void CalculateWorld(ShapeObject shapeA, ShapeObject shapeB, ShapeMatchType type)
        {
            Vector2   pointInWorld;
            Vector2D  pointInWorld2D = Vector2D.Zero();
            Polygon2D polyInWorld;

            foreach (Vector2D point in shapeA.pointsIn)
            {
                pointInWorld     = shapeA.transform.TransformPoint(point.ToVector2());
                pointInWorld2D.x = pointInWorld.x;
                pointInWorld2D.y = pointInWorld.y;

                polyInWorld = shapeB.GetWorldPolygon();

                if (polyInWorld.PointInPoly(pointInWorld2D))
                {
                    pointsIn++;
                }
            }

            foreach (Vector2D point in shapeB.pointsIn)
            {
                pointInWorld     = shapeB.transform.TransformPoint(point.ToVector2());
                pointInWorld2D.x = pointInWorld.x;
                pointInWorld2D.y = pointInWorld.y;

                polyInWorld = shapeA.GetWorldPolygon();

                if (polyInWorld.PointInPoly(pointInWorld2D))
                {
                    pointsIn++;
                }
            }
        }
Esempio n. 2
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        public static void DrawMatch(ShapeObject shapeA, ShapeObject shapeB)
        {
            Vector2   pointInWorld;
            Vector2D  pointInWorld2D = Vector2D.Zero();
            Polygon2D polyInWorld;

            foreach (Vector2D point in shapeA.pointsIn)
            {
                pointInWorld = shapeA.transform.TransformPoint(point.ToVector2());

                pointInWorld2D.x = pointInWorld.x;
                pointInWorld2D.y = pointInWorld.y;

                polyInWorld = shapeB.GetWorldPolygon();

                if (polyInWorld.PointInPoly(pointInWorld2D))
                {
                    ShapeDraw.Draw(pointInWorld, shapeA.transform);
                }
            }

            foreach (Vector2D point in shapeB.pointsIn)
            {
                pointInWorld = shapeB.transform.TransformPoint(point.ToVector2());

                pointInWorld2D.x = pointInWorld.x;
                pointInWorld2D.y = pointInWorld.y;

                polyInWorld = shapeA.GetWorldPolygon();

                if (polyInWorld.PointInPoly(pointInWorld2D))
                {
                    ShapeDraw.Draw(pointInWorld, shapeB.transform);
                }
            }
        }