/// <summary> /// Initializes a new instance of the <see cref="BlockEventArgs"/> class. /// Initializes a new instance of the <see cref="BlockEventArgs"/>. Send a block changed event. /// </summary> /// <param name="b"> /// The block /// </param> /// <param name="m"> /// The raw message. /// </param> /// <param name="origin"> /// The room where the block originated from. /// </param> internal BlockEventArgs(Block b, Message m, Room origin = null) { Origin = origin ?? Bot.CurrentRoom; this.placed = b; this.placer = b.Placer; RawMessage = m; }
public RoomPortalBlock( int x, int y, string portalDestination, Player placer = null) : base(BlockIds.Action.Portals.WORLD, x, y, 0) { this.PortalDestination = portalDestination; }
/// <summary> /// Initializes a new instance of the <see cref="ChatEventArgs"/> class. /// The main method where the chat messages are sent. This method sets the properties in /// this class to the speaker and origin of the message, where it is handed off to a delegate /// later. /// </summary> /// <param name="speaker"> /// The player who said the message. /// </param> /// <param name="origin"> /// The room where the message originated. /// </param> internal ChatEventArgs(Player speaker, Message m, Room origin, string message) { this.origin = origin; if (this.Origin != null) { this.Origin.ChatLog = origin.ChatLog; } this.speaker = speaker; this.message = message; RawMessage = m; }
public PlayerEventArgs(Player subject, Room origin, Message rawMessage) { this.subject = subject; this.origin = origin; this.rawMessage = rawMessage; }
public BlockEventArgs(Block b, Room origin) { this.origin = origin; this.placed = b; this.placer = b.Placer; }
public void Teleport(int newXLocation, int newYLocation, Player p = null) { if (this.Bot.Name == this.R.Owner.Name) { if (p != null) { this.Say("/teleport " + p.Name + " " + newXLocation + " " + newYLocation); } else { this.Say("/teleport " + this.Bot.Name + " " + newXLocation + " " + newYLocation); } } }
public void SetMute(Player p, bool value) { if (this.Bot.Name == this.R.Owner.Name) { if (value) { this.Say("/mute " + p.Name); } else { this.Say("/unmute " + p.Name); } } }
public void SetEdit(Player p) { if (this.Bot.Name == this.R.Owner.Name) { this.Say("/giveedit " + p.Name); } }
public void Respawn(Player p) { if (this.Bot.Name == this.R.Owner.Name) { this.Say("/kill " + p.Name); } }
public void Kick(Player p, string reason = "") { if (this.Bot.Name == this.R.Owner.Name) { this.Say("/kick " + p.Name + " " + reason); } }
public ChatEventArgs(Player speaker, Room origin) { this.origin = origin; this.origin.ChatLog = origin.ChatLog; this.speaker = speaker; }
/// <summary> /// Initializes a new instance of the <see cref="PlayerEventArgs"/> class. /// The main constructor method. /// </summary> /// <param name="subject"> /// The player /// </param> /// <param name="origin"> /// The room where the player is originating in. /// </param> /// <param name="rawMessage"> /// The raw, unparsed message from the server (concerning player). /// </param> internal PlayerEventArgs(Player subject, Room origin, Message rawMessage) { this.Subject = subject; this.Origin = origin; this.RawMessage = rawMessage; }
public int overlaps(Player param1) { List<int> _loc_8 = new List<int>(); int _loc_11 = 0; if (param1.X < 0 || param1.Y < 0 || param1.X >= this.PlayingIn.Width * 16 - 8 || param1.Y >= this.PlayingIn.Height * 16 - 8) { return 1; } Player _loc_2 = this; if (_loc_2.IsGod || _loc_2.IsMod) { return 0; } double _loc_3 = ((_loc_2.X) / 16); double _loc_4 = ((_loc_2.Y) / 16); for (int xx = -2; xx < 1; xx++) { for (int yy = -2; yy < 1; yy++) { if (_loc_3 + xx > 0 && _loc_3 + xx < this.PlayingIn.Width && _loc_4 + yy > 0 && _loc_4 + yy <= this.PlayingIn.Height) { for (int xTest = 0; xTest < 16; xTest++) { for (int yTest = 0; yTest < 16; yTest++) { if (hitTest((int)(xTest + _loc_2.X + xx * 16), (int)(yTest + _loc_2.Y + yy * 16))) { double _loc_9 = _loc_4; Block currentBlock = this.PlayingIn.Map[ (int)(((xx * 16) + _loc_2.X + xTest) / 16), (int)(((yy * 16) + _loc_2.Y + yTest) / 16), 0]; _loc_11 = currentBlock.Id; if (ItemId.IsSolid(_loc_11)) { switch (_loc_11) { case 23: { if (this.PlayingIn.RedActivated) { continue; } break; } case 24: { if (this.PlayingIn.GreenActivated) { continue; } break; } case 25: { if (this.PlayingIn.BlueActivated) { continue; } break; } case 26: { if (!this.PlayingIn.RedActivated) { continue; } break; } case 27: { if (!this.PlayingIn.GreenActivated) { continue; } break; } case 28: { if (!this.PlayingIn.BlueActivated) { continue; } break; } case 156: { if (this.PlayingIn.TimeDoorsVisible) { continue; } break; } case 157: { if (!this.PlayingIn.TimeDoorsVisible) { continue; } break; } case BlockIds.Action.Doors.Switch: { if (this.purple) { continue; } break; } case BlockIds.Action.Gates.Switch: { if (!this.purple) { continue; } break; } case BlockIds.Action.Doors.Club: { if (isclubmember) { continue; } break; } case BlockIds.Action.Gates.Club: { if (!isclubmember) { continue; } break; } case BlockIds.Action.Doors.Coin: { if (currentBlock is CoinBlock && ((CoinBlock)currentBlock).CoinsRequired <= coins) { continue; } break; } case BlockIds.Action.Gates.Coin: { if (currentBlock is CoinBlock && ((CoinBlock)currentBlock).CoinsRequired > coins) { continue; } break; } case BlockIds.Action.Gates.Zombie: { if (_zombie) { continue; } break; } case BlockIds.Action.Doors.Zombie: { if (!_zombie) { continue; } break; } case 50: { break; } case 61: case 62: case 63: case 64: case 89: case 90: case 91: case 96: case 97: case 122: case 123: case 124: case 125: case 126: case 127: case 146: case 154: case 158: case 194: { if (_loc_2.speedY < 0 || _loc_9 <= _loc_2.overlapy) { if (_loc_9 != _loc_4 || _loc_2.overlapy == -1) { _loc_2.overlapy = (int)_loc_9; } break; } break; } case 83: case 77: { break; } default: { break; } } return _loc_11; } } } } } } } return 0; }
public Player(Room room, int id, string name, int smiley, double xPos, double yPos, bool isGod, bool isMod, bool hasChat, int coins, bool purple, bool isFriend, int level) { this.PlayingIn = room; this.Smiley = smiley; this.IsGod = isGod; this.IsMod = isMod; this.Id = id; this.hasChat = hasChat; this.Coins = coins; this.purple = purple; this.isFriend = isFriend; this.Level = level; this.rect2 = new Rectangle(0, 0, 16, 26); this.queue = new Queue<int>(Config.physics_queue_length); this.lastJump = new DateTime(); this.lastPortal = new Point(); this.that = this as Player; this.modrect = new Rectangle(0, 0, 64, 64); this.clubrect = new Rectangle(0, 0, 64, 64); this._currentThrust = this._maxThrust; this.X = xPos; this.Y = yPos; this.isme = false; this.Name = name; size = 16; width = 16; height = 16; this._baseDragX = Config.physics_base_drag; this._baseDragY = Config.physics_base_drag; this._no_modifier_dragX = Config.physics_no_modifier_drag; this._no_modifier_dragY = Config.physics_no_modifier_drag; this._water_drag = Config.physics_water_drag; this._water_buoyancy = Config.physics_water_buoyancy; this._mud_drag = Config.physics_mud_drag; this._mud_buoyancy = Config.physics_mud_buoyancy; this._boost = Config.physics_boost; this._gravity = Config.physics_gravity; this.mult = Config.physics_variable_multiplyer; this.last = DateTime.Now; return; }