Esempio n. 1
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 public static void skillSTOOPED(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("TRUMP NO STOOPED"));
 }
Esempio n. 2
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 public static void skillRape(Donger dong)
 {
     if (dong.enemy.rapeble == true)
     {
         Donger.SendMessages("\t" + dong.SkillMessage("LETS DO IT, BOY"));
         System.Threading.Thread.Sleep(500);
         Donger.SendMessages("\t" + "\t" + "( ͡° ͜ʖ " + dong.enemy.dongerName);
         System.Threading.Thread.Sleep(500);
         dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(50, 150));
     }
     else
     {
         Donger.SendMessages("\t" + dong.SkillMessage("LETS DO IT, BOY"));
         System.Threading.Thread.Sleep(500);
         Donger.SendMessages("\t" + "Rape attempt failed!");
         System.Threading.Thread.Sleep(500);
         Donger.SendMessages(dong.enemy.rapeString);
     }
 }
Esempio n. 3
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 public static void skillSpirits(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("Da spirits be restless"));
     System.Threading.Thread.Sleep(300);
     Donger.SendMessages("\t" + "HP SWAPPED");
     int temp = dong.enemy.hp;
     dong.enemy.hp = dong.hp;
     dong.hp = temp;
 }
Esempio n. 4
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 public static void skillOWLSEN(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("SILENCE"));
     dong.enemy.skill = emtySkill;
     if (dong.enemy.damageMod > 1)
         dong.enemy.damageMod = 1;
     if (dong.enemy.acurityMod > 85)
         dong.enemy.acurityMod = 85;
 }
Esempio n. 5
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 public static void skillPoisonBite(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("POISON BITE"));
     dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 8));
     dong.enemy.AddEffect(5,effectPoison);
 }
Esempio n. 6
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 public static void skllENRAGE(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("NOW I AM F*****G SERIOUS"));
     if (dong.effects.Count>=0)
     {
         Donger.SendMessages("\t" + "All effects are purged from " + dong.dongerName);
         dong.effects = new List<Effect>();
     }
     dong.damageMod = dong.damageMod * 3;
     dong.acurityMod = 100;
     dong.attack = Donger.DeafaultAttack;
 }
Esempio n. 7
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 public static void skilAllahAkbar(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("ALLAHU AKBAR"));
     dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(20, 70));
     dong.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(20, 70));
 }
Esempio n. 8
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 public static void skillHealME(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("HILIMSYA JIVEM"));
     dong.Heal(SeijaHelper.RandomProvider.GetThreadRandom().Next(9, 20));
 }
Esempio n. 9
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 public static void skillKnight(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("I am the knight of spamerino. Stand back foul moderino"));
     dong.damageMod = dong.damageMod * 1.5;
     dong.armor = dong.armor * 1.5;
 }
Esempio n. 10
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 public static void skillDoubleAttack(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("PREPARE TO DIE"));
     dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(10, 16));
     dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(10, 16));
 }
Esempio n. 11
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 public static void skillEbola(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("EBOLA STRIKE"));
     dong.enemy.damageMod = dong.enemy.damageMod / 3;
 }
Esempio n. 12
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 public static void skillDongerMagic(Donger dong)
 {
     int magic = SeijaHelper.RandomProvider.GetThreadRandom().Next(1, 8);
     switch (magic)
     {
         case 1:
             Donger.SendMessages("\t" + dong.SkillMessage("THUNDERBOLT"));
             dong.enemy.TakeDamageFromSkill(15);
             break;
        case 2:
             Donger.SendMessages("\t" + dong.SkillMessage("FAILED THUNDERBOLT"));
             dong.TakeDamageFromSkill(15);
             break;
         case 3:
             Donger.SendMessages("\t" + dong.SkillMessage("FIREBALL"));
             Effect tmp = dong.enemy.effects.Find(x => x.efc == endAttackChange);
             if (tmp != null)
             {
                 dong.enemy.effects.Remove(tmp);
                 Donger.SendMessages("\t" + "Fireball melted the ice, so " + dong.enemy.dongerName + " is free now!");
             }
             else
             {
                 dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(5, 11));
                 dong.enemy.AddEffect(2, effectBurning);
             }
             break;
         case 4:
             Donger.SendMessages("\t" + dong.SkillMessage("EARTHQUAKE"));
             //Donger.SendMessages(@"\\\(۶•̀ᴗ•́)۶//// THUNDERBOLT \\\(۶•̀ᴗ•́)۶////");
             dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 6));
             dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 6));
             dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 6));
             break;
         case 5:
             Donger.SendMessages("\t" + dong.SkillMessage("ICE LANCE"));
             //Donger.SendMessages(@"\\\(۶•̀ᴗ•́)۶//// THUNDERBOLT \\\(۶•̀ᴗ•́)۶////");
             if (dong.enemy.attack == Donger.FrozenAttack)
             {
                 dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(15, 26));
             }
             else
             {
                 dong.enemy.attack = Donger.FrozenAttack;
                 //dong.enemy.effectTimer = 3;
                 dong.enemy.AddEndEffect(3,endAttackChange);
             }
             break;
         case 6:
             Donger.SendMessages("\t" + dong.SkillMessage("ROCK ARMOR"));
             dong.armor = dong.armor * 1.5;
             break;
         case 7:
             Donger.SendMessages("\t" + dong.SkillMessage("MAGIC ARMOR"));
             dong.magicDef = dong.magicDef* 1.5;
             break;
     }
 }
Esempio n. 13
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 public static void skillAutism(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("YOU ARE NOW AUTISTIC"));
     dong.enemy.acurityMod=dong.enemy.acurityMod/2;
 }
Esempio n. 14
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 public static void skillAntiMage(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("I bring an end to magic."));
     dong.enemy.attack = Donger.AntimageCurseAttack;
 }
Esempio n. 15
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 public static void skillVampiricBite(Donger dong)
 {
     int dmg = SeijaHelper.RandomProvider.GetThreadRandom().Next(7, 16);
     Donger.SendMessages("\t" + dong.SkillMessage("VAMPIRIC BITE"));
     dong.enemy.TakeDamageFromSkill(dmg);
     dong.Heal(dmg);
 }
Esempio n. 16
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 public static void skillMirrorCopy(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("MIRROR COPY"));
     dong.skill = dong.enemy.skill;
     if (dong.enemy.damageMod > dong.damageMod)
     dong.damageMod = dong.enemy.damageMod;
     if (dong.enemy.acurityMod > dong.acurityMod)
     dong.acurityMod = dong.enemy.acurityMod;
     if (dong.enemy.armor > dong.armor)
     dong.armor = dong.enemy.armor;
     if (dong.enemy.magicDef > dong.magicDef)
     dong.magicDef = dong.enemy.magicDef;
     if (dong.enemy.skillChance > dong.skillChance)
         dong.skillChance = dong.enemy.skillChance;
 }
Esempio n. 17
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 public static void skllDankMemes(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("DANK ℳℰℳℰS"));
     //Donger.SendMessages("└( ° ͜ʖ͡°)┐Born too late to explore the Earth, born too soon to explore the Galaxy. Born just in time to post DANK ℳℰℳℰS └( ° ͜ʖ͡°)┐");
     dong.enemy.TakeDamageFromSkill(SeijaHelper.RandomProvider.GetThreadRandom().Next(7, 16));
 }
Esempio n. 18
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 public static void skillNakachan(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("К А Н Т А Й  Н О  А Й Д О Р У  Н А К А - Ч А Н  Д А  Ё"));
     dong.enemy.TakeDamageFromSkill(1);
 }
Esempio n. 19
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 public static void skllMindControll(Donger dong)
 {
     Donger.SendMessages("\t" + dong.SkillMessage("YOUR SOUL BELONGS TO ME"));
     Donger.SendMessages("\t" + dong.enemy.dongerName + " had its will revoked for three turns.");
     dong.enemy.attack = Donger.MindlessAttack;
     dong.enemy.AddEndEffect(4, endAttackChange);
 }
Esempio n. 20
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 public static void AttackSeija2(Donger dong)
 {
     if (dong.hp <= 20)
     {
         dong.dongerName = @"(✿>‾<)";
         Donger.SendMessages("\t" + dong.SkillMessage("¡noʎ uɯɐp"));
         System.Threading.Thread.Sleep(1000);
         dong.rapeble = false;
         dong.rapeString = @"(✿>‾<) ǝpᴉs ƃuoɹʍ (✿>‾<)";
         dong.attack = AttackSeija3;
         dong.damageMod *= 2;
         dong.attack(dong);
     }
     else
     {
         int damage = SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 10);
         damage = (int)(damage * dong.damageMod);
         if (dong.enemy.armor == Donger.defArmor)
             Donger.SendMessages(dong.DongerInfo + " attacks " + dong.enemy.DongerInfo + " and deals " + damage.ToString() + " damage");
         else
             Donger.SendMessages(dong.DongerInfo + " attacks " + dong.enemy.DongerInfo + " and deals " + ((int)(damage / dong.enemy.armor)).ToString() + " damage");
         dong.enemy.TakeDamage(damage);
     }
 }