Esempio n. 1
0
        void HandleClientMessage(NetIncomingMessage msg)
        {
            MessageFunction type = (MessageFunction)msg.ReadInt32();

            switch (type)
            {
            case MessageFunction.ClassMessage:
                string  assemblyName = msg.ReadString();
                string  classType    = msg.ReadString();
                Message report       = (Message)Activator.CreateInstance(assemblyName, classType).Unwrap();
                msg.ReadAllFields(report);
                report.OnCalled(report, msg);
                break;

            case MessageFunction.SpawnAllPlayer:
                int count = msg.ReadInt32();
                for (int i = 0; i < count; i++)
                {
                    int    id         = msg.ReadInt32();
                    string playerName = msg.ReadString();

                    SpawnPlayer(id, playerName);
                }

                int newId = SpawnLocalPlayer();
                MessageSpawnPlayer spawnMessage = new MessageSpawnPlayer();
                spawnMessage.playerId   = newId;
                spawnMessage.playerName = PlatformService.personaName;
                SendNetworkMessage(spawnMessage, SendTo.Others);
                break;

            case MessageFunction.UpdateVehiclesPositions:
                m_vNetworkManager.UpdateCarsPositions(msg);
                break;

            case MessageFunction.RemoveVehicle:
                int carID2 = msg.ReadInt32();
                m_vNetworkManager.RemoveCar(carID2);
                break;

            case MessageFunction.UpdateCitizensPositions:
                m_cNetworkManager.UpdateCitizensPositions(msg);
                break;

            default:
                Debug.LogWarning("Unhandled msg type: " + type.ToString());
                break;
            }
        }
        void HandleClientMessage(NetIncomingMessage msg)
        {
            MessageFunction type = (MessageFunction)msg.ReadInt32();
            switch (type)
            {
                case MessageFunction.ClassMessage:
                    string assemblyName = msg.ReadString();
                    string classType = msg.ReadString();
                    Message report = (Message)Activator.CreateInstance(assemblyName, classType).Unwrap();
                    msg.ReadAllFields(report);
                    report.OnCalled(report, msg);
                    break;
                case MessageFunction.SpawnAllPlayer:
                    int count = msg.ReadInt32();
                    for (int i = 0; i < count; i++)
                    {
                        int id = msg.ReadInt32();
                        string playerName = msg.ReadString();

                        SpawnPlayer(id, playerName);
                    }

                    int newId = SpawnLocalPlayer();
                    MessageSpawnPlayer spawnMessage = new MessageSpawnPlayer();
                    spawnMessage.playerId = newId;
                    spawnMessage.playerName = Steam.personaName;
                    SendNetworkMessage(spawnMessage, SendTo.Others);
                    break;
                case MessageFunction.UpdateVehiclesPositions:
                    m_vNetworkManager.UpdateCarsPositions(msg);
                    break;
                case MessageFunction.RemoveVehicle:
                    int carID2 = msg.ReadInt32();
                    m_vNetworkManager.RemoveCar(carID2);
                    break;
                case MessageFunction.UpdateCitizensPositions:
                    m_cNetworkManager.UpdateCitizensPositions(msg);
                    break;
                default:
                    Debug.LogWarning("Unhandled msg type: " + type.ToString());
                    break;
            }
        }
Esempio n. 3
0
        public override void OnCalled(Message msg, NetIncomingMessage netMsg = null)
        {
            MessageSpawnPlayer message = msg as MessageSpawnPlayer;

            MultiplayerManager.instance.SpawnPlayer(message.playerId, message.playerName, netMsg.SenderConnection);
        }