Esempio n. 1
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 public virtual void Draw(Main main)
 {
     foreach (Component child in children)
     {
         child.Draw(main);
     }
 }
Esempio n. 2
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 public override void Initialize(Main main)
 {
     base.Initialize(main);
     Panel panel = new TextPanel("Tutorial", Color.Black);
     panel.alignment = new Vector2(0.5f, 0.5f);
     panel.position = new Vector2(0f, -70f);
     panel.size = new Vector2(300f, 50f);
     panel.OnClick += (m => m.changeScreen = new Tutorial());
     AddComponent(panel);
     panel = new TextPanel("Earth", Color.Black);
     panel.alignment = new Vector2(0.5f, 0.5f);
     panel.size = new Vector2(300f, 50f);
     panel.OnClick += (m => m.changeScreen = new EarthDungeon());
     AddComponent(panel);
     panel = new TextPanel("Fire", Color.Black);
     panel.alignment = new Vector2(0.5f, 0.5f);
     panel.position = new Vector2(0f, 70f);
     panel.size = new Vector2(300f, 50f);
     panel.OnClick += (m => m.changeScreen = new FireDungeon());
     AddComponent(panel);
     panel = new TextPanel("Demo", Color.Black);
     panel.alignment = new Vector2(0.5f, 0.5f);
     panel.position = new Vector2(0f, 140f);
     panel.size = new Vector2(300f, 50f);
     panel.OnClick += (m => m.changeScreen = new DemoScreen());
     AddComponent(panel);
 }
Esempio n. 3
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 public override void Initialize(Main main)
 {
     base.Initialize(main);
     player = new Player();
     player.position = new Vector2(tileSize * 1.5f, tileSize * 1.5f);
     currentRoom = SetupLevel(player);
     camera = player.position;
 }
Esempio n. 4
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 public Main()
 {
     instance = this;
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredBackBufferWidth = 1000;
     graphics.PreferredBackBufferHeight = 600;
     this.IsMouseVisible = true;
     Content.RootDirectory = "Content";
     SetupDefaultControls();
 }
Esempio n. 5
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 public virtual void Update(Main main)
 {
     if (Main.leftMouseClick && ContainsPoint(Main.mousePos) && OnClick != null)
     {
         OnClick(main);
     }
     foreach (Component child in children)
     {
         child.Update(main);
     }
 }
Esempio n. 6
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 public override void Draw(GameScreen screen, Main main)
 {
     if (!collision)
     {
         main.spriteBatch.Draw(before, screen.DrawPos(main, position), null, color, before.Center());
     }
     else
     {
         main.spriteBatch.Draw(after, screen.DrawPos(main, position), null, color, after.Center());
     }
     
 }
Esempio n. 7
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 public override void Draw(Main main)
 {
     Vector2 canvasSize = CanvasSize;
     Vector2 pos = Position;
     int spaceWidth = Textures.Panel.Width - 2 * panelBorder;
     int spaceHeight = Textures.Panel.Height - 2 * panelBorder;
     Rectangle dest = new Rectangle((int)pos.X, (int)pos.Y, panelBorder, panelBorder);
     Rectangle source = new Rectangle(0, 0, panelBorder, panelBorder);
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y += panelBorder;
     dest.Height = (int)canvasSize.Y;
     source.Y += panelBorder;
     source.Height = spaceHeight;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y += (int)canvasSize.Y;
     dest.Height = panelBorder;
     source.Y += spaceHeight;
     source.Height = panelBorder;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.X += panelBorder;
     dest.Width = (int)canvasSize.X;
     source.X += panelBorder;
     source.Width = spaceWidth;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y -= (int)canvasSize.Y;
     dest.Height = (int)canvasSize.Y;
     source.Y -= spaceHeight;
     source.Height = spaceHeight;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y -= panelBorder;
     dest.Height = 2;
     source.Y -= panelBorder;
     source.Height = panelBorder;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.X += (int)canvasSize.X;
     dest.Width = 2;
     source.X += spaceWidth;
     source.Width = panelBorder;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y += panelBorder;
     dest.Height = (int)canvasSize.Y;
     source.Y += panelBorder;
     source.Height = spaceHeight;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     dest.Y += (int)canvasSize.Y;
     dest.Height = 2;
     source.Y += spaceHeight;
     source.Height = panelBorder;
     main.spriteBatch.Draw(Textures.Panel, dest, source, Color.White);
     base.Draw(main);
 }
Esempio n. 8
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 public override void DrawScreen(Main main)
 {
     Lava.IncrementTimer();
     int startTileX, endTileX, startTileY, endTileY;
     ScreenBoundTiles(out startTileX, out endTileX, out startTileY, out endTileY);
     for (int x = startTileX; x <= endTileX; x++)
     {
         for (int y = startTileY; y <= endTileY; y++)
         {
             Texture2D texture = floorTexture[currentRoom.tiles[x, y].Floor];
             if (texture != null)
             {
                 Vector2 worldPos = tileSize * new Vector2(x, y);
                 main.spriteBatch.Draw(texture, DrawPos(main, worldPos), null, Color.White, Vector2.Zero);
             }
         }
     }
     for (int x = startTileX; x <= endTileX; x++)
     {
         for (int y = startTileY; y <= endTileY; y++)
         {
             Texture2D texture = wallTexture[currentRoom.tiles[x, y].Wall];
             if (texture != null)
             {
                 Vector2 worldPos = tileSize * new Vector2(x, y);
                 main.spriteBatch.Draw(texture, DrawPos(main, worldPos), null, Color.White, Vector2.Zero);
             }
         }
     }
     foreach (Point pos in currentRoom.puzzleCache)
     {
         currentRoom.tiles[pos.X, pos.Y].puzzle.Draw(this, pos.X, pos.Y, main);
     }
     foreach (Enemy enemy in currentRoom.enemies)
     {
         enemy.Draw(this, main);
     }
     player.Draw(this, main);
     currentRoom.bullets.Draw(this, main);
     currentRoom.particles.Draw(this, main);
     if (player.life <= 0)
     {
         float alpha = 0.1f + 0.4f * ((float)reviveTimer / (float)maxReviveTimer);
         main.spriteBatch.Draw(Textures.Pixel, Vector2.Zero, null, Color.Black * alpha, 0f, Vector2.Zero,
             size, SpriteEffects.None, 0f);
     }
     DrawHUD(main);
 }
Esempio n. 9
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 public override void Initialize(Main main)
 {
     base.Initialize(main);
     Text text = new Text("Congratulations!", Color.White, Color.Black);
     text.alignment = new Vector2(0.5f, 0.25f);
     AddComponent(text);
     text = new Text("You have completed", Color.White, Color.Black);
     text.alignment = new Vector2(0.5f, 0.5f);
     text.position = new Vector2(0f, -20f);
     AddComponent(text);
     text = new Text(levelName, Color.White, Color.Black);
     text.alignment = new Vector2(0.5f, 0.5f);
     text.position = new Vector2(0f, 20f);
     AddComponent(text);
     Panel panel = new TextPanel("Continue", Color.Black);
     panel.alignment = new Vector2(0.5f, 0.75f);
     panel.size = new Vector2(300f, 50f);
     panel.OnClick += (m => m.changeScreen = new MainMenu());
     AddComponent(panel);
 }
Esempio n. 10
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 public override void UpdateScreen(Main main)
 {
     if (player.life <= 0)
     {
         reviveTimer++;
         if (reviveTimer >= maxReviveTimer)
         {
             player.Revive(this);
             reviveTimer = 0;
         }
         return;
     }
     if (currentRoom.cameraEvent != null)
     {
         if (currentRoom.cameraEvent.Update(currentRoom, player, ref camera))
         {
             currentRoom.cameraEvent = null;
         }
         return;
     }
     player.Update(currentRoom);
     foreach (Enemy enemy in currentRoom.enemies)
     {
         enemy.UpdateEnemy(currentRoom, player);
         if (!enemy.IsHurt && enemy.Collides(player))
         {
             player.TakeDamage(1);
         }
     }
     currentRoom.bullets.Update(currentRoom, player);
     foreach (Point pos in currentRoom.puzzleCache)
     {
         currentRoom.tiles[pos.X, pos.Y].puzzle.Update(currentRoom, pos.X, pos.Y, player);
     }
     currentRoom.particles.Update(currentRoom, player);
     if (currentRoom.usePortal != null)
     {
         ChangeRoom(currentRoom.usePortal.targetRoom, currentRoom.usePortal.targetPos);
     }
     camera = player.position;
 }
Esempio n. 11
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 public abstract void Draw(GameScreen screen, Main main);
Esempio n. 12
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 public virtual void Draw(GameScreen screen, int x, int y, Main main)
 {
 }
Esempio n. 13
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 public override void Draw(Main main)
 {
     main.spriteBatch.DrawBorderString(Textures.Font, text, Position, color, borderColor, textBorder);
 }
Esempio n. 14
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 public override void Initialize(Main main)
 {
     border = new Vector2(textBorder, textBorder);
     size = Textures.Font.MeasureString(text) + 2f * border;
 }
Esempio n. 15
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 public override void DrawScreen(Main main)
 {
     main.spriteBatch.Draw(playerTexture, main.Center(), null, Color.White, playerTexture.Center());
     foreach (Vector2 pos in turretPos)
     {
         main.spriteBatch.Draw(turretTexture, DrawPos(main, pos), null, Color.White, turretTexture.Center());
     }
     foreach (Vector2 pos in bulletPos)
     {
         main.spriteBatch.Draw(bulletTexture, DrawPos(main, pos), null, Color.White, bulletTexture.Center());
     }
     for (int k = 0; k < switchPressed.Length; k++)
     {
         Texture2D texture = switchPressed[k] ? switchPressedTexture : switchTexture;
         main.spriteBatch.Draw(texture, DrawPos(main, switchPos[k]), null, Color.White, texture.Center());
     }
     if (level > 1 && !win)
     {
         for (int k = 0; k < numCircles; k++)
         {
             float angle = circleAngle + k * 2f * (float)Math.PI / numCircles;
             Vector2 pos = circleCenter + circleRadius * new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
             main.spriteBatch.Draw(bulletTexture, DrawPos(main, pos), null, Color.White, bulletTexture.Center());
         }
     }
 }
Esempio n. 16
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 public virtual void DrawScreen(Main main)
 {
 }
Esempio n. 17
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 public virtual void Initialize(Main main)
 {
 }
Esempio n. 18
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 public virtual void UpdateScreen(Main main)
 {
 }
Esempio n. 19
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 public Vector2 DrawPos(Main main, Vector2 pos)
 {
     return size / 2f + pos - playerPos;
 }
Esempio n. 20
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 public override void Initialize(Main main)
 {
     base.Initialize(main);
     Reset();
 }
Esempio n. 21
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 public override void UpdateScreen(Main main)
 {
     if (dead)
     {
         Reset();
     }
     Vector2 velocity = Vector2.Zero;
     if (Main.IsControlHeld(KeyControl.Up))
     {
         velocity.Y -= 1f;
     }
     if (Main.IsControlHeld(KeyControl.Down))
     {
         velocity.Y += 1f;
     }
     if (Main.IsControlHeld(KeyControl.Left))
     {
         velocity.X -= 1f;
     }
     if (Main.IsControlHeld(KeyControl.Right))
     {
         velocity.X += 1f;
     }
     if (velocity != Vector2.Zero)
     {
         velocity.Normalize();
         velocity *= 4f;
         playerPos += velocity;
     }
     foreach (Vector2 pos in turretPos)
     {
         if (Vector2.Distance(playerPos, pos) <= 20f)
         {
             dead = true;
         }
         if (!win && time > 0 && (time % (level > 2 ? 40 : 60) == 0))
         {
             bulletPos.Add(pos);
             Vector2 speed = playerPos - pos;
             if (speed == Vector2.Zero)
             {
                 speed = new Vector2(0f, 1f);
             }
             else
             {
                 speed.Normalize();
             }
             speed *= 4f;
             bulletSpeed.Add(speed);
             if (bulletPos.Count > 60)
             {
                 bulletPos.RemoveAt(0);
                 bulletSpeed.RemoveAt(0);
             }
         }
     }
     for (int k = 0; k < bulletPos.Count; k++)
     {
         bulletPos[k] += bulletSpeed[k];
         if (Vector2.Distance(playerPos, bulletPos[k]) <= 15f)
         {
             dead = true;
         }
     }
     for (int k = 0; k < switchPos.Length; k++)
     {
         if (Vector2.Distance(playerPos, switchPos[k]) <= 20f)
         {
             switchPressed[k] = true;
             win = true;
             foreach (bool pressed in switchPressed)
             {
                 if (!pressed)
                 {
                     win = false;
                     break;
                 }
             }
             if (win)
             {
                 bulletPos.Clear();
                 bulletSpeed.Clear();
             }
         }
     }
     if (level > 1 && !win)
     {
         circleRadius -= 1f;
         if (circleRadius < 0f)
         {
             circleAngle = 0f;
             circleRadius = 150f;
             circleCenter = playerPos;
         }
         circleAngle += 0.03f;
         for (int k = 0; k < numCircles; k++)
         {
             float angle = circleAngle + k * 2f * (float)Math.PI / numCircles;
             Vector2 pos = circleCenter + circleRadius * new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
             if (Vector2.Distance(playerPos, pos) <= 15f)
             {
                 dead = true;
             }
         }
     }
     rainbow += 0.001f;
     rainbow %= 1f;
     time++;
 }
Esempio n. 22
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 public override void Draw(GameScreen screen, Main main)
 {
     main.spriteBatch.Draw(texture, screen.DrawPos(main, position), null, color, texture.Center());
 }
Esempio n. 23
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 public override void Initialize(Main main)
 {
     border = new Vector2(panelBorder, panelBorder);
 }
Esempio n. 24
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 public void Draw(GameScreen screen, Main main)
 {
     Color color = Color.White;
     if (invincible > 0)
     {
         color *= 0.75f;
     }
     Texture2D texture = textures[(int)direction];
     main.spriteBatch.Draw(texture, screen.DrawPos(main, position), null, color, texture.Center());
     if (Attacking)
     {
         color = Color.White;
         if (!AttackCanDamage)
         {
             color *= 0.5f;
         }
         float rotation = Helper.DirectionToRotation(direction);
         main.spriteBatch.Draw(slashTexture, screen.DrawPos(main, position), null, color, rotation,
             slashTexture.Center(), 1f, SpriteEffects.None, 1f);
     }
 }
Esempio n. 25
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 public override sealed void Update(Main main)
 {
     size = main.Size();
     UpdateScreen(main);
     base.Update(main);
 }
Esempio n. 26
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 private void DrawHUD(Main main)
 {
     string text = "LVL1  HP:" + player.life + "/" + player.maxLife + "  EXP:" + player.exp + "/9999";
     Vector2 offset = new Vector2(10f, 10f);
     Vector2 textSize = Textures.Font.MeasureString(text);
     main.spriteBatch.DrawBorderString(Textures.Font, text, offset, Color.White, Color.Black, 2);
     offset.X += textSize.X + 40f;
     main.spriteBatch.Draw(SilverKey.texture, offset - new Vector2(0f, 5f), null, Color.White,
         0f, Vector2.Zero, 2f, SpriteEffects.None, 0f);
     offset.X += 30f;
     text = "X" + player.silverKeys;
     main.spriteBatch.DrawBorderString(Textures.Font, text, offset, Color.White, Color.Black, 2);
     if (player.life <= 0)
     {
         text = "YOU HAVE DIED!";
         main.spriteBatch.DrawCenteredBorderString(Textures.Font, text, size / 2f + new Vector2(0f, 50f),
             Color.White, Color.Black, 2);
     }
 }
Esempio n. 27
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 public override sealed void Draw(Main main)
 {
     size = main.Size();
     DrawScreen(main);
     base.Draw(main);
 }
Esempio n. 28
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 public Vector2 DrawPos(Main main, Vector2 pos)
 {
     return size / 2f + pos - camera;
 }
Esempio n. 29
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 public override void Initialize(Main main)
 {
     size = main.Size();
 }
Esempio n. 30
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 public override void Draw(Main main)
 {
     base.Draw(main);
     main.spriteBatch.DrawCenteredString(Textures.Font, Text, Position + Size / 2f, TextColor);
 }