Esempio n. 1
0
        /// <summary>
        /// Asks the user how many of the item they wish to buy
        /// </summary>
        /// <param name="universe"></param>
        /// <param name="item"></param>
        /// <returns></returns>
        public static int HowMany(Universe universe, Item.Items item)
        {
            TextBoxViews.ReWriteToMessageBox(universe, "How many " + item + "s would you like?", true);


            return(Validators.ValidInt());
        }
Esempio n. 2
0
        public static int ValidInt()
        {
            bool   validIntResponse = false;
            int    validInt         = 16;
            string invalidInt;

            while (!validIntResponse)
            {
                TextBoxViews.ClearInput();
                Console.SetCursorPosition(7, 56);
                invalidInt = Console.ReadLine();

                if (int.TryParse(invalidInt, out validInt))
                {
                    validIntResponse = true;
                }
                else
                {
                    TextBoxViews.ErrorTextBox("Error: you need to enter a valid real Interger");
                }
            }
            TextBoxViews.ClearInputBox();
            TextBoxViews.ClearErrorTextBox();
            return(validInt);
        }
Esempio n. 3
0
        //make a loop to hold player movement and other values
        public static bool GameLoop(Adventurer adventurer, Universe universe)
        {
            Random random    = new Random();
            int    encounter = 0;
            bool   playing   = true;
            bool   win       = false;

            TextBoxViews.DisplayPlayerInfo(adventurer);
            TextBoxViews.DisplayHeader();
            Console.CursorVisible = false;
            while (playing)
            {
                TextBoxViews.DisplayPosition(adventurer);
                playing = Map.movement(adventurer, universe);
                Map.CheckPosition(adventurer, universe);
                encounter = random.Next(1, 30);
                if (encounter < 2 && adventurer.MapLocation == Humanoid.Location.MainWorld)
                {
                    Slime slime = new Slime();
                    Slime.InitializeNewSlime(slime);
                    playing = Battle.BattleLoop(adventurer, universe, slime);
                }
                if (universe.TripleTrouble[0].Defeated && universe.TripleTrouble[1].Defeated && universe.TripleTrouble[2].Defeated)
                {
                    adventurer.playerWin = true;
                    playing = false;
                }
                if (adventurer.diedOnFinal)
                {
                    playing = false;
                }
            }
            return(win);
        }
Esempio n. 4
0
        public static bool ValidYesNo()
        {
            bool validIntResponse = false;
            bool yesno            = true;


            string response;

            while (!validIntResponse)
            {
                TextBoxViews.ClearInput();
                Console.SetCursorPosition(7, 56);
                response = Console.ReadLine();

                if ((response.ToLower() == "yes") || (response.ToLower() == "y"))
                {
                    yesno            = true;
                    validIntResponse = true;
                }
                else if ((response.ToLower() == "no") || (response.ToLower() == "n"))
                {
                    yesno            = false;
                    validIntResponse = true;
                }
                else
                {
                    TextBoxViews.ErrorTextBox("Error: you need to enter either yes or no");
                }
            }
            TextBoxViews.ClearInputBox();
            TextBoxViews.ClearErrorTextBox();
            return(yesno);
        }
Esempio n. 5
0
        public static bool BattleLoop(Adventurer adventurer, Universe universe, Slime slime)
        {
            TextBoxViews.ClearMapBox();
            TextBoxViews.RedrawBox(universe, 6);

            bool blocked;
            bool stillAlive = true;

            TextBoxViews.ReWriteToMessageBox(universe, "A slime attacks!");
            Random random = new Random();

            do
            {
                TextDrawings.DisplaySlime(slime);

                TextBoxViews.WriteToEvent("Slime : " + slime.Health);
                TextBoxViews.DisplayPlayerInfo(adventurer);

                blocked = Attack(adventurer, universe, slime);

                TextBoxViews.WriteToEvent("Slime : " + slime.Health);

                if (slime.Health > 0)
                {
                    SlimeATK(adventurer, universe, slime, blocked);
                }
            } while ((adventurer.Health > 0) && (slime.Health > 0));
            if (adventurer.Health > 0)
            {
                int coinDrop;
                int gelDrop;
                int expGain;

                coinDrop = random.Next(10, 30);
                gelDrop  = random.Next(5, 15);
                expGain  = random.Next(10, slime.ExpGiv);

                TextBoxViews.WriteToMessageBox(universe, $"You have succeeded in battle and have recieved {coinDrop} coins and {gelDrop} gel.");

                adventurer.Coins += coinDrop;
                adventurer.ItemsDictionary[Item.Items.SlimeGel] += gelDrop;
                adventurer.Experinece += expGain;
                if (adventurer.Experinece >= adventurer.MaxExperience)
                {
                    Adventurer.PlayerLevelUp(adventurer, universe);
                }
            }
            else
            {
                stillAlive = false;
            }
            TextBoxViews.ClearMapBox();
            TextBoxViews.RemoveContent(universe, 3);
            TextBoxViews.DisplayMenu(universe);
            TextBoxViews.DisplayPlayerInfo(adventurer);

            return(stillAlive);
        }
Esempio n. 6
0
        public static void CheckAndPickupItem(Universe universe, Adventurer adventurer)
        {
            int checkx = adventurer.Xpos;
            int checky = adventurer.Ypos;

            switch (adventurer.LookDirection)
            {
            case Humanoid.Direction.LEFT:
                checkx--;
                break;

            case Humanoid.Direction.RIGHT:
                checkx++;
                break;

            case Humanoid.Direction.UP:
                checky--;
                break;

            case Humanoid.Direction.DOWN:
                checky++;
                break;

            default:
                break;
            }

            foreach (var item in universe.ItemList)
            {
                if ((item.houseLoc != House.houseName.None) && (item.houseLoc == adventurer.InHouseName))
                {
                    if (!item.itemTaken)
                    {
                        if ((item.XPos == checkx) && (item.YPos == checky))
                        {
                            item.itemTaken = true;
                            adventurer.ItemsDictionary[item.ItemType] += 1;
                            DisplayMap.DisplayItemToPickup(item.XPos, item.YPos, item.itemTaken);
                            TextBoxViews.WriteToMessageBox(universe, "You picked up a " + item.ItemType.ToString());
                        }
                    }
                }
                else if (item.worldLoc == adventurer.MapLocation)
                {
                    if (!item.itemTaken)
                    {
                        //matches locations
                        if ((item.XPos == checkx) && (item.YPos == checky))
                        {
                            item.itemTaken = true;
                            adventurer.ItemsDictionary[item.ItemType] += 1;
                            DisplayMap.DisplayItemToPickup(item.XPos, item.YPos, item.itemTaken);
                            TextBoxViews.WriteToMessageBox(universe, "You picked up a " + item.ItemType.ToString());
                        }
                    }
                }
            }
        }//End of last Method
Esempio n. 7
0
        public static void PlayerPotionHeal(Adventurer adventurer, Universe universe)
        {
            TextBoxViews.WriteToMessageBox(universe, "You drank the health potion and healed for 20 health");
            adventurer.Health += 20;

            if (adventurer.Health > adventurer.MaxHealth)
            {
                adventurer.Health = adventurer.MaxHealth;
            }
            TextBoxViews.DisplayPlayerInfo(adventurer);
        }
Esempio n. 8
0
        /// <summary>
        /// Prints where you have been in order
        /// </summary>
        /// <param name="adventurer"></param>
        /// <param name="universe"></param>
        public static void PlayerLocationss(Adventurer adventurer, Universe universe)
        {
            string message = "Where you have been. In order :";

            foreach (var location in adventurer.PreviousLocations)
            {
                message += location.ToString();
                message += ", ";
            }
            TextBoxViews.WriteToMessageBox(universe, message);
        }
Esempio n. 9
0
        public static Adventurer.Weapon WeaponValidation()
        {
            Adventurer.Weapon weapon = Adventurer.Weapon.Sword;
            bool   loop = true;
            string response;

            while (loop)
            {
                TextBoxViews.ClearInput();
                Console.SetCursorPosition(4, 56);
                response = Console.ReadLine();
                switch (response.ToUpper())
                {
                case "BOW":
                    weapon = Adventurer.Weapon.Bow;
                    loop   = false;
                    break;

                case "SWORD":
                    weapon = Adventurer.Weapon.Sword;
                    loop   = false;
                    break;

                case "STAFF":
                    weapon = Adventurer.Weapon.Staff;
                    loop   = false;
                    break;

                case "BROADSWORD":
                    weapon = Adventurer.Weapon.BroadSword;
                    loop   = false;
                    break;

                case "DAGGER":
                    weapon = Adventurer.Weapon.Dagger;
                    loop   = false;
                    break;

                case "MACE":
                    weapon = Adventurer.Weapon.Mace;
                    loop   = false;
                    break;

                default:
                    TextBoxViews.ErrorTextBox("Invalid Weapon Please type in a valid weapon from the provided above");
                    break;
                }
            }
            TextBoxViews.ClearInputBox();
            TextBoxViews.ClearErrorTextBox();
            return(weapon);
        }
Esempio n. 10
0
        public static void PlayerLevelUp(Adventurer adventurer, Universe universe)
        {
            adventurer.Experinece     = 0;
            adventurer.MaxExperience += 30;

            adventurer.MaxHealth += 10;
            adventurer.Damage    += 3;
            adventurer.PlayerLevel++;

            adventurer.Health = adventurer.MaxHealth;
            TextBoxViews.WriteToMessageBox(universe, $"You Leveled up! /n Max Health : {adventurer.MaxHealth} /n Damage : {adventurer.Damage}");
            TextBoxViews.DisplayPlayerInfo(adventurer);
        }
Esempio n. 11
0
        public static Humanoid.Race RaceValidation()
        {
            Humanoid.Race race = Humanoid.Race.Orc;
            bool          loop = true;
            string        response;

            while (loop)
            {
                TextBoxViews.ClearInput();
                Console.SetCursorPosition(4, 56);
                response = Console.ReadLine();
                switch (response.ToUpper())
                {
                case "HUMAN":
                    race = Adventurer.Race.Human;
                    loop = false;
                    break;

                case "SLIME":
                    race = Adventurer.Race.Slime;
                    loop = false;
                    break;

                case "ORC":
                    race = Adventurer.Race.Orc;
                    loop = false;
                    break;

                case "ELVE":
                    race = Adventurer.Race.Elve;
                    loop = false;
                    break;

                default:
                    TextBoxViews.ErrorTextBox("Invalid Race Please type in a valid race from the provided above");
                    break;
                }
            }
            TextBoxViews.ClearInputBox();
            TextBoxViews.ClearErrorTextBox();
            return(race);
        }
Esempio n. 12
0
        public static void StartGame()
        {
            bool didjaWin;

            Console.CursorVisible = false;
            Windows[] windows = new Windows[6];
            Console.BackgroundColor = ConsoleColor.Gray;
            Console.ForegroundColor = ConsoleColor.Black;
            Console.SetWindowSize(150, 60);
            //WindowConfig.NumbersOnScreen();
            TextBoxViews.SplashScreen(40, 25);

            Console.ReadLine();
            Console.Clear();
            windows = InitializeWindowScreens();
            Universe universe = new Universe();

            universe = universe.InitializeUniverse(windows);

            TextBoxViews.WriteToMessageBox(universe, "After defeating the slime king peace was returned to the land. But not all peace lasts forever, and a group of bandits have set up camp in a nearby cave and it is your job to take them out...");

            Adventurer adventurer = new Adventurer();

            adventurer = TextBoxViews.GetPlayerInfo(universe);



            TextBoxViews.DisplayMenu(universe);
            didjaWin = GameLoop(adventurer, universe);


            TextBoxViews.RedrawBox(universe, 5);
            if (adventurer.playerWin)
            {
                TextBoxViews.WriteToMessageBox(universe, "YOU WIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
            }
            else if (adventurer.diedOnFinal)
            {
                TextBoxViews.WriteToMessageBox(universe, "So close...");
            }
            TextBoxViews.WriteToMessageBox(universe, "Game Over");
        }
Esempio n. 13
0
        /// <summary>
        /// lets you talk to NPC's
        /// Cycles through set text each npc has
        /// </summary>
        /// <param name="adventurer"></param>
        /// <param name="universe"></param>
        public static void NPCTalk(Adventurer adventurer, Universe universe)
        {
            int xPos = adventurer.Xpos;
            int yPos = adventurer.Ypos;


            if (adventurer.InaHouse && adventurer.InHouseName == House.houseName.Market)
            {
                switch (adventurer.LookDirection)
                {
                case Humanoid.Direction.LEFT:
                    xPos -= 2;
                    break;

                case Humanoid.Direction.RIGHT:
                    xPos++;
                    break;

                case Humanoid.Direction.UP:
                    yPos--;
                    break;

                case Humanoid.Direction.DOWN:
                    yPos++;
                    break;

                default:

                    break;
                }
            }
            else
            {
                switch (adventurer.LookDirection)
                {
                case Humanoid.Direction.LEFT:
                    xPos--;
                    break;

                case Humanoid.Direction.RIGHT:
                    xPos++;
                    break;

                case Humanoid.Direction.UP:
                    yPos--;
                    break;

                case Humanoid.Direction.DOWN:
                    yPos++;
                    break;

                default:

                    break;
                }
            }

            bool trig = true;

            string text = "There is no-one to talk with in front of you, Are you going insane?";

            foreach (NPC npc in universe.NPCList)
            {
                if (npc.Xpos == xPos && npc.Ypos == yPos)
                {
                    TextBoxViews.RedrawBox(universe, 7);
                    TextBoxViews.WriteToNpcNameBox(npc.Name);

                    text = npc.messages[npc.listCurrent];
                    npc.listCurrent++;
                    if (npc.MapLocation == adventurer.MapLocation)
                    {
                        if (npc.Name == "Merchant")
                        {
                            TextBoxViews.MerchantMessage(universe, adventurer);
                            trig = false;
                            QuestTrigger(adventurer, universe, Adventurer.Quest.GoShopping);
                        }
                        else if (npc.Name == "OLD MAN")
                        {
                            QuestTrigger(adventurer, universe, Adventurer.Quest.MeetTheOldMan);
                        }
                        else if (npc.Name == "Cerri")
                        {
                            if (adventurer.ItemsDictionary[Item.Items.Parcel] >= 1)
                            {
                                TextBoxViews.WriteToMessageBox(universe, "Oh? You found my parcel! Thank you!");
                                adventurer.ItemsDictionary[Item.Items.Parcel]--;
                                TextBoxViews.WriteToMessageBox(universe, "Here is a few Health potions for your troubles.");
                                adventurer.ItemsDictionary[Item.Items.HealthPotion] += 2;
                                trig = false;
                                QuestTrigger(adventurer, universe, Adventurer.Quest.DeliverTheParcel);
                            }
                        }
                        else if (npc.Name == "Arista")
                        {
                            adventurer.Health = adventurer.MaxHealth;
                        }
                    }
                    else if (adventurer.InHouseName == npc.InHouseName)
                    {
                        if (npc.Name == "Merchant")
                        {
                            TextBoxViews.MerchantMessage(universe, adventurer);
                            trig = false;
                            QuestTrigger(adventurer, universe, Adventurer.Quest.GoShopping);
                        }
                        else if (npc.Name == "OLD MAN")
                        {
                            QuestTrigger(adventurer, universe, Adventurer.Quest.MeetTheOldMan);
                        }
                        else if (npc.Name == "Cerri")
                        {
                            if (adventurer.ItemsDictionary[Item.Items.Parcel] >= 1)
                            {
                                TextBoxViews.WriteToMessageBox(universe, "Oh? You found my parcel! Thank you!");
                                adventurer.ItemsDictionary[Item.Items.Parcel]--;
                                TextBoxViews.WriteToMessageBox(universe, "Here is a few Health potions for your troubles.");
                                adventurer.ItemsDictionary[Item.Items.HealthPotion] += 2;
                                trig = false;
                                QuestTrigger(adventurer, universe, Adventurer.Quest.DeliverTheParcel);
                            }
                        }
                        else if (npc.Name == "Arista")
                        {
                            adventurer.Health = adventurer.MaxHealth;
                        }
                    }



                    if (npc.listCurrent >= npc.listMax)
                    {
                        npc.listCurrent = 0;
                    }
                    TextBoxViews.RemoveBox(universe, 7);
                    TextBoxViews.RemoveContent(universe, 7);
                }
            }
            if (adventurer.MapLocation == Humanoid.Location.Cave)
            {
                foreach (var enemy in universe.TripleTrouble)
                {
                    if (!enemy.Defeated && (enemy.Ypos == yPos) && (enemy.Xpos == xPos))
                    {
                        TextBoxViews.WriteToMessageBox(universe, "I will Beat you!!!");
                        enemy.Defeated = true;
                        Slime slime = new Slime();
                        Slime.InitializeNewSlime(slime, true);
                        adventurer.diedOnFinal = !Battle.BattleLoop(adventurer, universe, slime);
                    }
                }
            }
            if (trig)
            {
                TextBoxViews.WriteToMessageBox(universe, text);
            }
        }
Esempio n. 14
0
        /// <summary>
        /// Checks what quest the player is on.
        /// </summary>
        /// <param name="universe"></param>
        /// <param name="adventurer"></param>
        public static void CheckPlayerQuest(Universe universe, Adventurer adventurer)
        {
            foreach (var quest in adventurer.QuestCompletion)
            {
                if (quest.Key == adventurer.CurrentQuest)
                {
                    switch (adventurer.CurrentQuest)
                    {
                    case Adventurer.Quest.MeetTheOldMan:
                        TextBoxViews.DisplayQuest("Go talk to the old man");
                        if (quest.Value && !adventurer.QuestDone[0])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.GoHome;
                            adventurer.QuestDone[0] = true;
                        }
                        break;

                    case Adventurer.Quest.GoHome:
                        TextBoxViews.DisplayQuest("Go back to your house");
                        if (quest.Value && !adventurer.QuestDone[1])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.GoShopping;

                            adventurer.QuestDone[1] = true;
                        }
                        break;

                    case Adventurer.Quest.GoShopping:
                        TextBoxViews.DisplayQuest("Go buy some supplies");
                        if (quest.Value && !adventurer.QuestDone[2])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");


                            adventurer.CurrentQuest = Adventurer.Quest.LeaveHome;
                            adventurer.QuestDone[2] = true;
                        }
                        break;

                    case Adventurer.Quest.LeaveHome:
                        TextBoxViews.DisplayQuest("Leave town");
                        if (quest.Value && !adventurer.QuestDone[3])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.TheNewGuyInTown;
                            adventurer.QuestDone[3] = true;
                        }
                        break;


                    case Adventurer.Quest.TheNewGuyInTown:
                        TextBoxViews.DisplayQuest("Go to town 2");
                        if (quest.Value && !adventurer.QuestDone[4])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.DeliverTheParcel;
                            adventurer.QuestDone[4] = true;
                        }
                        break;

                    case Adventurer.Quest.DeliverTheParcel:
                        TextBoxViews.DisplayQuest("Find the parcel in Town");
                        if (quest.Value && !adventurer.QuestDone[5])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.FightTheCaveTrio;
                            adventurer.QuestDone[5] = true;
                        }
                        break;

                    case Adventurer.Quest.FightTheCaveTrio:
                        TextBoxViews.DisplayQuest("Go fight the trio!");
                        if (quest.Value && !adventurer.QuestDone[6])
                        {
                            Console.SetCursorPosition(110, 24);
                            Console.Write("Completed Quest");

                            Thread.Sleep(1000);

                            Console.SetCursorPosition(110, 24);
                            Console.Write("               ");

                            adventurer.CurrentQuest = Adventurer.Quest.None;

                            adventurer.QuestDone[6] = true;
                            adventurer.playerWin    = true;
                        }
                        break;

                    default:
                        break;
                    }
                }
            }
        }
Esempio n. 15
0
        /// <summary>
        /// Checks the player's position Handles BOTH mainworld and House Locations
        /// </summary>
        /// <param name="universe"></param>
        /// <param name="adventurer"></param>
        public static void CheckPlayerPosition(Universe universe, Adventurer adventurer)
        {
            if (!adventurer.InaHouse)
            {
                switch (adventurer.MapLocation)
                {
                case Humanoid.Location.MainWorld:
                    foreach (Towns town in universe.TownList)
                    {
                        if (adventurer.Ypos == town.Ypos && adventurer.Xpos == town.Xpos)
                        {
                            TextBoxViews.RedrawBox(universe, 6);
                            TextBoxViews.WriteToEvent(adventurer.MapLocation.ToString());


                            TextBoxViews.ClearMapBox();
                            adventurer.MapLocation = town.TownLocName;
                            adventurer.PreviousLocations.Add(adventurer.MapLocation);
                            adventurer.Xpos = 40;
                            adventurer.Ypos = 48;
                        }
                    }
                    TextBoxViews.RedrawBox(universe, 6);
                    TextBoxViews.WriteToEvent(adventurer.MapLocation.ToString());
                    break;

                case Humanoid.Location.TutTown:
                    if (adventurer.Ypos >= 50)
                    {
                        TextBoxViews.ClearMapBox();
                        adventurer.MapLocation = Humanoid.Location.MainWorld;
                        adventurer.Xpos        = universe.TownList[0].Xpos;
                        adventurer.Ypos        = universe.TownList[0].Ypos;
                        adventurer.PreviousLocations.Add(adventurer.MapLocation);
                        Map.QuestTrigger(adventurer, universe, Adventurer.Quest.LeaveHome);
                        TextBoxViews.RedrawBox(universe, 6);
                        TextBoxViews.WriteToEvent(adventurer.MapLocation.ToString());
                    }
                    foreach (var house in universe.HouseList)
                    {
                        if ((adventurer.Xpos == house.EnterPosition[0]) && (adventurer.Ypos == house.EnterPosition[1]) && (house.HouseLoc == Humanoid.Location.TutTown))
                        {
                            adventurer.InaHouse    = true;
                            house.PlayerInside     = true;
                            adventurer.Xpos        = 56;
                            adventurer.Ypos        = 32;
                            adventurer.InHouseName = house.HouseName;
                            TextBoxViews.RedrawBox(universe, 6);
                            TextBoxViews.WriteToEvent(adventurer.InHouseName.ToString());

                            TextBoxViews.ClearMapBox();
                        }
                    }
                    TextBoxViews.RedrawBox(universe, 6);
                    TextBoxViews.WriteToEvent(adventurer.MapLocation.ToString());

                    break;

                case Humanoid.Location.CherryGrove:
                    Map.QuestTrigger(adventurer, universe, Adventurer.Quest.TheNewGuyInTown);
                    if (adventurer.Ypos >= 50)
                    {
                        TextBoxViews.ClearMapBox();
                        adventurer.MapLocation = Humanoid.Location.MainWorld;

                        adventurer.Xpos = universe.TownList[1].Xpos;
                        adventurer.Ypos = universe.TownList[1].Ypos;
                        adventurer.PreviousLocations.Add(adventurer.MapLocation);
                    }
                    foreach (var house in universe.HouseList)
                    {
                        if ((adventurer.Xpos == house.EnterPosition[0]) && (adventurer.Ypos == house.EnterPosition[1]) && (house.HouseLoc == Humanoid.Location.CherryGrove))
                        {
                            adventurer.InaHouse    = true;
                            house.PlayerInside     = true;
                            adventurer.Xpos        = 56;
                            adventurer.Ypos        = 32;
                            adventurer.InHouseName = house.HouseName;

                            TextBoxViews.RedrawBox(universe, 6);
                            TextBoxViews.WriteToEvent(adventurer.InHouseName.ToString());

                            TextBoxViews.ClearMapBox();
                        }
                    }
                    TextBoxViews.RedrawBox(universe, 6);
                    TextBoxViews.WriteToEvent(adventurer.MapLocation.ToString());
                    break;

                case Humanoid.Location.Cave:
                    if (adventurer.Ypos >= 50)
                    {
                        TextBoxViews.ClearMapBox();
                        adventurer.MapLocation = Humanoid.Location.MainWorld;


                        adventurer.Xpos = universe.TownList[3].Xpos;
                        adventurer.Ypos = universe.TownList[3].Ypos;
                        adventurer.PreviousLocations.Add(adventurer.MapLocation);
                    }

                    break;

                default:
                    break;
                }
            }
            else if (adventurer.InaHouse)
            {
                switch (adventurer.InHouseName)
                {
                case House.houseName.None:
                    break;

                case House.houseName.PlayerHome:

                    Map.QuestTrigger(adventurer, universe, Adventurer.Quest.GoHome);

                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                case House.houseName.HealHouse:
                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                case House.houseName.Market:
                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                case House.houseName.CerriHouse:

                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                case House.houseName.AmastaHouse:
                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                case House.houseName.AristaHouse:
                    if (adventurer.Xpos == 56 && adventurer.Ypos == 33)
                    {
                        adventurer.InaHouse = false;

                        foreach (var house in universe.HouseList)
                        {
                            if (adventurer.InHouseName == house.HouseName)
                            {
                                house.PlayerInside     = false;
                                adventurer.InHouseName = House.houseName.None;

                                adventurer.Xpos = house.EnterPosition[0];
                                adventurer.Ypos = house.EnterPosition[1] + 1;
                            }
                        }
                        TextBoxViews.ClearMapBox();
                    }
                    break;

                default:
                    break;
                }
            }
        }
Esempio n. 16
0
        /// <summary>
        /// Sets up an inventory to display in the Menu
        /// </summary>
        /// <param name="adventurer"></param>
        public static void InventoryManagment(Adventurer adventurer, Universe universe)
        {
            bool           usingInventory = true;
            ConsoleKeyInfo key;
            Dictionary <Item.Items, int> itemList = new Dictionary <Item.Items, int>();

            Item.Items[] itemarray = new Item.Items[10];
            int          i         = 0;

            foreach (var item in adventurer.ItemsDictionary)
            {
                itemList.Add(item.Key, item.Value);
                itemarray[i] = item.Key;

                i++;
            }

            Item.Items itemToUse = Item.Items.Nothing;

            while (usingInventory)
            {
                TextBoxViews.RemoveContent(universe, 3);
                TextBoxViews.DisplayInventory(itemList);
                bool error = false;
                key = Console.ReadKey();
                try
                {
                    //remove use item from temp inventory
                    switch (key.Key)
                    {
                    case ConsoleKey.D1:
                        itemList[itemarray[0]] -= 1;
                        itemToUse = itemarray[0];
                        break;

                    case ConsoleKey.D2:
                        itemList[itemarray[1]] -= 1;
                        itemToUse = itemarray[1];
                        break;

                    case ConsoleKey.D3:
                        itemList[itemarray[2]] -= 1;
                        itemToUse = itemarray[2];
                        break;

                    case ConsoleKey.D4:
                        itemList[itemarray[3]] -= 1;
                        itemToUse = itemarray[3];
                        break;

                    case ConsoleKey.D5:
                        itemList[itemarray[4]] -= 1;
                        itemToUse = itemarray[4];
                        break;

                    case ConsoleKey.D6:
                        itemList[itemarray[5]] -= 1;
                        itemToUse = itemarray[5];
                        break;

                    case ConsoleKey.D7:
                        itemList[itemarray[6]] -= 1;
                        itemToUse = itemarray[6];
                        break;

                    case ConsoleKey.D8:
                        itemList[itemarray[7]] -= 1;
                        itemToUse = itemarray[7];
                        break;

                    case ConsoleKey.D9:
                        usingInventory = false;
                        break;

                    case ConsoleKey.NumPad1:
                        itemList[itemarray[0]] -= 1;
                        itemToUse = itemarray[0];
                        break;

                    case ConsoleKey.NumPad2:
                        itemList[itemarray[1]] -= 1;
                        itemToUse = itemarray[1];
                        break;

                    case ConsoleKey.NumPad3:
                        itemList[itemarray[2]] -= 1;
                        itemToUse = itemarray[2];
                        break;

                    case ConsoleKey.NumPad4:
                        itemList[itemarray[3]] -= 1;
                        itemToUse = itemarray[3];
                        break;

                    case ConsoleKey.NumPad5:
                        itemList[itemarray[4]] -= 1;
                        itemToUse = itemarray[4];
                        break;

                    case ConsoleKey.NumPad6:
                        itemList[itemarray[5]] -= 1;
                        itemToUse = itemarray[5];
                        break;

                    case ConsoleKey.NumPad7:
                        itemList[itemarray[6]] -= 1;
                        itemToUse = itemarray[6];
                        break;

                    case ConsoleKey.NumPad8:
                        itemList[itemarray[7]] -= 1;
                        itemToUse = itemarray[7];
                        break;

                    case ConsoleKey.NumPad9:
                        usingInventory = false;
                        break;


                    case ConsoleKey.LeftArrow:
                        usingInventory = false;
                        break;

                    case ConsoleKey.RightArrow:
                        usingInventory = false;
                        break;

                    case ConsoleKey.UpArrow:
                        usingInventory = false;
                        break;

                    case ConsoleKey.DownArrow:
                        usingInventory = false;
                        break;



                    default:
                        break;
                    }
                }
                catch (Exception)
                {
                    error = true;
                    //No throwing in here
                }
                finally
                {
                    //I decided im not dealing with the program deciding to add to nothing. tOb can keep trying though
                    try
                    {
                        if (!error && !(key.Key == ConsoleKey.D9 || key.Key == ConsoleKey.NumPad9) && !(adventurer.ItemsDictionary[itemToUse] <= 0))
                        {
                            switch (itemToUse)
                            {
                            case Item.Items.HealthPotion:
                                Adventurer.PlayerPotionHeal(adventurer, universe);
                                adventurer.ItemsDictionary[itemToUse] = itemList[itemToUse];
                                break;

                            case Item.Items.ManaPotion:
                                TextBoxViews.WriteToMessageBox(universe, "You feel all tingly inside");
                                adventurer.ItemsDictionary[itemToUse] = itemList[itemToUse];
                                break;

                            case Item.Items.Stone:
                                TextBoxViews.WriteToMessageBox(universe, "You throw the stone and it vanishes into the distance...");
                                adventurer.ItemsDictionary[itemToUse] = itemList[itemToUse];
                                break;

                            case Item.Items.SlimeGel:
                                TextBoxViews.WriteToMessageBox(universe, "You cannot use slime...");
                                itemList[itemToUse]++;
                                break;

                            case Item.Items.Parcel:
                                TextBoxViews.WriteToMessageBox(universe, "You cannot use the parcel you are delivering!");
                                itemList[itemToUse]++;
                                break;

                            case Item.Items.Nothing:
                                TextBoxViews.WriteToMessageBox(universe, "There is nothing there");
                                break;

                            default:
                                break;
                            }
                        }

                        else if (!(key.Key == ConsoleKey.D9 || key.Key == ConsoleKey.NumPad9) && (itemList[itemToUse] < 0))
                        {
                            TextBoxViews.WriteToMessageBox(universe, "You dont have that item");

                            itemList[itemToUse]++;
                        }
                        else if (!(key.Key == ConsoleKey.D9 || key.Key == ConsoleKey.NumPad9))
                        {
                            TextBoxViews.WriteToMessageBox(universe, "You dont have that item");
                        }
                    }
                    catch (Exception)
                    {
                    } //End try catch inventory navigation
                }     //end finally
            }         //end using inventory while


            TextBoxViews.DisplayMenu(universe);
        }
Esempio n. 17
0
        /// <summary>
        /// Lets you purchase from a merchant
        /// </summary>
        /// <param name="universe"></param>
        /// <param name="adventurer"></param>
        public static void MerchantBuy(Universe universe, Adventurer adventurer)
        {
            ConsoleKeyInfo consoleKey;
            bool           keepShopping = true;
            Dictionary <Item.Items, int> itemToPurchase = new Dictionary <Item.Items, int>();

            TextBoxViews.MerchMenu(universe);

            Item.Items item = Item.Items.SlimeGel;
            while (keepShopping)
            {
                bool purchase        = false;
                bool chooseSomething = true;


                int cost = 0;

                while (chooseSomething)
                {
                    consoleKey = Console.ReadKey();

                    switch (consoleKey.Key)
                    {
                    case ConsoleKey.NumPad1:

                        item = Item.Items.HealthPotion;

                        itemToPurchase[item] = HowMany(universe, Item.Items.HealthPotion);

                        cost = 20 * itemToPurchase[item];

                        chooseSomething = false;
                        break;

                    case ConsoleKey.D1:
                        item = Item.Items.HealthPotion;

                        itemToPurchase[item] = HowMany(universe, Item.Items.HealthPotion);

                        cost = 20 * itemToPurchase[item];

                        chooseSomething = false;

                        break;

                    case ConsoleKey.NumPad2:
                        item = Item.Items.ManaPotion;

                        itemToPurchase[item] = HowMany(universe, Item.Items.ManaPotion);

                        cost = 20 * itemToPurchase[item];

                        chooseSomething = false;
                        break;

                    case ConsoleKey.D2:
                        item = Item.Items.ManaPotion;

                        itemToPurchase[item] = HowMany(universe, Item.Items.ManaPotion);

                        cost = 20 * itemToPurchase[item];

                        chooseSomething = false;
                        break;


                    case ConsoleKey.NumPad3:
                        item = Item.Items.Stone;

                        itemToPurchase[item] = HowMany(universe, Item.Items.Stone);

                        cost = 2 * itemToPurchase[item];



                        chooseSomething = false;
                        break;

                    case ConsoleKey.D3:
                        item = Item.Items.Stone;

                        itemToPurchase[item] = HowMany(universe, Item.Items.Stone);

                        cost = 2 * itemToPurchase[item];



                        chooseSomething = false;
                        break;


                    case ConsoleKey.NumPad9:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    case ConsoleKey.D9:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    case ConsoleKey.LeftArrow:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    case ConsoleKey.RightArrow:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    case ConsoleKey.UpArrow:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    case ConsoleKey.DownArrow:
                        keepShopping    = false;
                        chooseSomething = false;
                        break;

                    default:
                        TextBoxViews.ReWriteToMessageBox(universe, "Please choose something I have and not the air please.", true);
                        break;
                    }
                }

                //Prints question
                if (keepShopping == true)
                {
                    TextBoxViews.ReWriteToMessageBox(universe, "So you want to buy " + itemToPurchase[item] + " " + item + "(s) for " + cost + " gold? Yes/No", true);

                    //Gets user input
                    purchase = Validators.ValidYesNo();
                }

                if (keepShopping)
                {
                    //checks if the player has enough coins
                    if (purchase && (adventurer.Coins >= cost))
                    {
                        adventurer.ItemsDictionary[item] += itemToPurchase[item];
                        adventurer.Coins -= cost;

                        TextBoxViews.ReWriteToMessageBox(universe, "Thanks for buyin", true);
                    }

                    else if (purchase && !(adventurer.Coins >= cost))
                    {
                        TextBoxViews.ReWriteToMessageBox(universe, "Hey! You dont have enough to buy that!!!", true);
                    }
                }
                TextBoxViews.DisplayPlayerInfo(adventurer);
            }
        }
Esempio n. 18
0
        public static bool movement(Adventurer adventurer, Universe universe)
        {
            ConsoleKeyInfo keyPress;

            keyPress = Console.ReadKey();
            bool playing = true;

            int[] lastPosition = new int[2];

            lastPosition[0] = adventurer.Xpos;
            lastPosition[1] = adventurer.Ypos;

            Console.SetCursorPosition(lastPosition[0], lastPosition[1]);
            Console.Write(" ");
            switch (keyPress.Key)
            {
            case ConsoleKey.LeftArrow:
                adventurer.LookDirection = Humanoid.Direction.LEFT;

                if (adventurer.LastDirection == adventurer.LookDirection)
                {
                    MovementRestriction(adventurer, universe, adventurer.LookDirection);
                }

                adventurer.LastDirection = adventurer.LookDirection;

                Console.SetCursorPosition(adventurer.Xpos, adventurer.Ypos);
                Console.Write("☺");
                break;

            case ConsoleKey.UpArrow:
                adventurer.LookDirection = Humanoid.Direction.UP;

                if (adventurer.LastDirection == adventurer.LookDirection)
                {
                    MovementRestriction(adventurer, universe, adventurer.LookDirection);
                }

                adventurer.LastDirection = adventurer.LookDirection;
                Console.SetCursorPosition(adventurer.Xpos, adventurer.Ypos);
                Console.Write("☺");
                break;

            case ConsoleKey.RightArrow:

                adventurer.LookDirection = Humanoid.Direction.RIGHT;

                if (adventurer.LastDirection == adventurer.LookDirection)
                {
                    MovementRestriction(adventurer, universe, adventurer.LookDirection);
                }

                adventurer.LastDirection = adventurer.LookDirection;
                Console.SetCursorPosition(adventurer.Xpos, adventurer.Ypos);
                Console.Write("☺");
                break;

            case ConsoleKey.DownArrow:
                adventurer.LookDirection = Humanoid.Direction.DOWN;

                if (adventurer.LastDirection == adventurer.LookDirection)
                {
                    MovementRestriction(adventurer, universe, adventurer.LookDirection);
                }

                adventurer.LastDirection = adventurer.LookDirection;
                Console.SetCursorPosition(adventurer.Xpos, adventurer.Ypos);
                Console.Write("☺");
                break;

            case ConsoleKey.NumPad0:
                break;

            case ConsoleKey.NumPad1:
                NPCTalk(adventurer, universe);
                break;

            case ConsoleKey.NumPad2:
                TextBoxViews.DisplayTownDesc(universe);
                break;

            case ConsoleKey.NumPad3:
                PlayerLocationss(adventurer, universe);
                break;

            case ConsoleKey.NumPad4:
                InventoryManagment(adventurer, universe);
                break;

            case ConsoleKey.NumPad5:
                Check.CheckAndPickupItem(universe, adventurer);
                break;

            case ConsoleKey.NumPad6:
                break;

            case ConsoleKey.NumPad7:
                break;

            case ConsoleKey.NumPad8:
                break;

            case ConsoleKey.NumPad9:
                playing = false;
                break;


            case ConsoleKey.D1:
                NPCTalk(adventurer, universe);
                break;

            case ConsoleKey.D2:
                TextBoxViews.DisplayTownDesc(universe);
                break;

            case ConsoleKey.D3:
                PlayerLocationss(adventurer, universe);
                break;

            case ConsoleKey.D4:
                InventoryManagment(adventurer, universe);
                break;

            case ConsoleKey.D5:
                Check.CheckAndPickupItem(universe, adventurer);
                break;

            case ConsoleKey.D9:
                playing = false;
                break;

            default:
                break;
            }


            return(playing);
        }
Esempio n. 19
0
        private static void SlimeATK(Adventurer adventurer, Universe universe, Slime slime, bool blocked)
        {
            //Setup
            Random random = new Random();
            int    attack = random.Next(1, 4);
            int    damage = 0;
            bool   tOb    = true;//tOb is here to help

            //If else statement to handle what happens next
            if (!slime.PowerAttack)
            {
                if (attack == 1)
                {
                    TextBoxViews.ReWriteToMessageBox(universe, "The slime jumps at you and lands on your foot...");
                    damage = random.Next(5, slime.Damage);
                }
                else if (attack == 2)
                {
                    TextBoxViews.ReWriteToMessageBox(universe, "The slime jumps at you and hits you in the chest...");
                    damage = random.Next(5, slime.Damage);
                }
                else if (attack == 3)
                {
                    TextBoxViews.ReWriteToMessageBox(universe, "The slime readies to do a very powerful attack...");
                    slime.PowerAttack = true;
                    tOb = false;
                }

                else
                {
                    TextBoxViews.WriteToMessageBox(universe, "Error: No attack defined...");
                }
            }
            else if (slime.PowerAttack)
            {
                damage = random.Next(20, slime.Damage * 3);

                TextBoxViews.ReWriteToMessageBox(universe, "The slime slams into you with a lot of force.");
            }
            else
            {
                TextBoxViews.ReWriteToMessageBox(universe, "Not supposed to HAPPEN");
            }



            if (tOb)
            {
                if (blocked)
                {
                    TextBoxViews.ReWriteToMessageBox(universe, "You blocked the slime's attack");
                    slime.PowerAttack = false;
                }
                else if (slime.PowerAttack)
                {
                    if (damage > 29)
                    {
                        TextBoxViews.ReWriteToMessageBox(universe, "The slime hits you for a whopping " + damage + " damage! Thats a lot of damage.");
                    }
                    else
                    {
                        TextBoxViews.ReWriteToMessageBox(universe, "The slime hits you for a whopping " + damage + " damage!");
                    }
                    slime.PowerAttack  = false;
                    adventurer.Health -= damage;
                }
                else
                {
                    TextBoxViews.ReWriteToMessageBox(universe, $"The slime deals {damage} damage.");
                    adventurer.Health = adventurer.Health - damage;
                }
            }
        }
Esempio n. 20
0
        private static bool Attack(Adventurer adventurer, Universe universe, Slime slime)
        {
            Random random    = new Random();
            int    damage    = adventurer.Damage;
            bool   blocking  = false;
            bool   tOb       = true;
            string attackMsg = "You slap the slime, YEAH F*** THAT GUY. WOOOOOOOOOOOOOOOOOO";

            if ((adventurer.PlayerWeapon == Adventurer.Weapon.BroadSword) || (adventurer.PlayerWeapon == Adventurer.Weapon.Sword))
            {
                attackMsg = "You swing your " + adventurer.PlayerWeapon + " at the slime";
            }
            else if ((adventurer.PlayerWeapon == Adventurer.Weapon.Dagger))
            {
                attackMsg = "You stabb the slime with your " + adventurer.PlayerWeapon;
            }
            else if ((adventurer.PlayerWeapon == Adventurer.Weapon.Bow))
            {
                attackMsg = "You shoot the slime with an arrow";
            }
            else if ((adventurer.PlayerWeapon == Adventurer.Weapon.Mace))
            {
                attackMsg = "You hit the slime with your " + adventurer.PlayerWeapon;
            }
            else if ((adventurer.PlayerWeapon == Adventurer.Weapon.Staff))
            {
                attackMsg = "You cast a fire spell on the slime.";
            }
            //
            // PLAYER MENU
            //


            //New method for handling

            TextBoxViews.DisplayCustom(universe, new string[4] {
                " Attack", " Throw a Rock : " + adventurer.ItemsDictionary[Item.Items.Stone], " Block", "Use a potion : " + adventurer.ItemsDictionary[Item.Items.HealthPotion]
            });

            TextBoxViews.ReWriteToMessageBox(universe, "Please choose an action...", true);

            while (tOb)
            {
                ConsoleKeyInfo key = Console.ReadKey();
                switch (key.Key)
                {
                case ConsoleKey.D1:
                    TextBoxViews.ReWriteToMessageBox(universe, attackMsg + " You dealt " + damage + " damage.");
                    slime.Health -= damage;
                    tOb           = false;
                    break;

                case ConsoleKey.D2:
                    if (adventurer.ItemsDictionary[Item.Items.Stone] >= 1)
                    {
                        adventurer.ItemsDictionary[Item.Items.Stone]--;
                        damage = 2;
                        TextBoxViews.ReWriteToMessageBox(universe, "You throw a stone at the slime and deal " + damage.ToString() + " damage.");
                        slime.Health -= damage;
                        tOb           = false;
                    }
                    else
                    {
                        TextBoxViews.ReWriteToMessageBox(universe, "You dont have any rocks to throw", true);
                    }
                    break;

                case ConsoleKey.D3:
                    TextBoxViews.ReWriteToMessageBox(universe, "You get ready to block the slime's next attack.");
                    blocking = true;
                    tOb      = false;
                    break;

                case ConsoleKey.D4:
                    if (adventurer.ItemsDictionary[Item.Items.HealthPotion] > 0)
                    {
                        adventurer.ItemsDictionary[Item.Items.HealthPotion]--;
                        Adventurer.PlayerPotionHeal(adventurer, universe);
                        tOb = false;
                    }
                    else
                    {
                        TextBoxViews.WriteToMessageBox(universe, "You don't have any health potions left");
                    }
                    break;



                case ConsoleKey.NumPad1:
                    TextBoxViews.ReWriteToMessageBox(universe, attackMsg + " You dealt " + damage + " damage.");
                    tOb = false;
                    break;

                case ConsoleKey.NumPad2:
                    if (adventurer.ItemsDictionary[Item.Items.Stone] > 0)
                    {
                        adventurer.ItemsDictionary[Item.Items.Stone]--;
                        damage = 2;
                        TextBoxViews.ReWriteToMessageBox(universe, "You throw a stone at the slime and deal " + damage.ToString() + " damage.");
                        slime.Health -= damage;
                        tOb           = false;
                    }
                    else
                    {
                        TextBoxViews.ReWriteToMessageBox(universe, "You dont have any stones to throw!");
                    }
                    break;

                case ConsoleKey.NumPad3:
                    TextBoxViews.ReWriteToMessageBox(universe, "You get ready to block the slime's next attack.");
                    blocking = true;
                    tOb      = false;
                    break;

                case ConsoleKey.NumPad4:
                    if (adventurer.ItemsDictionary[Item.Items.HealthPotion] > 0)
                    {
                        adventurer.ItemsDictionary[Item.Items.HealthPotion]--;
                        Adventurer.PlayerPotionHeal(adventurer, universe);
                        tOb = false;
                    }
                    else
                    {
                        TextBoxViews.WriteToMessageBox(universe, "You don't have any health potions left");
                    }
                    break;


                default:
                    TextBoxViews.ReWriteToMessageBox(universe, "Please Choose an attack using the numbers on your keyboard.", true);
                    break;
                }
            }
            return(blocking);
        }