Esempio n. 1
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        /// <summary>
        /// Initializes a new instance of the <see cref="DeviceContext10"/> class.
        /// </summary>
        /// <param name="handle">The window handle to associate with the device.</param>
        /// <param name="settings">The settings used to configure the device.</param>
        internal DeviceContext10(IntPtr handle, DeviceSettings10 settings)
        {
            if (handle == IntPtr.Zero)
            {
                throw new ArgumentException("Value must be a valid window handle.", "handle");
            }
            if (settings == null)
            {
                throw new ArgumentNullException("settings");
            }

            this.settings = settings;

            factory = new Factory();
            device  = new Direct3D10.Device(factory.GetAdapter(settings.AdapterOrdinal), Direct3D10.DriverType.Hardware, settings.CreationFlags);

            swapChain = new SwapChain(factory, device, new SwapChainDescription
            {
                BufferCount       = 1,
                Flags             = SwapChainFlags.None,
                IsWindowed        = true,
                ModeDescription   = new ModeDescription(settings.Width, settings.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm),
                OutputHandle      = handle,
                SampleDescription = new SampleDescription(1, 0),
                SwapEffect        = SwapEffect.Discard,
                Usage             = Usage.RenderTargetOutput
            });

            factory.SetWindowAssociation(handle, WindowAssociationFlags.IgnoreAll | WindowAssociationFlags.IgnoreAltEnter);
        }
Esempio n. 2
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        /// <summary>
        /// Initializes a new instance of the <see cref="DeviceContext10"/> class.
        /// </summary>
        /// <param name="handle">The window handle to associate with the device.</param>
        /// <param name="settings">The settings used to configure the device.</param>
        internal DeviceContext10(IntPtr handle, DeviceSettings10 settings)
        {
            if (handle == IntPtr.Zero)
                throw new ArgumentException("Value must be a valid window handle.", "handle");
            if (settings == null)
                throw new ArgumentNullException("settings");

            this.settings = settings;

            factory = new Factory();
            device = new Direct3D10.Device(factory.GetAdapter(settings.AdapterOrdinal), Direct3D10.DriverType.Hardware, settings.CreationFlags);

            swapChain = new SwapChain(factory, device, new SwapChainDescription
            {
                BufferCount = 1,
                Flags = SwapChainFlags.None,
                IsWindowed = true,
                ModeDescription = new ModeDescription(settings.Width, settings.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm),
                OutputHandle = handle,
                SampleDescription = new SampleDescription(1, 0),
                SwapEffect = SwapEffect.Discard,
                Usage = Usage.RenderTargetOutput
            });

            factory.SetWindowAssociation(handle, WindowAssociationFlags.IgnoreAll | WindowAssociationFlags.IgnoreAltEnter);
        }
Esempio n. 3
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        /// <summary>
        /// Initializes a <see cref="DeviceContext10">Direct3D10 device context</see> according to the specified settings.
        /// The base class retains ownership of the context and will dispose of it when appropriate.
        /// </summary>
        /// <param name="settings">The settings.</param>
        /// <returns>The initialized device context.</returns>
        protected void InitializeDevice(DeviceSettings10 settings)
        {
            var result = new DeviceContext10(_form.Handle, settings);

            userInterfaceRenderer = new UserInterfaceRenderer10(result.Device, settings.Width, settings.Height);
            apiContext            = result;
            Context10             = result;
        }
Esempio n. 4
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        protected override void OnInitialize() {
            var settings10 = new DeviceSettings10 {
                AdapterOrdinal = 0,
                CreationFlags = DeviceCreationFlags.None,
                Width = WindowWidth,
                Height = WindowHeight
            };

            InitializeDevice( settings10 );

        }
Esempio n. 5
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 /// <summary>
 /// Initializes a <see cref="DeviceContext10">Direct3D10 device context</see> according to the specified settings.
 /// The base class retains ownership of the context and will dispose of it when appropriate.
 /// </summary>
 /// <param name="settings">The settings.</param>
 /// <returns>The initialized device context.</returns>
 protected void InitializeDevice( DeviceSettings10 settings ) {
     var result = new DeviceContext10( _form.Handle, settings );
     userInterfaceRenderer = new UserInterfaceRenderer10( result.Device, settings.Width, settings.Height );
     apiContext = result;
     Context10 = result;
 }