Esempio n. 1
0
        /// <summary>
        /// Checks .resx files and converts them into text assets that can be used at runtime
        /// </summary>
        public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            //Only use this if there's a localization system created
            if (!LocalizationWorkspace.Exists())
            {
                return;
            }

            foreach (string asset in importedAssets)
            {
                if (asset.EndsWith(LocalizationWorkspace.resXFileEnding))
                {
                    string newFileName = LocalizationWorkspace.ResourcesFolderFilePath() + "/" + Path.GetFileNameWithoutExtension(asset) + LocalizationWorkspace.txtFileEnding;

                    if (!DirectoryUtility.CheckAndCreate(LocalizationWorkspace.ResourcesFolderFilePath()))
                    {
                        return;
                    }

                    //Delete the file if it already exists
                    if (FileUtility.Exists(newFileName))
                    {
                        FileUtility.Delete(newFileName);
                    }

                    string fileData = "";
                    using (StreamReader reader = new StreamReader(asset))
                    {
                        fileData = reader.ReadToEnd();
                    }


                    FileUtility.WriteToFile(newFileName, fileData);

                    SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath());
                    LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures);

                    AssetDatabase.Refresh(ImportAssetOptions.Default);
                }
            }
        }
Esempio n. 2
0
	/// <summary> Copies the file into the resources folder. Naming the new asset to KEY </summary>
	public static string CopyFileIntoResources(SerializableLocalizationObjectPair objectPair, SmartCultureInfo thisCultureInfo)
	{
		if(!DirectoryUtility.CheckAndCreate(LocalizationWorkspace.LanguageRuntimeFolderPath(thisCultureInfo.languageCode)))
		{
			return "";
		}


		string newFileName = objectPair.keyValue;
		string filePath = string.Empty;
		string currentAssetPath = string.Empty;
		LocalizedObject objectToCopy = objectPair.changedValue;

		if(objectToCopy.ObjectType == LocalizedObjectType.AUDIO && objectToCopy.ThisAudioClip != null)
		{
			filePath = LocalizationWorkspace.LanguageAudioFolderPath(thisCultureInfo.languageCode);
			currentAssetPath = AssetDatabase.GetAssetPath(objectToCopy.ThisAudioClip);
		}
		else if(objectToCopy.ObjectType == LocalizedObjectType.TEXTURE && objectToCopy.ThisTexture != null)
		{
			filePath = LocalizationWorkspace.LanguageTexturesFolderPath(thisCultureInfo.languageCode);
			currentAssetPath = AssetDatabase.GetAssetPath(objectToCopy.ThisTexture);
		}
		else if(objectToCopy.ObjectType == LocalizedObjectType.GAME_OBJECT && objectToCopy.ThisGameObject != null)
		{
			filePath = LocalizationWorkspace.LanguagePrefabsFolderPath(thisCultureInfo.languageCode);
			currentAssetPath = AssetDatabase.GetAssetPath(objectToCopy.ThisGameObject);
		}
		else if(objectToCopy.ObjectType == LocalizedObjectType.TEXT_ASSET && objectToCopy.ThisTextAsset != null)
		{
			filePath = LocalizationWorkspace.LanguageTextAssetsFolderPath(thisCultureInfo.languageCode);
			currentAssetPath = AssetDatabase.GetAssetPath(objectToCopy.ThisTextAsset);
		}
		else if(objectToCopy.ObjectType == LocalizedObjectType.FONT && objectToCopy.Font != null)
		{
			filePath = LocalizationWorkspace.LanguageFontsFolderPath(thisCultureInfo.languageCode);
			currentAssetPath = AssetDatabase.GetAssetPath(objectToCopy.Font);
		}
		else
		{
			return string.Empty;
		}

		if(!DirectoryUtility.CheckAndCreate(filePath))
		{
			return "";
		}

		//Get the fileExtension of the asset
		string fileExtension = FileUtility.GetFileExtension(Application.dataPath + currentAssetPath);
		
		if(objectToCopy.ObjectType != LocalizedObjectType.GAME_OBJECT){
	
			//Copy or replace the file to the new path
			FileUtil.ReplaceFile(currentAssetPath, filePath + "/" + newFileName + fileExtension);
	
			string metaFile = Application.dataPath.Substring(0, Application.dataPath.Length - "Assets".Length) + 
								currentAssetPath.Substring(0, currentAssetPath.Length - fileExtension.Length) + fileExtension + ".meta";
			if(File.Exists(metaFile))
			{
				FileUtil.ReplaceFile(metaFile, filePath + "/" + newFileName + fileExtension + ".meta");
			}
		}
		else{
			string relativePath = filePath + "/" + newFileName + fileExtension;
			relativePath = "Assets" + relativePath.Substring(Application.dataPath.Length);
			PrefabUtility.CreatePrefab(relativePath, objectToCopy.ThisGameObject);
		}

		return AssetDatabase.AssetPathToGUID(currentAssetPath);
	}
        /// <summary>
        /// Generates all the files for store presence
        /// </summary>
        /// <returns>If the operation was successful</returns>
        public static bool GeneratePresence()
        {
            if (HasStorePresence)
            {
                return(true);
            }

            string currentDirectory = Application.dataPath + "/" + PluginFolderName;

            if (!DirectoryUtility.CheckAndCreate(currentDirectory))
            {
                return(false);
            }

            currentDirectory += "/" + AndroidFolderName;
            if (!DirectoryUtility.CheckAndCreate(currentDirectory))
            {
                return(false);
            }

            currentDirectory += "/" + ResourceFolderName;
            if (!DirectoryUtility.CheckAndCreate(currentDirectory))
            {
                return(false);
            }

            //Create the default directory
            if (!DirectoryUtility.CheckAndCreate(currentDirectory + "/" + ValuesFolderName))
            {
                return(false);
            }

            if (!AppendOrCreateStringsFile(currentDirectory + "/" + ValuesFolderName + "/" + StringsFileName))
            {
                return(false);
            }

            var availableCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.AvailableCulturesFilePath());

            foreach (SmartCultureInfo cultureInfo in availableCultures.cultureInfos)
            {
                if (!IsLanguageSupported(cultureInfo.languageCode))
                {
                    continue;
                }

                string currentLanguageFolderPath = GetValueFolderPath(currentDirectory, cultureInfo);

                if (!DirectoryUtility.CheckAndCreate(currentLanguageFolderPath))
                {
                    return(false);
                }

                if (!AppendOrCreateStringsFile(currentLanguageFolderPath + "/" + StringsFileName))
                {
                    return(false);
                }
            }

            AssetDatabase.Refresh();

            return(true);
        }