private void MakeMonsterRoom1() { Vector2 door1Camera = Room.TileToWorldPos(new Vector2(8.5f, 52.5f)); Vector2 door2Camera = Room.TileToWorldPos(new Vector2(8.5f, 36.5f)); MonsterRoom.CreateStartEvent createStart = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 52].puzzle).Close(); })); events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 36].puzzle).Close(); })); return events; }; Vector2 spawnEnemyCamera = (door1Camera + door2Camera) / 2f; MonsterRoom.CreateEnemiesEvent createEnemies = (Room room, Player player, List<Enemy> enemies) => { Turret turret = new Turret(spawnEnemyCamera); turret.maxShootTimer = 75; enemies.Add(turret); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(-4, -4))); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(-5, 0))); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(-4, 4))); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(4, -4))); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(5, 0))); enemies.Add(new Spider(spawnEnemyCamera - Room.TileToWorldPos(4, 4))); }; MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 52].puzzle).Open(); })); events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 36].puzzle).Open(); })); return events; }; monsterRoom1 = new MonsterRoom(topRight, createStart, spawnEnemyCamera, createEnemies, createEnd); }
private void MakeMonsterRoom3() { Vector2 door1Camera = Room.TileToWorldPos(new Vector2(8.5f, 20.5f)); Vector2 door2Camera = Room.TileToWorldPos(new Vector2(8.5f, 4.5f)); MonsterRoom.CreateStartEvent createStart = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 20].puzzle).Close(); })); events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 4].puzzle).Close(); })); return events; }; Vector2 spawnEnemyCamera = (door1Camera + door2Camera) / 2f; MonsterRoom.CreateEnemiesEvent createEnemies = (Room room, Player player, List<Enemy> enemies) => { Turret turret = new Turret(spawnEnemyCamera); turret.maxShootTimer = 120; enemies.Add(turret); enemies.Add(new Spider(spawnEnemyCamera + Room.TileToWorldPos(-5, 1))); enemies.Add(new Spider(spawnEnemyCamera + Room.TileToWorldPos(5, 1))); FireCaster caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(-2, -4)); caster.maxShootTimer = 120; enemies.Add(caster); caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(2, -4)); caster.maxShootTimer = 120; enemies.Add(caster); }; MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 20].puzzle).Open(); })); events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) => { ((Door)room.tiles[8, 4].puzzle).Open(); })); return events; }; monsterRoom3 = new MonsterRoom(topRight, createStart, spawnEnemyCamera, createEnemies, createEnd); }
private void CreateRoom4MonsterRoom() { Vector2 cameraTarget1 = Room.TileToWorldPos(new Vector2(10.5f, 20.5f)); MonsterRoom.CreateStartEvent createStart = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(cameraTarget1, (Room r, Player p, int time) => { Door door = (Door)r.tiles[10, 20].puzzle; door.Close(); })); return events; }; Vector2 spawnEnemyCamera = Room.TileToWorldPos(new Vector2(10.5f, 10.5f)); MonsterRoom.CreateEnemiesEvent createEnemies = (Room r, Player p, List<Enemy> enemies) => { Turret turret = new Turret(Room.TileToWorldPos(new Vector2(5.5f, 7.5f))); turret.maxShootTimer = 90; enemies.Add(turret); turret = new Turret(Room.TileToWorldPos(new Vector2(15.5f, 7.5f))); turret.maxShootTimer = 90; enemies.Add(turret); enemies.Add(new Spider(Room.TileToWorldPos(new Vector2(5.5f, 13.5f)))); enemies.Add(new Spider(Room.TileToWorldPos(new Vector2(15.5f, 13.5f)))); }; MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) => { List<CameraEvent> events = new List<CameraEvent>(); events.Add(new CameraEvent(cameraTarget1, (Room r, Player p, int time) => { Door door = (Door)r.tiles[10, 20].puzzle; door.Open(); })); Vector2 camTarget = Room.TileToWorldPos(new Vector2(20.5f, 3.5f)); events.Add(new CameraEvent(camTarget, (Room r, Player p, int time) => { Door door = (Door)r.tiles[20, 3].puzzle; door.Open(); })); return events; }; room4MonsterRoom = new MonsterRoom(room4, createStart, spawnEnemyCamera, createEnemies, createEnd); }