Esempio n. 1
0
        /// <summary>
        /// Load specified ISavable object from a binarydata as string already saved in PlayerPrefs
        /// </summary>
        /// <param name="savable">ISavable to load</param>
        /// <param name="keyString">key of binarydata in PlayerPrefs</param>
        public static void LoadBinaryFromPlayerPrefs(ISavable savable, string keyString, string password = null)
        {
            if (savable == null)
            {
                throw new ArgumentNullException("Invalid ISavable object.");
            }
            if (string.IsNullOrEmpty(keyString))
            {
                throw new ArgumentException("Invalid key.");
            }

            string binaryAsStringData = null;

            if (password != null)
            {
                binaryAsStringData = SecurePlayerPrefs.GetString(keyString, password);
            }
            else
            {
                binaryAsStringData = UnityEngine.PlayerPrefs.GetString(keyString);
            }
            byte[] binaryData = ConvertStringToBytes(binaryAsStringData);

            MemoryStream       stream     = new MemoryStream(binaryData, false);
            PCBinaryLoadStream loadStream = new PCBinaryLoadStream(stream);

            LoadFromStream(savable, loadStream);

            loadStream.Close();
        }
Esempio n. 2
0
 /// <summary>
 /// Load specified ISavable object from a stream
 /// </summary>
 /// <param name="savable">ISavable to load</param>
 /// <param name="stream">Stream to load</param>
 public static void LoadFromStream(ISavable savable, PCBinaryLoadStream stream)
 {
     if (savable == null)
     {
         throw new ArgumentNullException("Invalid ISavable object.");
     }
     savable.Load(stream);
 }
Esempio n. 3
0
        /// <summary>
        /// Load specified ISavable object from binary file
        /// </summary>
        /// <param name="savable">ISavable to load</param>
        /// <param name="fileName"> full path of file</param>
        public static void LoadFromBinaryFile(ISavable savable, string fileName, string password = null)
        {
            if (savable == null)
            {
                throw new ArgumentNullException("Invalid ISavable object.");
            }
            if (!File.Exists(fileName))
            {
                throw new FileNotFoundException("Invalie fileName.");
            }

            if (password != null)
            {
                System.IO.FileStream fileStream = new System.IO.FileStream(fileName, System.IO.FileMode.Open, System.IO.FileAccess.Read);
                System.IO.TextReader reader     = new System.IO.StreamReader(fileStream);
                string content = reader.ReadToEnd();

                string decryptedContent;
                SecurePlayerPrefs.TryDecrypt(content, password, out decryptedContent);

                byte[] binaryData = ConvertStringToBytes(decryptedContent);

                MemoryStream       stream     = new MemoryStream(binaryData, false);
                PCBinaryLoadStream loadStream = new PCBinaryLoadStream(stream);
                LoadFromStream(savable, loadStream);

                loadStream.Close();
            }
            else
            {
                PCBinaryLoadStream stream = new PCBinaryLoadStream(fileName);
                try
                {
                    LoadFromStream(savable, stream);
                }
                catch (Exception)
                {
                    throw;
                }
                finally
                {
                    stream.Close();
                }
            }
        }