Esempio n. 1
0
        /// <summary>
        /// THIS METHOD DRAWS THE ACTIVE SPRITES
        /// IT'S CALLED 60 TIMES A SECCOND
        /// </summary>
        /// <param name="gameTime"></param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);
            spriteBatch.Begin(SpriteSortMode.FrontToBack, null);

            //ALL THE DRAW LOGIC
            if (menu.Active == true)
            {
                menu.Draw(spriteBatch);
            }

            if (mainGame.Active == true)
            {
                mainGame.Draw(spriteBatch);
            }
            userPrompts.Draw(spriteBatch);

            FPS.Draw(spriteBatch, GraphicsDevice);

            spriteBatch.End();
            base.Draw(gameTime);
        }
Esempio n. 2
0
        } //LOADS ALL THE CONTENT

        /// <summary>
        /// METHOD THAT IS USED TO UPDATE THE GAME
        /// IT'S CALLED AS MANY TIMES AS POSSIBLE
        /// </summary>
        /// <param name="gameTime"></param>
        protected override void Update(GameTime gameTime)
        {
            FPS.totalFrames++;

            //MAIN GAME
            if (mainGame.Active == true)
            {
                mainGame.Update(gameTime);
                mainGame.UpdateNoPause(gameTime);
            }

            //MENU
            if (menu.Active == true)
            {
                menu.Update(gameTime);
            }

            //USER PROMPTS
            userPrompts.Update(gameTime);

            FPS.Update(gameTime);

            base.Update(gameTime);
        }