private void checkDeath() { bool stillAlive = true; for (int i = 1; i < currentSnake.Elements.Count; i++) { if (currentSnake.Elements[0].PosX == currentSnake.Elements[i].PosX && currentSnake.Elements[0].PosY == currentSnake.Elements[i].PosY) { stillAlive = false; } } if (currentSnake.Elements[0].PosX <= 0 || currentSnake.Elements[0].PosY <= 0 || (currentSnake.Elements[0].PosY + Globals.Width + 1) >= this.Height || (currentSnake.Elements[0].PosX + Globals.Width + 1) >= this.Width) { stillAlive = false; } if (!stillAlive) { alive = false; if (aiMode) { Player.DownVoteLast(); WriteSituations(); } timer1.Stop(); writeScoreList(); var tmp = Player.Log; Graphics g = this.CreateGraphics(); g.Clear(Color.Black); g.FillEllipse(new SolidBrush(Color.Red), new Rectangle(currendFood.posX, currendFood.posY, currendFood.width, currendFood.width)); foreach (SnakeDot dot in currentSnake.Elements) { g.FillEllipse(new SolidBrush(Color.Red), new Rectangle(dot.PosX, dot.PosY, dot.Width, dot.Width)); } restart(); } }