public BoardView(Game game, Board board, SpriteBatch spriteBatch, int screenWidth, int screenHeight) : base(game) { this.board = board; this.spriteBatch = spriteBatch; tileWidth = screenWidth / board.Width; tileHeight = screenHeight / board.Height; ScreenRectangle = new Rectangle(0, 0, screenWidth, screenHeight); }
public MouseInputBehaviour(Game game, SpriteBatch spriteBatch, INotificationWindow notificationBox, Board board, TurnManager turnManager, MouseInputHandler mouseInputHandler, int screenWidth, int screenHeight) { _SpriteBatch = spriteBatch; _Game = game; this.turnManager = turnManager; this.screenWidth = screenWidth; this.screenHeight = screenHeight; this.notificationBox = notificationBox; this._Board = board; mouseInputHandler.LeftMouseClick += handleMouseClick; }
public DrillOilNotificationWindow(Game game, SpriteBatch spriteBatch, Board board, int boardX, int boardY) : base(game) { _Board = board; _Game = game; _SpriteBatch = spriteBatch; _BoardX = boardX; _BoardY = boardY; _WindowLocation = new Vector2(400, 250); game.Components.Add(this); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsMouseVisible = true; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); var random = new Random(); var board = new Board(BoardWidth, BoardHeight, random); var playerList = new[] { new Player("Ian", startingMoney, Color.Red), new Player("Ryan", startingMoney, Color.Blue), new Player("Stefan", startingMoney, Color.Yellow), new Player("Jeremy", startingMoney, Color.Green) }.ToList(); var turnManager = new TurnManager(board, playerList); notificationBox = null; var mouseInputHandler = new MouseInputHandler(this); var mouseInputBehaviour = new MouseInputBehaviour(this, spriteBatch, notificationBox, board, turnManager, mouseInputHandler, ScreenWidth, ScreenHeight); var moneyView = new MoneyView(this, turnManager, spriteBatch, playerList); //var turnIndicatorView = new TurnIndicatorView(this, spriteBatch, turnManager, BoardWidth, BoardHeight); //for(int i = 0; i < BoardWidth; i++) { // board.Cells[i, 0].Owner = playerList[0]; //} var boardView = new BoardView(this, board, spriteBatch, ScreenWidth, ScreenHeight); Components.Add(boardView); base.Initialize(); }
public TurnManager(Board board, List<Player> players) { this.board = board; this.Players = players; }