Esempio n. 1
0
        public void Init()
        {
            UnityCppBindings.Init(32);
            MapGeneratorData data = new MapGeneratorData()
            {
                seed          = Random.Range(0, 100),
                H             = 10,
                I             = 5,
                singleMapSize = 65, /*64+1,1 for same edge line*/
                worldMapSize  = 1,  //only support 1
                splatWidth    = 65,
                splatCount    = 2,
                height0       = 500,
                height1       = 300,
                height2       = 800,
                height3       = 240,
                flags         = 0
            };

            _data = data;
            WorldMapBindings_InitilizeWorldMap(data, Application.dataPath + "/../Map");
            WorldMapBindings_SetGenerateCallBack(OnMapGenerateSuccess);

            /* if ((data.flags & 0x3) == 1)
             * {
             *   ThreadStart start = new ThreadStart(Runner);
             *   workThread = new Thread(start);
             *   workThread.Start();
             * }
             * else if ((data.flags & 0x3) == 2)
             *   WorldMapBindings_WorkThreadRunner();*/
            // Debug.LogFormat("WorldMapBindings_WorkThreadRunner exit");
            //Runner();
        }
Esempio n. 2
0
 private static extern void WorldMapBindings_InitilizeWorldMap(MapGeneratorData data, string mapDir);