
#else
            NSApplication.Init();
            using (var p = new NSAutoreleasePool()) {
                NSApplication.SharedApplication.Delegate = new AppDelegate();
                NSApplication.Main(args);
            }
#endif
        }
Esempio n. 14
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        void Tick()
        {
            bool shouldEndGame = !SnakeGame.HandleSnakeLogic(GameState.currentSnakeDirection);

            if (shouldEndGame)
            {
                EndGame();
            }

            PaintGrid();
            PaintSnake();
            DisplayScore();
            GameState.directionWasUpdatedInThisTickTime = false;
        }
Esempio n. 15
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        public static void Main()
        {
            Debug.Print(Resources.GetString(Resources.StringResources.String1));

            Initialize();

            graphics.DrawText(0, 0, "Snake!!");
            graphics.Show();

            Thread.Sleep(500);

            game = new SnakeGame(84, 48);

            StartGameLoop();
        }
Esempio n. 16
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 public static void Action()
 {
     if (cursory == (Console.WindowHeight / 2) - 8)
     {
         Console.Clear();
         SnakeGame.Start();
     }
     else if (cursory == (Console.WindowHeight / 2) - 7)
     {
         Console.Clear();
         SnakeGame2P.Start();
     }
     else if (cursory == (Console.WindowHeight / 2) - 6)
     {
         Program.Quit = true;
     }
 }
Esempio n. 17
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        static void Main()
        {
            // AI Controller
            var neuralNetwork = NeuralNetwork.CreateFromFile(SnakeNeuralNetworkSpecification.Specification, @"Content\snakeWeights.json");
            var aiController  = new SnakeAiController(1, neuralNetwork);

            // Keyboard Controller
            var keyboardController = new SnakeKeyboardController(1);

            // Change value of selectedController to play game with keyboard
            var selectedController = aiController;

            using (var game = new SnakeGame(new List <ISnakeController> {
                selectedController
            }))
                game.Run();
        }
Esempio n. 18
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            this.MakeFullScreen();

            View game_view;

            if (MainActivity.Game == null)
            {
                SnakeGame.Vibrator = (Vibrator)this.ApplicationContext.GetSystemService(Context.VibratorService);
                var g = new SnakeGame();
                game_view    = (View)g.Services.GetService(typeof(View));
                g.ExitEvent += () => this.MoveTaskToBack(true);
                g.Run();

                MainActivity.Game = g;
            }
            else
            {
                game_view = (View)MainActivity.Game.Services.GetService(typeof(View));
                ViewGroup parent = (ViewGroup)game_view.Parent;
                if (parent != null)
                {
                    parent.RemoveView(game_view);
                }
            }

#if ADS
            var layout = new FrameLayout(this);
            layout.LayoutParameters = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MatchParent, ViewGroup.LayoutParams.MatchParent);
            layout.AddView(game_view);
            SetContentView(layout);
            AndroidAds.Context   = this;
            AndroidAds.ViewGroup = layout;
#else
            this.SetContentView(game_view);
#endif
        }
Esempio n. 19
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 private static void Main(string[] args)
 {
     Task.Factory.StartNew(() =>
     {
         while (true)
         {
             if (_currentGame != null)
             {
                 _currentGame.PendingTurn = Console.ReadKey().Key.ToDirection();
             }
         }
     });
     while (true)
     {
         _currentGame = new SnakeGame();
         while (_currentGame.Tick())
         {
             Thread.Sleep(300);
         }
         Thread.Sleep(2000);
     }
 }
Esempio n. 20
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 public static void Main()
 {
     snakeGame = new SnakeGame();
     snakeGame.Run();
 }
Esempio n. 21
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 public static void Main()
 {
     snakeGame = new SnakeGame();
     snakeGame.Run();
 }
Esempio n. 22
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        private void snakeUpdate()
        {
            try
            {
                //new head position - snake move
                Point newPosition = new Point(
                    snake[0].X + snakeDirection.X,
                    snake[0].Y + snakeDirection.Y);

                snake.Insert(0, newPosition);
                snake.RemoveAt(snake.Count - 1);

                //eating
                if (snake[0].X == food.X && snake[0].Y == food.Y)
                {
                    snake.Add(new Point(food.X, food.Y));
                    score++;
                    SnakeGame.ActiveForm.Text = "Snake score " + score;
                    generateFood();
                }

                //eating bad food
                if (snake[0].X == badFood.X && snake[0].Y == badFood.Y)
                {
                    score--;
                    SnakeGame.ActiveForm.Text = "Snake score " + score;
                    snake.RemoveAt(snake.Count - 1);
                }

                //collid with body
                for (int i = 1; i < snake.Count - 1; i++)
                {
                    if (snake[0].X == snake[i].X && snake[0].Y == snake[i].Y)
                    {
                        timer.Stop();
                        MessageBox.Show("You have collided with your body! Play again.\nScore: " + score);
                        SnakeGame snakeGame = new SnakeGame();
                        snakeGame.Show();
                        this.Dispose(false);
                    }
                }

                //leave the map field
                if (snake[0].X > this.ClientSize.Width - 10 || snake[0].X <0 ||
                                                                           snake[0].Y> this.ClientSize.Height - 10 || snake[0].Y < 0)
                {
                    timer.Stop();
                    MessageBox.Show("You left the map field! Play again.\nScore: " + score);
                    SnakeGame snakeGame = new SnakeGame();
                    snakeGame.Show();
                    this.Dispose(false);
                }
            }
            catch (ArgumentException)
            {
                //eating bad food first to kill snake
                timer.Stop();
                MessageBox.Show("You ate bad food by accident! The Snake is dead. Play again.\nScore: " + score);
                SnakeGame snakeGame = new SnakeGame();
                snakeGame.Show();
                this.Dispose(false);
            }
        }
Esempio n. 23
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 static void Main()
 {
     using (var game = new SnakeGame())
         game.Run();
 }
Esempio n. 24
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 public void SnakeEat()
 {
     SnakeGame s = new SnakeGame();
     //s.Eat();
 }
Esempio n. 25
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 public void Turn(Turns turnsTo)
 {
     SnakeGame s = new SnakeGame();
     //s.MoveBody();
     //s.MoveTurnHead(turnsTo);
 }
Esempio n. 26
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 public void MoveForward()
 {
     SnakeGame s = new SnakeGame();
     //s.MoveForward();
     //s.MoveBody();
 }
Esempio n. 27
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 /// <summary>
 ///     Initialise the form and game of Snake, passing in the PictureBox to display the game in
 /// </summary>
 public MainForm()
 {
     InitializeComponent();
     game = new SnakeGame(Canvas);
 }