Esempio n. 1
0
        /// <summary>
        /// Increases the darkness of the color based on the specified <paramref name="percent"/>.
        /// </summary>
        /// <param name="color">The input color.</param>
        /// <param name="percent">The amount of darkness (specified in percent) that should be added to the color.</param>
        /// <returns>An instance of <see cref="IColor"/> representing the output color.</returns>
        public static IColor Darken(this IColor color, float percent)
        {
            if (color is IAlphaColor)
            {
                // Make sure that the color is in the HSLA color space
                HslaColor hsla = color as HslaColor ?? color.ToHsla();

                // Increase the darkness by the specified percent
                double lightness = hsla.Lightness - percent / 100f;

                // Return a new HSLA color
                return(new HslaColor(hsla.Hue, hsla.Saturation, Math.Min(1, lightness), hsla.Alpha));
            }
            else
            {
                // Make sure that the color is in the HSL color space
                HslColor hsl = color as HslColor ?? color.ToHsl();

                // Increase the darkness by the specified percent
                double lightness = hsl.Lightness - percent / 100f;

                // Return a new HSL color
                return(new HslColor(hsl.Hue, hsl.Saturation, Math.Min(1, lightness)));
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Decreases the saturation of a color in the HSL color space by an absolute amount.
        /// </summary>
        /// <param name="color">The input color.</param>
        /// <param name="percent">A percentage.</param>
        /// <returns>An instance of <see cref="IColor"/> representing the output color.</returns>
        public static IColor Desaturate(this IColor color, float percent)
        {
            if (color is IAlphaColor)
            {
                // Make sure that the color is in the HSLA color space
                HslaColor hsla = color as HslaColor ?? color.ToHsla();

                // Decrease the saturation by the specified percent
                double saturation = hsla.Saturation - percent / 100f;

                // Return a new HSLA color
                return(new HslaColor(hsla.Hue, Math.Max(0, saturation), hsla.Lightness, hsla.Alpha));
            }
            else
            {
                // Make sure that the color is in the HSL color space
                HslColor hsl = color as HslColor ?? color.ToHsl();

                // Decrease the saturation by the specified percent
                double saturation = hsl.Saturation - percent / 100f;

                // Return a new HSL color
                return(new HslColor(hsl.Hue, Math.Max(0, saturation), hsl.Lightness));
            }
        }