public void playGame() { timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); timer.Enabled = true; board.drawBoard(); Console.CursorVisible = false; ConsoleKey action = ConsoleKey.UpArrow; // snake.draw(); while (action == ConsoleKey.UpArrow || action == ConsoleKey.DownArrow || action == ConsoleKey.LeftArrow || action == ConsoleKey.RightArrow) { action = Console.ReadKey().Key; snake.changeDirection(action); } }