Esempio n. 1
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 private void SaveFogColor(int fogIndex)
 {
     // First fog is probably for characters.
     ParamTools.ModifyParamValue(paramFile, 2, 1 + fogIndex, 0, stageFogSet[fogIndex].H);
     ParamTools.ModifyParamValue(paramFile, 2, 1 + fogIndex, 1, stageFogSet[fogIndex].S);
     ParamTools.ModifyParamValue(paramFile, 2, 1 + fogIndex, 2, stageFogSet[fogIndex].V);
 }
Esempio n. 2
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        private void SaveFresnelLight()
        {
            ParamTools.ModifyParamValue(paramFile, 0, 0, 8, fresnelLight.skyColor.H);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 9, fresnelLight.skyColor.S);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 10, fresnelLight.skyColor.V);

            ParamTools.ModifyParamValue(paramFile, 0, 0, 11, fresnelLight.groundColor.H);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 12, fresnelLight.groundColor.S);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 13, fresnelLight.groundColor.V);
        }
Esempio n. 3
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        private void SaveDirectionalLight(int lightIndex)
        {
            // TODO: Enabled/disabled for light.
            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 2, stageDiffuseLights[lightIndex].diffuseColor.H);
            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 3, stageDiffuseLights[lightIndex].diffuseColor.S);
            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 4, stageDiffuseLights[lightIndex].diffuseColor.V);

            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 5, stageDiffuseLights[lightIndex].RotationXDegrees);
            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 6, stageDiffuseLights[lightIndex].RotationYDegrees);
            ParamTools.ModifyParamValue(paramFile, 1, lightIndex, 7, stageDiffuseLights[lightIndex].RotationZDegrees);
        }
Esempio n. 4
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        public static LightColor CreateFogColorFromFogSet(ParamFile lightSet, int fogIndex)
        {
            // First fog is probably for characters.
            float      hue        = (float)ParamTools.GetParamValue(lightSet, 2, 1 + fogIndex, 0);
            float      saturation = (float)ParamTools.GetParamValue(lightSet, 2, 1 + fogIndex, 1);
            float      value      = (float)ParamTools.GetParamValue(lightSet, 2, 1 + fogIndex, 2);
            LightColor color      = new LightColor();

            color.H = hue;
            color.S = saturation;
            color.V = value;
            return(color);
        }
Esempio n. 5
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        private void SaveCharDiffuseLights()
        {
            ParamTools.ModifyParamValue(paramFile, 0, 0, 29, characterDiffuse.diffuseColor.H);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 30, characterDiffuse.diffuseColor.S);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 31, characterDiffuse.diffuseColor.V);

            ParamTools.ModifyParamValue(paramFile, 0, 0, 33, characterDiffuse.ambientColor.H);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 34, characterDiffuse.ambientColor.S);
            ParamTools.ModifyParamValue(paramFile, 0, 0, 35, characterDiffuse.ambientColor.V);

            // TODO: Save light rotations.

            for (int i = 0; i < 4; i++)
            {
                SaveDirectionalLight(i);
            }
        }
Esempio n. 6
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        public static DirectionalLight CreateDirectionalLightFromLightSet(ParamFile lightSet, int lightIndex, string name)
        {
            bool    enabled = (int)ParamTools.GetParamValue(lightSet, 1, lightIndex, 1) == 1;
            Vector3 hsv     = new Vector3(0);

            hsv.X = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 2);
            hsv.Y = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 3);
            hsv.Z = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 4);

            float rotX = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 5);
            float rotY = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 6);
            float rotZ = (float)ParamTools.GetParamValue(lightSet, 1, lightIndex, 7);

            DirectionalLight newLight = new DirectionalLight(hsv, new Vector3(0), rotX, rotY, rotZ, name);

            newLight.enabled = enabled; // doesn't render properly for some stages
            return(newLight);
        }
Esempio n. 7
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        public static HemisphereFresnel CreateFresnelLightFromLightSet(ParamFile lightSet)
        {
            Vector3 hsvSky = new Vector3(0);

            hsvSky.X = (float)ParamTools.GetParamValue(lightSet, 0, 0, 8);
            hsvSky.Y = (float)ParamTools.GetParamValue(lightSet, 0, 0, 9);
            hsvSky.Z = (float)ParamTools.GetParamValue(lightSet, 0, 0, 10);

            Vector3 hsvGround = new Vector3(0);

            hsvGround.X = (float)ParamTools.GetParamValue(lightSet, 0, 0, 11);
            hsvGround.Y = (float)ParamTools.GetParamValue(lightSet, 0, 0, 12);
            hsvGround.Z = (float)ParamTools.GetParamValue(lightSet, 0, 0, 13);

            float skyAngle    = (float)ParamTools.GetParamValue(lightSet, 0, 0, 14);
            float groundAngle = (float)ParamTools.GetParamValue(lightSet, 0, 0, 15);

            return(new HemisphereFresnel(hsvGround, hsvSky, skyAngle, groundAngle, "Fresnel"));
        }
Esempio n. 8
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        public static DirectionalLight CreateCharDiffuseLightFromLightSet(ParamFile lightSet)
        {
            Vector3 diffuseHsv = new Vector3(0);

            diffuseHsv.X = (float)ParamTools.GetParamValue(lightSet, 0, 0, 29);
            diffuseHsv.Y = (float)ParamTools.GetParamValue(lightSet, 0, 0, 30);
            diffuseHsv.Z = (float)ParamTools.GetParamValue(lightSet, 0, 0, 31);

            Vector3 ambientHsv = new Vector3(0);

            ambientHsv.X = (float)ParamTools.GetParamValue(lightSet, 0, 0, 33);
            ambientHsv.Y = (float)ParamTools.GetParamValue(lightSet, 0, 0, 34);
            ambientHsv.Z = (float)ParamTools.GetParamValue(lightSet, 0, 0, 35);

            float rotX = (float)ParamTools.GetParamValue(lightSet, 1, 4, 5);
            float rotY = (float)ParamTools.GetParamValue(lightSet, 1, 4, 6);
            float rotZ = (float)ParamTools.GetParamValue(lightSet, 1, 4, 7);

            return(new DirectionalLight(diffuseHsv, ambientHsv, 0, 0, 0, "Diffuse"));
        }