Esempio n. 1
0
		private void sceneChanged(GameScenes scene)
		{
			if (currentScene == GameScenes.EDITOR)
			{
				gui.Save();
				gui.Dispose();
				gui = null;
			}

			currentScene = scene;

			if (currentScene == GameScenes.EDITOR)
				gui = new MainWindow(this);
			else
				State = state.inactive;
		}