private void Window_KeyDown(object sender, KeyEventArgs e) { if (!game.IsRunning) { game.Start(); } else { switch (e.Key) { case Key.W: case Key.Up: game.DirectionChange(Direction.UP); break; case Key.D: case Key.Right: game.DirectionChange(Direction.RIGTH); break; case Key.A: case Key.Left: game.DirectionChange(Direction.LEFT); break; case Key.S: case Key.Down: game.DirectionChange(Direction.DOWN); break; } } }