public async Task<Player> CreatePlayerForUserAsync(ApplicationUser user) { var player = new Player { User = user }; _db.Players.Add(player); await _db.SaveChangesAsync(); return player; }
public async Task <Player> CreatePlayerForUserAsync(ApplicationUser user) { var player = new Player { User = user }; _db.Players.Add(player); await _db.SaveChangesAsync(); return(player); }
public async Task<Player> CreatePlayerWithTagAsync(string tag) { if (string.IsNullOrEmpty(tag)) { throw new ArgumentNullException(nameof(tag)); } Player player; // See if this player already exists player = await _db.Players .SingleOrDefaultAsync(x => tag.Equals(x.Tag, StringComparison.OrdinalIgnoreCase)); if (player == null) { player = new Player { Tag = tag }; _db.Add(player); await _db.SaveChangesAsync(); } return player; }
public async Task <Player> CreatePlayerWithTagAsync(string tag) { if (string.IsNullOrEmpty(tag)) { throw new ArgumentNullException(nameof(tag)); } Player player; // See if this player already exists player = await _db.Players .SingleOrDefaultAsync(x => tag.Equals(x.Tag, StringComparison.OrdinalIgnoreCase)); if (player == null) { player = new Player { Tag = tag }; _db.Add(player); await _db.SaveChangesAsync(); } return(player); }
private async Task CreatePlayerForUserAsync(ApplicationUser user) { if (user == null) { throw new ArgumentNullException(nameof(user)); } // Make sure the user has a player entity var player = await _db.Players .Include(x => x.User) .SingleOrDefaultAsync(x => x.User.Id == user.Id); if (player == null) { var rating = new Rating { MatchMakingRating = 1500 }; _db.Add(rating); // Setup default rank var rank = new Rank { Rating = rating }; var defaultSeason = await _db.DefaultSeasons .Include(x => x.Season) .FirstOrDefaultAsync(); if (defaultSeason != null) { var season = await _db.Seasons .Include(x => x.Brackets) .SingleOrDefaultAsync(x => x.SeasonId == defaultSeason.Season.SeasonId); if (season != null && season.Brackets.Any(x => x.Type == RankBrackets.NeverLucky)) { rank.RankBracket = season.Brackets.Single(x => x.Type == RankBrackets.NeverLucky); } } _db.Add(rank); player = new Player { User = user, Rank = rank }; _db.Add(player); await _db.SaveChangesAsync(); } }