Esempio n. 1
0
        public MyMusicFile(Sm4shProject projectManager, SoundEntryCollection sEntryCollection, string path)
        {
            string mymusicFile = projectManager.ExtractResource(path, PathHelper.FolderTemp);

            SoundEntryCollection = sEntryCollection;
            _Path = path;

            using (FileStream fileStream = File.Open(mymusicFile, FileMode.Open))
            {
                using (BinaryReader b = new BinaryReader(fileStream))
                {
                    if (new string(b.ReadChars(3)) != "MMB")
                    {
                        throw new Exception(string.Format("Can't load '{0}', the file is either compressed or its not a MMB file.", mymusicFile));
                    }

                    //Keep header
                    b.BaseStream.Position = 0;
                    _Header = b.ReadBytes(HEADER_LEN);

                    //Number of elements
                    b.BaseStream.Position = HEADER_LEN;
                    int nbrStages = b.ReadInt32();

                    //Offsets per element
                    int[] offsetsPerElement = new int[nbrStages];
                    for (int i = 0; i < nbrStages; i++)
                    {
                        offsetsPerElement[i] = b.ReadInt32();
                    }

                    //Stage offset
                    int stageStartOffset = HEADER_LEN + 0x4 + (nbrStages * 0x4) + 0x20; //0x20 = Magic Padding

                    for (int i = 0; i < nbrStages; i++)
                    {
                        MyMusicStage myMusicStage       = new MyMusicStage(i);
                        int          currentStageOffset = stageStartOffset + offsetsPerElement[i];

                        b.BaseStream.Position = currentStageOffset;
                        uint nbrBGMs = b.ReadUInt32();

                        currentStageOffset += 0x4;
                        for (int j = 0; j < nbrBGMs; j++)
                        {
                            b.BaseStream.Position = currentStageOffset + (j * 0x3c);
                            myMusicStage.BGMs.Add(ParseBGMEntry(b));
                        }
                        SoundEntryCollection.MyMusicStages.Add(myMusicStage);
                    }
                }
            }
        }
        public object Clone()
        {
            SoundEntryCollection sCollection = new SoundEntryCollection();

            foreach (BGMEntry sEntryBGM in _SoundEntriesBGMs)
            {
                BGMEntry newSEntryBGM = (BGMEntry)sEntryBGM.Clone();
                sCollection._SoundEntriesBGMs.Add(newSEntryBGM);
            }
            sCollection.GenerateSoundEntriesBGMDictionary();

            foreach (SoundEntry sEntry in _SoundEntries)
            {
                SoundEntry newSEntry = (SoundEntry)sEntry.Clone();
                newSEntry.BGMFiles = new List <SoundEntryBGM>();
                foreach (SoundEntryBGM sEntryBGM in sEntry.BGMFiles)
                {
                    newSEntry.BGMFiles.Add(new SoundEntryBGM(sCollection, newSEntry, sEntryBGM.BGMID));
                }
                newSEntry.SoundEntryCollection = sCollection;
                sCollection._SoundEntries.Add(newSEntry);
            }
            sCollection.GenerateSoundEntriesDictionary();

            foreach (MyMusicStage myMusicStage in _MyMusicStages)
            {
                MyMusicStage nMyMusicStage = new MyMusicStage(myMusicStage.MyMusicStageID);
                foreach (MyMusicStageBGM sMusicStageBGM in myMusicStage.BGMs)
                {
                    MyMusicStageBGM nMyMusicStageBGM = (MyMusicStageBGM)sMusicStageBGM.Clone();
                    nMyMusicStageBGM.SoundEntryCollection = sCollection;
                    nMyMusicStage.BGMs.Add(nMyMusicStageBGM);
                }
                sCollection._MyMusicStages.Add(nMyMusicStage);
            }

            foreach (SoundDBStage soundDBStage in _SoundDBStages)
            {
                List <SoundDBStageSoundEntry> sEntries = new List <SoundDBStageSoundEntry>();
                foreach (SoundDBStageSoundEntry sSoundDBStageSoundEntry in soundDBStage.SoundEntries)
                {
                    sEntries.Add(new SoundDBStageSoundEntry(sCollection, sSoundDBStageSoundEntry.SoundID));
                }
                SoundDBStage nSoundDBStage = new SoundDBStage(sCollection, soundDBStage.SoundDBStageID);
                nSoundDBStage.SoundEntries = sEntries;
                sCollection._SoundDBStages.Add(nSoundDBStage);
            }

            sCollection.GenerateStagesDictionaries();

            return(sCollection);
        }
Esempio n. 3
0
        public PropertyFile(Sm4shProject projectManager, SoundEntryCollection sEntryCollection, string path)
        {
            string propertyFile = projectManager.ExtractResource(path, PathHelper.FolderTemp);

            SoundEntryCollection = sEntryCollection;
            _Path = path;

            using (FileStream fileStream = File.Open(propertyFile, FileMode.Open))
            {
                using (BinaryReader b = new BinaryReader(fileStream))
                {
                    if (new string(b.ReadChars(3)) != "MPB")
                    {
                        throw new Exception(string.Format("Can't load '{0}', the file is either compressed or its not a MPB file", propertyFile));
                    }

                    //Keep header
                    b.BaseStream.Position = 0;
                    _Header = b.ReadBytes(HEADER_LEN);

                    //Nbr BGM
                    b.BaseStream.Position = HEADER_LEN;
                    uint nbrBgm = b.ReadUInt32();

                    //Songtable
                    uint   songTableOffset = HEADER_LEN + 0x4 + (nbrBgm * 0x4);
                    uint[] songIds         = new uint[nbrBgm];
                    b.BaseStream.Position = HEADER_LEN + 0x4;
                    for (int i = 0; i < nbrBgm; i++)
                    {
                        songIds[i] = b.ReadUInt32();
                    }

                    //Parsing
                    for (int i = 0; i < nbrBgm; i++)
                    {
                        if (songIds[i] != 0xffffffff)
                        {
                            b.BaseStream.Position = songTableOffset + songIds[i];
                            BGMEntry sEntry = ParseProperty(b, i);
                            SoundEntryCollection.SoundEntriesBGMs.Add(sEntry);
                        }
                    }
                }
            }
        }
Esempio n. 4
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 public SoundEntryBGM(SoundEntryCollection soundEntryCollection, SoundEntry sEntry, int bgmID)
 {
     SoundEntryCollection = soundEntryCollection;
     BGMID      = bgmID;
     SoundEntry = sEntry;
 }
Esempio n. 5
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 public SoundEntry(SoundEntryCollection soundEntryCollection)
 {
     SoundEntryCollection  = soundEntryCollection;
     BGMFiles              = new List <SoundEntryBGM>();
     AssociatedFightersIDs = new List <int>();
 }
 public MyMusicStageBGM(SoundEntryCollection soundEntryCollection, int bgmID)
 {
     SoundEntryCollection = soundEntryCollection;
     _BGMID = bgmID;
 }
Esempio n. 7
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        public UISoundDBFile(Sm4shProject projectManager, SoundEntryCollection sEntryCollection, string path)
        {
            string uiSoundDBFile = projectManager.ExtractResource(path, PathHelper.FolderTemp);

            SoundEntryCollection = sEntryCollection;
            _Path    = path;
            _Project = projectManager;

            using (FileStream fileStream = File.Open(uiSoundDBFile, FileMode.Open))
            {
                using (BinaryReader b = new BinaryReader(fileStream))
                {
                    byte[] header = b.ReadBytes(2);
                    if (header[0] != 0xff || header[1] != 0xff)
                    {
                        throw new Exception(string.Format("Can't load '{0}', the file doesn't appear to be 'ui_sound_db.bin'.", uiSoundDBFile));
                    }

                    //Keep header
                    b.BaseStream.Position = 0;
                    _Header = b.ReadBytes(HEADER_LEN);

                    //Number of elements
                    b.BaseStream.Position = HEADER_LEN;
                    int nbrStages = ReadNbrEntries(b);

                    //Offset to second table
                    int offsetUnknownSecondTable = HEADER_LEN + 0x5 + (nbrStages * 0xd2);
                    b.BaseStream.Position = offsetUnknownSecondTable;
                    int nbrUnknownSecondTableBlocs = ReadNbrEntries(b);
                    b.BaseStream.Position = offsetUnknownSecondTable;
                    _SecondBloc           = b.ReadBytes((int)(0x5 + (nbrUnknownSecondTableBlocs * 0xa)));

                    //Offset to variable/songid table
                    int offsetSongTable = offsetUnknownSecondTable + 0x5 + (nbrUnknownSecondTableBlocs * 0xa);
                    b.BaseStream.Position = offsetSongTable;
                    int nbrSoundEntries = ReadNbrEntries(b);

                    //Retrieve all sounds
                    for (int i = 0; i < nbrSoundEntries; i++)
                    {
                        int        index  = ReadInt32(b);
                        SoundEntry sEntry = ParseSoundEntry(b, index);
                        if (sEntry != null && (INCLUDE_EMPTY_SOUND || sEntry.BGMFiles.Count == 0 || sEntry.BGMFiles[0].BGMID != 0x450))
                        {
                            SoundEntryCollection.SoundEntries.Add(sEntry);
                        }
                    }

                    //Retrieve info per stage
                    for (int i = 0; i < nbrStages; i++)
                    {
                        b.BaseStream.Position = HEADER_LEN + 0x5 + (i * 0xd2);
                        int stageId   = ReadInt32(b);
                        int nbrSounds = ReadInt32(b);

                        List <SoundDBStageSoundEntry> stageSoundEntries = new List <SoundDBStageSoundEntry>();
                        for (int j = 0; j < nbrSounds; j++)
                        {
                            int sEntryIndex = ReadInt32(b);
                            stageSoundEntries.Add(new SoundDBStageSoundEntry(SoundEntryCollection, sEntryIndex));
                        }
                        SoundDBStage soundDBStage = new SoundDBStage(SoundEntryCollection, stageId);
                        soundDBStage.SoundEntries = stageSoundEntries;
                        SoundEntryCollection.SoundDBStages.Add(soundDBStage);
                    }
                }
            }
        }
 public SoundDBStageSoundEntry(SoundEntryCollection soundEntryCollection, int soundID)
 {
     SoundEntryCollection = soundEntryCollection;
     SoundID = soundID;
 }
Esempio n. 9
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 public SoundDBStage(SoundEntryCollection soundEntryCollection, int soundDBStageID)
 {
     SoundEntryCollection = soundEntryCollection;
     SoundDBStageID       = soundDBStageID;
     SoundEntries         = new List <SoundDBStageSoundEntry>();
 }
Esempio n. 10
0
        public SoundMSBTFile(Sm4shProject projectManager, SoundEntryCollection sEntryCollection, string path)
        {
            _ResCol = projectManager.GetResourceCollection(path);
            string soundMSBTFile = projectManager.ExtractResource(path, PathHelper.FolderTemp);

            SoundEntryCollection = sEntryCollection;
            _VarsMSBT            = new SortedDictionary <string, MSBTVariable>();
            _Path = path;

            using (FileStream fileStream = File.Open(soundMSBTFile, FileMode.Open))
            {
                using (BinaryReader b = new BinaryReader(fileStream))
                {
                    ParseFileHeader(b);
                    if (_Header.Label != "MsgStdBn")
                    {
                        throw new Exception(string.Format("Can't load '{0}', the file doesn't appear to be a MSBT file.", soundMSBTFile));
                    }

                    //Keep header
                    b.BaseStream.Position = 0;
                    uint offSetLBL1 = HEADER_LEN;

                    //Getting offset to ATR1
                    b.BaseStream.Position = offSetLBL1;
                    _SectionLBL1          = ParseSectionHeader(b);
                    if (_SectionLBL1.Label != "LBL1")
                    {
                        throw new Exception(string.Format("Error while reading '{0}', can't find LBL1 section.", soundMSBTFile));
                    }
                    uint offSetATR1 = offSetLBL1 + HEADER_LBL1 + _SectionLBL1.SectionSize;
                    while (offSetATR1 % 0x10 != 0)// || offSetATR1 == offSetLBL1 + HEADER_LBL1 + _SectionLBL1.SectionSize)
                    {
                        offSetATR1++;
                    }


                    //Getting offset to TXT2
                    b.BaseStream.Position = offSetATR1;
                    _SectionATR1          = ParseSectionHeader(b);
                    if (_SectionATR1.Label != "ATR1")
                    {
                        throw new Exception(string.Format("Error while reading '{0}', can't find ATR1 section.", soundMSBTFile));
                    }
                    b.BaseStream.Position = offSetATR1 + HEADER_ATR1;
                    _ATR1Bloc             = b.ReadBytes((int)_SectionATR1.SectionSize);
                    uint offSetTXT2 = offSetATR1 + HEADER_ATR1 + _SectionATR1.SectionSize;
                    while (offSetTXT2 % 0x10 != 0)// || offSetTXT2 == offSetATR1 + HEADER_ATR1 + _SectionATR1.SectionSize)
                    {
                        offSetTXT2++;
                    }

                    //Parsing TXT2
                    b.BaseStream.Position = offSetTXT2;
                    _SectionTXT2          = ParseSectionHeader(b);
                    if (_SectionTXT2.Label != "TXT2")
                    {
                        throw new Exception(string.Format("Error while reading '{0}', can't find TXT2 section.", soundMSBTFile));
                    }
                    b.BaseStream.Position += 8;
                    uint   txt2NbrEntries = ReadUInt32BigEndian(b);
                    uint[] offSetIntList  = new uint[txt2NbrEntries];
                    for (int i = 0; i < txt2NbrEntries; i++)
                    {
                        offSetIntList[i] = ReadUInt32BigEndian(b);
                    }

                    b.BaseStream.Position = offSetTXT2 + HEADER_TXT2;
                    byte[]   txt2Bloc      = b.ReadBytes((int)_SectionTXT2.SectionSize);
                    string[] msbtvariables = GetMSBTStringVariables(txt2Bloc, txt2NbrEntries, offSetIntList);

                    //Associate strings to variable names
                    b.BaseStream.Position = offSetLBL1 + HEADER_LBL1;
                    _SizeHashTable        = ReadUInt32BigEndian(b);
                    uint lbl1ChecksumSize = _SizeHashTable * 0x8;
                    uint nbrEntries       = 0;
                    for (int i = 0; i < _SizeHashTable; i++)
                    {
                        nbrEntries            += ReadUInt32BigEndian(b);
                        b.BaseStream.Position += 4;
                    }
                    if (msbtvariables.Length != nbrEntries)
                    {
                        throw new Exception(string.Format("Error while reading '{0}', the number of LBL1 entries doesn't match the number of TXT2 entries.", soundMSBTFile));
                    }

                    b.BaseStream.Position = offSetLBL1 + HEADER_LBL1 + 0x4 + lbl1ChecksumSize;
                    for (int i = 0; i < nbrEntries; i++)
                    {
                        string       variableName  = b.ReadString();
                        uint         variableIndex = ReadUInt32BigEndian(b);
                        MSBTVariable newVariable   = new MSBTVariable(variableName, msbtvariables[variableIndex]);
                        _VarsMSBT.Add(variableName, newVariable);
                    }
                }
            }

            //Assign SoundEntries variables
            if (!_ResCol.IsRegion)
            {
                foreach (SoundEntry sEntry in sEntryCollection.SoundEntries)
                {
                    sEntry.Title          = GetVariableValue(VAR_TITLE + sEntry.OriginalSoundLabel, Strings.DEFAULT_SENTRY_TITLE);
                    sEntry.SoundTestTitle = GetVariableValue(VAR_TITLE2 + sEntry.OriginalSoundLabel, Strings.DEFAULT_SENTRY_TITLE2);
                    sEntry.Description    = GetVariableValue(VAR_DESCRIPTION + sEntry.OriginalSoundLabel, string.Empty);
                    sEntry.Description2   = GetVariableValue(VAR_DESCRIPTION2 + sEntry.OriginalSoundLabel, string.Empty);
                    sEntry.Source         = GetVariableValue(VAR_SOURCE + sEntry.OriginalSoundLabel, string.Empty);
                }
            }
        }