public void Collide(Food food) //Check if anyplayer in the matrix is colliding with the food { if (collidables[food.Matrix.X, food.Matrix.Y] != null) { Player player = (Player)collidables[food.Matrix.X, food.Matrix.Y]; food.IncreaseLength(player); food.IncreaseScore(player); food.AddEffect(Players); food.Remove(this); } }