Esempio n. 1
0
        public static ShaderType Parse(BytecodeReader reader, BytecodeReader typeReader, ShaderVersion target,
                                       int indent, bool isFirst, uint parentOffset)
        {
            var result = new ShaderType(indent, isFirst)
            {
                VariableClass = (ShaderVariableClass)typeReader.ReadUInt16(),
                VariableType  = (ShaderVariableType)typeReader.ReadUInt16(),
                Rows          = typeReader.ReadUInt16(),
                Columns       = typeReader.ReadUInt16(),
                ElementCount  = typeReader.ReadUInt16()
            };

            var memberCount  = typeReader.ReadUInt16();
            var memberOffset = typeReader.ReadUInt32();

            if (target.MajorVersion >= 5)
            {
                var subTypeOffset = typeReader.ReadUInt32();                 // Guessing
                if (subTypeOffset != 0)
                {
                    var parentTypeReader = reader.CopyAtOffset((int)subTypeOffset);
                    result.SubType = ShaderType.Parse(reader, parentTypeReader, target,
                                                      indent + 4, true, parentOffset);
                    Debug.Assert(
                        result.SubType.VariableClass == ShaderVariableClass.Vector ||
                        result.SubType.VariableClass == ShaderVariableClass.InterfaceClass);
                }

                var baseClassOffset = typeReader.ReadUInt32();
                if (baseClassOffset != 0)
                {
                    var baseClassReader = reader.CopyAtOffset((int)baseClassOffset);
                    result.BaseClass = ShaderType.Parse(reader, baseClassReader, target,
                                                        indent + 4, true, parentOffset);
                    Debug.Assert(
                        result.BaseClass.VariableClass == ShaderVariableClass.Scalar ||
                        result.BaseClass.VariableClass == ShaderVariableClass.Struct);
                }

                var interfaceCount         = typeReader.ReadUInt32();
                var interfaceSectionOffset = typeReader.ReadUInt32();
                if (interfaceSectionOffset != 0)
                {
                    var interfaceSectionReader = reader.CopyAtOffset((int)interfaceSectionOffset);
                    for (int i = 0; i < interfaceCount; i++)
                    {
                        var interfaceTypeOffset = interfaceSectionReader.ReadUInt32();
                        var interfaceReader     = reader.CopyAtOffset((int)interfaceTypeOffset);
                        result.Interfaces.Add(ShaderType.Parse(reader, interfaceReader, target,
                                                               indent + 4, i == 0, parentOffset));
                    }
                }

                var parentNameOffset = typeReader.ReadUInt32();
                if (parentNameOffset > 0)
                {
                    var parentNameReader = reader.CopyAtOffset((int)parentNameOffset);
                    result.BaseTypeName = parentNameReader.ReadString();
                }
            }

            if (memberCount > 0)
            {
                var memberReader = reader.CopyAtOffset((int)memberOffset);
                for (int i = 0; i < memberCount; i++)
                {
                    result.Members.Add(ShaderTypeMember.Parse(reader, memberReader, target, indent + 4, i == 0,
                                                              parentOffset));
                }
            }

            if (target.ProgramType == ProgramType.LibraryShader && target.MajorVersion == 4)
            {
                var unk1           = typeReader.ReadUInt32();
                var unk2           = typeReader.ReadUInt32();
                var unk3           = typeReader.ReadUInt32();
                var unk4           = typeReader.ReadUInt32();
                var typeNameOffset = typeReader.ReadUInt32();
                var typeNameReader = reader.CopyAtOffset((int)typeNameOffset);
                typeNameReader.ReadString();
                Debug.Assert(unk1 == 0, $"ShaderType.Unk1={unk1}");
                Debug.Assert(unk2 == 0, $"ShaderType.Unk2={unk2}");
                Debug.Assert(unk3 == 0, $"ShaderType.Unk3={unk3}");
                Debug.Assert(unk4 == 0, $"ShaderType.Unk4={unk4}");
            }

            return(result);
        }
Esempio n. 2
0
        public static ShaderType Parse(BytecodeReader reader, BytecodeReader typeReader, ShaderVersion target,
                                       int indent, bool isFirst, uint parentOffset)
        {
            var result = new ShaderType(indent, isFirst)
            {
                VariableClass = (ShaderVariableClass)typeReader.ReadUInt16(),
                VariableType  = (ShaderVariableType)typeReader.ReadUInt16(),
                Rows          = typeReader.ReadUInt16(),
                Columns       = typeReader.ReadUInt16(),
                ElementCount  = typeReader.ReadUInt16()
            };

            var memberCount  = typeReader.ReadUInt16();
            var memberOffset = typeReader.ReadUInt32();

            if (target.MajorVersion >= 5)
            {
                var parentTypeOffset = typeReader.ReadUInt32();                 // Guessing
                if (parentTypeOffset != 0)
                {
                    var parentTypeReader = reader.CopyAtOffset((int)parentTypeOffset);
                    var parentTypeClass  = (ShaderVariableClass)parentTypeReader.ReadUInt16();
                    Debug.Assert(parentTypeClass == ShaderVariableClass.Vector || parentTypeClass == ShaderVariableClass.InterfaceClass);

                    var unknown1 = parentTypeReader.ReadUInt16();
                    Debug.Assert(unknown1 == 0);
                }

                var unknown2 = typeReader.ReadUInt32();
                if (unknown2 != 0)
                {
                    var  unknownReader = reader.CopyAtOffset((int)unknown2);
                    uint unknown3      = unknownReader.ReadUInt32();
                    Debug.Assert(unknown3 == 0 || unknown3 == 5);
                }

                var unknown4 = typeReader.ReadUInt32();
                Debug.Assert(unknown4 == 0 || unknown4 == 1);

                var unknown5 = typeReader.ReadUInt32();
                if (unknown5 != 0)
                {
                    var unknownReader = reader.CopyAtOffset((int)unknown5);
                    var unknown6      = unknownReader.ReadUInt32();
                    Debug.Assert(unknown6 == 580 || unknown6 == 740);
                }

                var parentNameOffset = typeReader.ReadUInt32();
                if (parentNameOffset > 0)
                {
                    var parentNameReader = reader.CopyAtOffset((int)parentNameOffset);
                    result.BaseTypeName = parentNameReader.ReadString();
                }
            }

            if (memberCount > 0)
            {
                var memberReader = reader.CopyAtOffset((int)memberOffset);
                for (int i = 0; i < memberCount; i++)
                {
                    result.Members.Add(ShaderTypeMember.Parse(reader, memberReader, target, indent + 4, i == 0,
                                                              parentOffset));
                }
            }

            return(result);
        }